Love Mercenaries Mode - But One Fatal Flaw

I haven’t kept up on Hearthstone in a long time so I didn’t know what to expect out of Mercenaries Mode. After trying it on the first day, I was pleasantly surprised and ended up playing it almost the entire day.

While I find it a bit strange that it basically carries over nothing from the base game (including most dailies and weeklies not being able to advance in it), I’m mostly okay with that because I really enjoy it. It’s sort of like a persistent version of the dungeon modes, which I was somewhat fond of but found no point in replaying, and unlike most of the existing PvE modes the rewards are repeatable so there’s a reason to come back once you’ve finished a mission.

Even despite the fatal flaw for me that I’ll get into, I’ve found myself popping in for the daily visitors and getting dragged in longer than I planned. It’s a great mode and I’d love to see more of it.

There’s one issue for me, though, and it casts a shadow over the entire mode that I expect will continue to linger in future updates. I specify “for me” because I recognize this is subjective, but it’s something that I realize also affected Pet Battles in WoW for me.

When I play something like Pokémon, or Pet Battles, or Mercenary Mode, the appeal for me is putting together a team of my favorite cool or cute characters and blast through my opponents.

I bring up Pokémon because it’s often compared to Pet Battles for obvious reasons. The major difference is that in Pokémon I can always finish the game with whatever team I want, and get replayability from playing it again with monsters I like that I couldn’t fit into my first team.

Unfortunately, in both Pet Battles and Mercenary Mode, as a result of what I presume is to make the modes more challenging, the encounters are built around the opponent’s team, rather than the player’s. In other words, once you get to max level content, if you want to have a reasonable chance of victory, you can no longer take your favorite characters and you can’t make your own strategy, you’re forced to counter the opponent’s.

I basically stopped trying to advance once I reached Winterspring in Mercenaries Mode because it just stopped being fun for me. I’ve completed all of the bounties that I’ve tried, but when my team of favorites has to claw for every inch of progress and some encounters can just wreck me beyond my control purely on combos, I don’t really feel like going further.

It’s not that I don’t want any challenge or don’t want to work for it. I pulled a victory out of a really bad situation with my favorites, and after making a terrible mistake with another team on a boss, I buckled down and squeezed out a victory in the last possible turn with exact damage, and yeah it felt good because I knew I earned that from very precise planning.

That’s just not what I want from the mode, though. I want to make Jaina and the Lich King and Grom fight alongside each other and not hit a brick wall in the story. I’m also afraid that, if Pet Battles are any indication, any future Mercenaries Mode content is going to start at max level and probably be designed with increasingly more specific and challenging strategies, requiring specific counters to ever see any new content, and I’ll never get to play with my favorites in anything going forward.

1 Like

I’m making slow progress in Mercenaries. It’s actually a fun mode, and it is well-designed.
I haven’t beaten the Barrens yet, but I’m having fun completing different tasks. I’m playing this with my brother, so all the key story bounties we complete together.

They’ve said they’ll be updating it regularly with new challenges and characters, so I guess we’ll just have to wait and see what the future holds.

1 Like

Can confirm for same experience. Wintersprings just feels a huge spike in difficulty. Even most of Felwood Normal felt like a cakewalk and I was just using some of the starter heroes. And my heroes weren’t even overleveled, in fact Milhouse and Grommash were 1-2 levels below the recommended level while the rest of my team was the level approriate for that run (like if its lv28, most of team was level 28 except M&G who were 26 or 27.)

You can´t do runs always with same party, Sacred and Fire Team solve almost all PVE

its fun when you start it. After having reached quite some max lvl mercs i just stopped playing it entirely. Because you find out there is no real tactics and some mercs can just bruteforce trough everything

I have all 65 chars at max level with 48 of them at max skill/gear (that they use), 27 at complete max (i.e. unused gear maxxed out too, as you get passive +1 attack, +5 hp for doing that). The rest aren’t far off either: if Bliz stopped adding new mercs, I’d have all 65 maxxed in another month. With zero cents of cash spent, it’s all free-to-play for me.

So, having spent silly amount of time grinding all that, I feel I can reply to this quite confidently: you can do most fight on normal difficulty with 2-3 teams that have synergy with each other. But a team that just has your favorite story chars together and no synergy: no, they won’t get far and it’s better that way. All modes of Hearthstone are about building combinations that actually work together, using cards that boost each other.

The game is heavy paper-rock-scissors, where Protectors murder Fighters, Fighters murder Casters, and Casters murder Protectors. So that already tells you that if you try to fight a rock with your favorite scissors, you are meant to lose. Unless it’s really big pair of scissors and really flimsy rock, i.e. you can certainly beat all the lowest level fights even with a horrible team.

For the odd-but-interesting character combos, Jaina + Lich King are actually a decent pair with synergy making them stronger together than separately. Not the pair you’d expected to see fight side-by-side. Adding Grom there as third isn’t bringing anything though. Nothing that Grom does is helping Jaina or LK, nor vice versa. And since LK is one of the strongest mercs in the whole game, you can beat a LOT of the content with that team alone. Just don’t send them against a pure team of casters, as three casters critting on LK and Grom will murder them. Rock just beats scissors.

But do you need to put together the absolutely perfect combo to win a fight? For most heroic fights, yes. That’s the challenge and goal for us who play this mode a lot: figure out what works and have enough chars so you can actually build those combos. There are plenty of heroic fights I’ve won exactly once and have no intention of even trying again. Farming happens on easy stuff, and if you’re not into grindy farming, then I’m not sure if there’s anything Mercenaries can offer to you.

Been noticing a trend, that I can’t get my head around, occurring more and more recently…people dredging up months old posts for some reason.

OP posts this back in October…one person replies, then nothing for 3 months, then all of a suddenly, somebody randomly replies to it.

Do you know how far down the list you have to scroll to find a post that’s 3 months old??? It’s quite far. It’s almost like someone was specifically looking for this post to resurrect it with a second account because nobody cared first time round… :thinking: