From playing 5 murlocs to 6 murlocs, how is that a nerf compared to the rest? You’ve destroyed OTK warrior and some starships decks cause of it. Yet, I would not call this murloc quest paladin a nerf.. this deck is a massive problem even more so than OTK warrior.. yet you haven’t buried it?
Blizzard need better employees on hearthstone, no idea what they are doing. Unless they main paladin.
no they are doing it exactly right from their own pov and you cant even blame them. they dont have a single interest in their customers experience since decades, bcause they only care about your money. we had this several times already, many years ago, with other decks. they dont care at all. they release the cards, wait until people spend enough money on it and then MAYBE they think about if they want to listen to their comunity or not. then they burry the cards in wild and do the same thing over again , so people can spend money again. and since customers these days literally want nothing else than exactly that , there is no hope that this is ever going to change. customers these days want to be nothing else than mindless money drones for giga corps. last battlefield was a massive slap in the face of the entire gamer world ? doesnt matter. next one people gonna hype it up and throw all their money at dice again as if nothing ever happened.
honestly the meta feels much better. they didnt outright kill the quest but they made it slower which helps
the worst is the mage protoss collosus with branns double battlecry and even worse when priest gets 5 of them from their protoss card… how they failed to do anything about this 4 -8 times 10-15 dmg to everything is a big mystery
Better just banning the Deios card than nerfing decks that were survivable before this card came along.
Protoss mage with that card is diabolical lol.
it wills slow this deck down in Standard, but i don’t see that going to happen in Wild, since Paladins do have old cards that can generate murlocs easier there, let alone changing the Heropower to summon murlocs instead of silverhand recruits.
nice nerf for standard.
meh nerf in wild,
unless it will mostly face agro and faster oppennents in the matchmaking to play against. such as discard warlock, shadow priest, battlecry beasthunter , etc.
generally speaking this murloc deck meant to be a sub 10 min deck to win or to lose a game, and there are plenty decks do shares this method.
so let them fight each other and fix the matchmaking.
I would send 100 laughing emojis to this comment if I could
But you’re a muppet. So laugh at yourself.
Nah every post in this thread makes me realise that some Hearthstone players aren’t living in the same world as the rest of us.
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We live in a reality, I know you enjoy your fantasies.