What is everyone’s opinion on neutral spells if they were added into the game? I made a custom card that deals with those pesky res priests that is a strange neutral spell. (Year of the amalgam, anyone?)
Your thoughts?
EDIT: Here’s the original card before I changed it, to avoid confusion:
Also, I added some flavour text:
”Anduin, your majesty, I don’t feel so good…”
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wouldn’t be played by all classes that have access to transformation spells (mage, shaman come to mind, maybe others too) because they are way cheaper with essentially the same effect.
for all others that could potentially use this spell: it’s too expensive. you’re giving up way too much tempo to kill just one minion. I don’t know if you have standard or wild in mind, but in wild it wouldn’t even make such a big difference because big priest has many dangerous minions and also many ways to get copies of them. so if he shadow essences a y’shaarj, playing this spell onto it wouldn’t take the y’shaarj out of the res pool for the remainder of the game because he still got the card in his deck.
for standard I don’t know, but I doubt res priest is a big thing there. still, the tempo loss is too great to overcome.
keep in mind, this is 7 mana for a tech card against a single minion. love the art though 
I agree with what khisana said so instead id say make it a 10 mana spell that says “Transform all minions into a 0/3 pile of ashes.
(All ashes are destroyed at the end of turn)”
Pile of ashe, 0 mana 0/3
“At the end of your turn, destroy this”
Having all targeted is better removal and the removal of ashed in this scenario is necessary as other wise the opponent would have a board full of 0/3 minions that cant do anything for the hole game, however if their board is full they do at least lose a turn if they have no spells
Plus there piles of ashe, they would get blown away from the wind so it makes sense for them to go away a turn later
I dislike the idea of neutral spells. Spells, more than class minions, shape how we perceive classes. I know it’s just a mental construct but I feel that a lot of game’s feeling is lost if we have a spell, such as the one presented here, being cast by a Warrior or a Rogue.
3 Likes
Easy fix, attach it to a minion, maybe have it as a spell that can be picked along to others like LoE rafaam or kazakus (not sure if spelled that right, guy who lets you make custom spell)
Something like a legendary who has harnessed the power of plague lords, this would be renamed something to suit the rage plague lord, wed have a murloc one that could just fill your board with murloc and so on, would be a neat reward for beating the solo adventure
yet the most played card in the game is a neutral spell 
Touché, my friend… touché…
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Inkeeper Voice: BASIC CARDS.
As a wise cyborg ninja once said: “I NEED HEALING!”
STONKS.
Both a paladin and a priest can call upon the light to heal an ally, I’d be fine with both classes having acces to the same spell, now why would a hunter and a priest both have the same spell? Those two guilds have nothing in common, specializing in one won’t bring you any preparation for the other, you shouldn’t be able to use the same spell, maybe a minion that gives you a tome that casts a spell for you or a magical rune that activates when you make a sacrifice but anything out of the blue like you sggest (often…) would spoil it for me.
he’s actually talking Zephrys
There are 2 types of neutral spell I came up with:
Basic Neutral Spells, that are just based off a few starting items in World of Warcraft.
The one with the weird orange splattered eye banner, which I’ve nicknamed the Kryptic Invasion (that’s something for the year of the amalgam storyline).
You may only play cards with the Kryptic banner if your deck has no class spells, class minions are allowed, but not class spells.
I like the basic mana potion. it’s a reverse overload. it’s not good enough to give up the spot(s) in the deck, but I think this could make an interesting mechanic.
Hearthstone is supposed to be a strategic game, so I made a card whose whole purpose is strategy. Because it’d be a basic card, it’ll teach the new players to be smart and not just go face every turn, that sort of brainlessness was what created the pirate warrior pandemonium.
What if I told you it wasn’t created with Pirate Warrior and that it’s not brainless…
Then you have confirmed the speculation that I am, in fact, a massive idiot. Congratulations, you solved the mystery, now go home. 
2 ways it’s gonna played out
Either it will be so useless, that nobody will use it
Or it’s gonna be so good - everyone will use it (The lich king and ysera give neutral spells - e.g. spells that are not class locked)
If so - exactly as the Lich King - the card will lead to a boring, repeatable turns
Why do you ask for something useless, or something that will make the game worse?
frankly, the 10 mana version of the spell is an arguably better twisting nether or arguably better plague of death, the fact thaat the 0/3’s die at the start of oyur turn means the opponent can’t develop at all. It’s great in any big spell mage priest or druid, the 10 mana spell is great and could see play in my dragon hunter for example, or anything like that in classes that suck at control like hunter rogue and paladin
Kryptic Invasion Banner: No class spells allowed.
We already have a neutral spell, it’s called “coin”.
I’m talking about neutral spells you can actually COLLECT.