I noticed when playing my rogue chaotic tendril deck, that the last one, ONLY plays the 10 mana lock spell table flip. It used to be a 50/50 with the mage spell do 10 dmg split and summon 10 mana minion. That one got brought back to 9 mana.
Is it possible to lock the last tendril to 9 mana or add a new 10 mana spell or buff the lock card to also do hearo dmg??
Also if possible have the “random” spells be usefull. It’s so frustrating the first tendril i play gets deleted by a spell or my deck gets destroyed or draw cards until i go into fatigue.
‘’ It’s so frustrating the first tendril ‘’
There are so many frustrating situations in this game that they can’t be counted.
Example: New paladin deck, summoning 3 cards from the deck and destroying the player at once.
A magnificent thought, a magnificent idea, epics are written in the name of this idea. Work hard to prepare a deck. Then suddenly die. Such great ideas receive a standing ovation.Keep it up, dear design team, rest assured we applaud you.
making him a cheap minion and “the next battlecry you play this turn happens twice” would be fine. he’s incredibly broken regardless of if he’s drawn lategame currently.