I don’t mean that it’s overpowered or dominating, but the fact that it wins purely by random chance is should go against every principle of competitive play.
The fact is, if you jackpot on 2, then play trickster > drakefire amulet you win the game on turn 3 or 4 period. But it’s not just that line you only need 1 or 2 good hits from recon or jackpot and you can spam it out with contraband stash and tess/step. There is way too much highroll potential.
It’s really popular right now because it’s good and requires minimal skill, making it new player friendly. Anyone can win with a deck that’s pure rng. Decks like that have no place in standard in my humble opinion.
I mean… the deck itself is not competitive like you said yourself.
RNG will only carry you so far. Eventually you’ll start being outplayed more than you get high rolls.
The irony is that the highest skill decks I’ve ever played are the mass rng ones. Sure you can high roll and win but the other 95% of the time, trying to squeeze the most out of sub optimal cards by knowing the best way to use every card in every match up is tough.
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That it requires minimal skill is completely false. You actually have to plan ahead with discovers from everything except jackpot.
true, but still, to much easy highcard playing.
the fact that you can use a 10 cost card in roud 3, is not okay.
We have atleast 5 other mana cheat things that needs to be looked at before we even start looking at anything Rogue. Warrior being nr1.
Thief rouge was brought at the HS official tournament …and the results were similar to the latter…many times matches at competitive levels ended between turn 5 and 7 … I think it is a very dumb deck not because it is easy but because it is full of RNG on big cards and spells in combination with impactful (for this deck) mana cheats … this is not ok at all.
However, this issue need to be addressed together with the one mentioned by Smulpaj
Rogue was one of the worst performing classes at tournaments.
Spell generation and random discovers are some of the most fun mechanics in the game, as long as they’re not used to oppress unnecessarily.
That’s why in this week’s Brawl I already have 40 wins and counting.
It’s knowing what spells to play to shape your board presence and knowing which removal spells to play to get rid of your opponent’s board in the most effective manner.
Pure control.
It is just fun, that’s all.
I play the deck myself, to legend rank - it requires little to no skill. Knowledge of the meta and predicting opponents plays is not unique to a deck it’s a universal skill. The deck specific requirements are none, mulligan to get gnolls out asap, if you have trickster and jackpot keep so you can play turn 3/4 drakefire amulet and win the game. You only need 1 good pull from recon to cheese out the rest of the game with stash, what can your opponent do when you play 3 x mi’da / rat kings?
Also, people get better at this game by trying to read your opponents next play, you can’t do that when it’s a dice roll. Imagine trying to play chess and you whip out a dice, roll a 3 and win…that’s what it feels like.
Jackpot Rogue is an inconsistent highroll deck. Also the deck has a counter in warrior. Imagine comparing chess to hearthstone btw.