First of all this isn’t a ‘Nerf X card or I will quit the game’ thread, although I will mention conjurers calling lol. It’s more of a plea to blizzard for future card design.
To pre-empt the people who will respond saying ‘learn 2 play’. I have played hearthstone since it started and have consistently reached legend, so please what’s the point of saying that when there can be a constructive discussion.
To the point. For a while now there has been a theme in hearthstone expansions of printing exciting cards that make a huge impact and have significant or endless value. This leads to polarisation of matchups or the ‘rock, paper, scissors style gameplay’. For me the first time I can remember this happening (could be wrong) was MSOG with Jade druid. The possibility of infinite jade golems with increasing stats meant that no other control decks could compete. Yes, jade druid wasn’t a ‘tier 1 deck’, but it was prevalent in the meta and I don’t think theres many people who want to go into a game in which you are almost guaranteed to lose. I think the argument over whether aggro decks or control decks etc take more skill is a pointless one. But most people have a preference for which kind of archetype they like to play, and being forced into playing aggro as many people advocate for on the ‘nerf X card threads’ is not fun.
This was true in the last meta and its also there in this meta too, and from my perspective this is down to conjurer’s calling. It’s simply too much value in the space of either 1 or 2 turns for control decks to compete. Yes, control warrior has enough tools to deal with the endless giants. But other classes in which there have been control decks cannot compete. This is evident from the distinct lack of priest, which is almost always confined to some kind of slow play, in the meta.
I accept that at first these kind of cards are fun and will bring people back to hearthstone with each expansion. But the question is will it keep them in the long term? Around the end of the last expansion blizzard reached out to the community to find out what would bring them back to hearthstone. This is commendable, but could imply that player numbers are dropping and therefore perhaps the answer to that question is no.
In response to this Dog (HS streamer) wrote a brilliant post about hearthstone’s problems including about polarisation of matchups. Here’s the link to that post: https://www.reddit.com/r/hearthstone/comments/asjsr4/dogs_response_to_iksarthoughts_on_hearthstone/. To their credit Blizz has listened to some of the feedback from the community and has changed the meta by nerfing and buffing cards.
However, it seems the policy of printing these cards has continued. I will reserve comment about the motivation for this, which isn’t the point of this post.
Hearthstone is about psychology. In this game you have to lose, if you reach legend you still lose around 50% of the time. It’s a war of attrition in which if you let anger at a loss affect your decision making you fall down the ladder. As a result of this (as Dog mentions) people experiment with their decks to minimise the chances of a loss against their worst match ups. For me personally this is one of the most fun parts of the game. With cards like the ones I have mentioned there is less and less chance of you being able to affect matchups by teching your decks. For a while it is was even fun to experiment with decks with such difficult matchups. One of my best memories of hearthstone is playing reno c’thun priest in the jade druid meta. But it has now reached a point where my motivation to play has been ground down by the lottery of going into games in which I am either guaranteed a win or guaranteed a loss. It seems from Iskar’s post at the end of last meta that this is true for other people too.
To summarise/TLDR: Blizzard please stop printing cards that polarise the meta. There are examples in which cards with a lot of value have been great. An example is Jarraxus, which gave a significant advantage against control decks but could still be quite easily countered due to the trade off of lower health. Unfortunately, this isn’t true for cards like conjurer’s calling and DK Rexxar.