Neptulon rush and windfury

Nerf neptulon , or resurrect priest. 4-5 round end. Irreal.

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Neptulon should stay as he is but be banned at wild cause it created really frustrating scenarios with a resurect priest deck. Plus the immune while attacking is crazy in wild , i have tried the deck and i got 40 damage lethal on turn 3 when i had the coin which is insane and not that hard to do
Also ban alignment in wild and nerf the parrot that gives mage infinite turns and maybe boar
The strategies that leave you hopeless to win and can be achieved by turn 4 or 5 should be banned

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Neptulon is okay. It’s a 10 mana minion. The problem rises when combined with cheap spells like Shadow Essence to cheat him out early and spells which dig for S.E. or reduce its cost, like Shadow Visions or Illuminate.

The problem is by nerfing the said spells, archetypes like combo or miracle priest will die too, which just isn’t fair.

Maybe a good solution to this would be, moving Shadow Essence from 6 to 7 mana.

No to both imo. Aggro beats Quest Mage. Loatheb, Rat, Mutanus counters Combo Druids and Mages’ Parrots/Brann. You have to time them correctly, f.e. against Druid when they 're at 7 mana or Mage when they’re at 5-6/8 spells. Curse Lock can beat Druid too by applying board pressure + fatigue into their deck.

Why noone talks about Aggro Rogue? Pirate that draws Pirate, has premium stats + perfectly distributed (5 health) so Rogue can get easily 2 cards before killed. Also 1 mana draw 4 cards, or 4/3 weapon by turn 3 + 1 3/3 pirate and 1 3/3 demon, that’s too much tempo imo.

Excellent comment Sephiroth but i don’t think blizz will do anything about it. Let’s not play, just let the priest play. The stage is his !!!
Don’t make silly designs just once for once. Every year you make meaningless and unconscious card designs !!!