Nerf this f u c king Time warp. Wild is boring now

The meta is really boring. Quest mage Quest mage and quest mage. What’s up Doesn’t this game own? Why doesn’t anyone care about Wild? My dear Admins, you must Nerf This F u c king Time warp. I am a fan of this game, and Now i am so bored of this game… Time warp need nerf Why u dont care about it? It used to take more time to complete the ًQuest due to the lack of multiple cards ago , but now turn 4-5 It can be complete and game is s h i t now… this is more strong than snip snap warlock taht got nerfed… Nerf it or i will stop play this game becasue i see no one of you care about game special wild meta. i know Aggro decks can counter it but at all Time warp need nerf because is unbalance now…
this is not for discussion pls someone do something…

2 Likes

The issue is, how do you nerf it, the concept behind it makes it difficult to nerf. The only other way I can see it possible is having it be a card that can refresh mana, though, that doesn’t fix anything

More dpells to complete quest

I think that Arcane Giant and Mana Giant need to get nerved by at least +2 Mana, the quest + 2 spells and NO MORE VARGOTH!!
Another idea: “cast 6 spells that cost 2 or more that didn’t start in your deck”
this would make it a lot more dependent on wether you draw mana cyclone and the new “Evocation” or not because coin (licensed adventurer) and ray of frost make the 1st 3/6.
It’s not fun to play against this! I’m even losing with aggro which SHOULD be its weak point!

One concept that popped up in my head immediately was give the extra turn an automatic Nozdormu effect.

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I think they should change the mage quest reward in that way that it doesn’t stack with vargoth, so that in result you couldn’t play 3 turns in a row without your opponent being able to react.

it’s an imperfect solution, but as long as vargoth is in the game, we need to have imperfect solutions in order to put out all the fires that vargoth lights.

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In generell i agree but im not up to date. Does every version need the extra extra Turn?

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no. but if you’ve got some taunts up and have a little over 30 health you can survive 2 turns.

annoying as it is, in my opinion vargoth is the true evil here. just like with big priest when that was a thing. I think they should put a limit on vargoth, so that he only repeats spells that cost X or less mana.

edit: just played a game against this. I had 47 health and 5 taunts. after his 3 turns I had 7 health and nothing, while he had 40+ damage across 7 minions.

for all intents and purposes, this is just an OTK deck. you know, the kind that got nerfed in standard every time it came up after the raging worgen ;D

Blizzard dont care about balance, especially in wild. Just look at how ridiculous the new DH set is; they clearly dont give a sh!t about anything but taking your money

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