Nerfs announced!

For those who have not seen it yet, a list of nerfs has been announced:

(edit: fixed link)

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Seems reasonable to me even i love to play both Warrior Cards tough.

I assume the warloc nerf was a preperation so zoo doesnt run amok after the patch?

EU doesn’t matter as usual. Ty for sharing bruh.

Battlegrounds : Selfless Hero’s Deathrattle will now only affect minions that do not already have Divine Shield.

Hell, it’s about time!

Yes that and the soul juggler

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Indeed. I agree Toad. A bit more love for demons and less sniping :slight_smile:

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Ancharrr, Necrium Apothecary, Dragon’s Pack.
Nice job. Congrt. :+1:

Im really curious how far the anchor nerf will affect the decks i play.

Probably justified nerf but i didnt want it :sweat_smile:

Same for scion. My actual pirate galakrond deck uses both so lets see how far i am affectef

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Ancharrr & Dragon’s Pack. was very strong Toad. Let’s wait and see :wink:

Well no question about dragon pack even tough in wild i was basicly save

Between rank 13 and 8 noone played that card against me

Like i said i understand all of it.

Just curious if i have to change my fav toy :slight_smile:

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Good thing I didn’t insta dust anchaar, I knew it was going to be dusted and bow I get to craft a legendary i actually want, il have to delete my pirate warrior but to be honest still wasnt a fan (it wasnt bad it just bit of a boring deck to play for me)

Shaman is still broken? Ok I will drop by on the next patch changes to see is someone in the HS designed team decided to do the job and try to fix this mess.

I guess Shaman’s 4 x 8/8 with rush that can be endlessly summoned every turn does not need nerfing.

EDIT: I guess we will have to put up with them until April where this damn shudderwock rotates out. Ofc, knowing Blizzard for over 10 years, they will come up with yet another broken card that only gets stronger in every expansion…

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Still boring. Cant see that change with this patch either, maybe less tempo / slower games. Welcome to the new 99% rez piest metagame with 1 new card in the deck. I repeat: all you need is breath of the infinite from the new set.

I am convinced that Actiblizz purposely release an OP card which is completely broken so all the people who “like to win” easily will either spend more money trying to get enough Dust to acquire said card or buy more packs to try to find it,

Or get the “free” players to dust so many cards to create this OP Card that it takes them ages to grind the gold back.

Maybe I,m just cynical but anyone who plays HS could see Galakrond Shaman was going to be stupid, People all moaned about the Rush Dr Boom gave mechs so they release a card which gives some insane rush minions to Shamans.

Just watch the next expansion make another class “OP” by releasing some broken synergys.

There is far too many powerful synergys in the game at the moment, Resurrect priest is another stupid one when theres hardly no ways to modify the graveyard.

I think the game has become more of a synergy battle than a strategy battle because of the fact that so many power turns can be played in 1 game.

I do not believe they either playtest these decks properly or effectively.

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Ah, so that purposely overpowered card was the Shaman Galakrond?
You know … the one we all got for free?

Yeah, makes sense.

I do agree that the power creep in especially the last expansion is rather insane. No wonder we already had two rounds of balance adjustments within just a month of releasing it.

Nope. Shudderwock is the card makes Galakrond indefinetly OP. Shudderwock was OP on its own, but if you combine it with Galakrond you get 4 8/8 with rush back to back.

The synergy of Shudderwock with pretty much EVERY other battlecry card is disgustingly OP.

No shuderwock cant be insane on its own.

Play it in a deck without battlecries and it sucks.

I ment in a regular battlecry shaman deck.

Well that was kinda obvious and my post was kinda blunt, ill give you that

But still the card isnt op but the synergies it can create.

I had a shudderwock deck only with buff effects and when i got 10 mana i played tge haste boar and the wock and attacked for about 20/20 windfury charge dmg.

So yeah it can be pretty strong but its the create anle synergies which are the problem

That was also the reason why the chaingang got nerfed instead of the wookie back in the day

Well, isnt that the whole point? Shudderwock recreates battlecries which means the only way to “control” shudderwock’s power is to nerf/tweak battlecries from other cards. Thats why they nerfed a neutral card (Saronite Chain Gang).

In every expansion with the release of every battlecry card Shudderwock only gets stronger and stronger. So with the release of Galakrond having a battlecry to summon 4 8/8 with rush, Shudderwock benefits from it to the point that the other player cannot have an answer to 4 8/8’s back to back.

When Shudderwock introduced to the game i wrote a big post about how this card is broken and there is no way to nerf it directly. I received alot of critisism for that post.

Nevertheless, this abomination will rotate out in April. I just hope they wont make the same mistake in the future and create another OP card that cannot be controled by nerfing it directly.