Let's Talk about Quests! (+ A New Rogue Quest Idea!)

I decided to post this topic to these new forums as well to fill up the first page slowly but surely. :stuck_out_tongue:

So, I don’t know about you but I love the Quests that were introduced in Journey to Un’Goro expansion. I think they were an interesting addition to the game and also very fitting considering how you do quests all the time in World of Warcraft. And, outside of Caverns Below, they were, for the most part, not as oppressive or powerful as the Death Knights from Knights of the Frozen Throne were. At least not in my mind.

Of course not all of the quests were perfect. I’m not gonna go through all of them but just to briefly mention a few; Open the Waygate (Mage) for example is just a gimmick currently and Quest Mage is one of the worst decks in the game.

Caverns Below (Rogue) was of course too oppressive and in many cases the game was won once you completed the quest, so it got nerfed. Twice. But I must give it credit for the fun way you complete the quest. Bouncing your minions back and forth between the board and your hand is a very rogue-like thing to do so I like that aspect of it at least. The quest reward was just too strong and demoralizing for the opponent.

Awaken the Makers (Priest), while not as strong as Caverns Below, is also a bit too strong in my opinion especially when compared to other quests that rewarded you an 8/8 with a Battlecry.

The quests that, in my opinion, are the most balanced are The Marsh Queen (Hunter), Lakkari Sacrifice (Warlock) and Unite the Murlocs (Shaman). These are the ideal quests, for me, that upon completion don’t just straight out win you the game but can help you to win by rewarding you with lot of resources to work with, whether it’s minions on board, hand or deck.

I don’t really have any strong opinions of Fire Plume’s Heart or Jungle Giants, the latter which I remember running into only once. Fire Plume’s Heart, while balanced, maybe even oppressive with the Ragnaros hero power, is admittedly rather boring because not only are you just summoning minions on the board but they’re TAUNT minions specifically. And no one particularly likes to tear down walls of Taunt minions.

The Last Kaleidosaur (Paladin), while a fun quest and the one I like to play a lot as a Paladin is also rather weak compared to most other classes simply because it only gives you one big minion and nothing else to your hand, deck, doesn’t buff anything, heal you, no nothing. And it has some RNG element in it too since you’re not guaranteed to get the type of minion you want. Even if the chances of getting the Adaptations you want is rather high.

Well, those are my opinions of most of the Quests in a nutshell. What are your favorites? I really wished they would bring back new Quests in the future because they got potential!

And lastly, like mentioned in the title, I do have a Quest idea for Rogue. This would have been quite fitting for the Rastakhan expansion since Rogues have this pirate theme in it. So I got this idea:

Gather the Crew
Cost: 1 Mana
Spell
Quest: Summon 6 Pirates. (or 7)
Reward: Captain’s Booty.
Image:
xhttps://hearthcards.ams3.digitaloceanspaces.com/4a/16/a7/68/4a16a768.png

Captain’s Booty:
Cost: 0 Mana
Fill your Hand with Coins.
Image:
xhttps://hearthcards.ams3.digitaloceanspaces.com/a1/96/06/17/a1960617.png

While the way you complete the quest is not necessarily as fun or interesting compared to Caverns’ Below in my opinion since you’re just summoning minions (note the word Summoning not Playing) I like the reward. It may not look like much at first but the more I thought about it the more I liked it. Not only you have much more free mana to play with, be able to play cards you normally couldn’t in a single turn, they’re free Combo activators and you can use them to make a huge Edwin VanCleef or something!

Thoughts? Got your own Quest ideas?

4 Likes

No new ideas but I’m really going to miss playing Lakkari Sacrifice in Standard. I really feel that, although Blizzard tried to push the archetype, it’s a missed opportunity.
Sadly I can’t see anymore Quests coming in the next expansion to replace the current list.
Which is a pity as I feel they really shook the Meta around with their release. I will admit I’m slightly biased towards Lakkari Sacrifice as it’s the only Quest that I crafted on day one. Best 1600 dust I’ve ever spent boys, make no mistake.

Quick Edit, Lakkari Sacrifice is a bit good in Wild…

2 Likes

I really enjoyed last weeks rumble with jeklik and the lakkari sacrifice quest. The discard mechanics and specific cards for it are amazing and offer incredible depth and many possibilities.

I’ll point out as someone who’s posted on the Warcraft 3 Reforged forums for a while now that links to other places owned by Blizzard are allowed as is but any third party websites are not.

The trick to avoid the removal of the links lies in putting an x before the url, like so xhttps://eu.forums.blizzard.com/en/hearthstone/c/community-discussion
This means that you have to manually remove the x from the rest of the url but other than that it’s simple enough to figure out and work around.

Well, that sucks. :confused:
Especially because in the preview you see on the right when typing a post I saw the cards I linked as real images! Not as links. Seeing cards themselves in other people’s posts would’ve been cool!

One point I’d like to make with regards to your evaluation of the original quests…while I agree that rogue and priest quests were probably quite overpowered, I feel that the mage quest was quite a bit stronger than you suggest, especially given how strong freeze mage had historically been and that archetype fed into it really well. Warrior quest is another one I feel was probably a bit too strong for what it was, especially now it’s combined with Baku. All that armor and all those taunts, combined with the extremely strong removals warrior has access too, make it an extremely difficult deck type for an opponent to get on top of and, as such, I think it’s now arguably the strongest quest still in use.

However, I agree Sarpedon that more quests being brought in is unlikely, at least in the near future