New Card Suggestions / Ideas

Paladin minion - 3/8 - Cost (6)
Reborn
Taunt
During your opponents turn all spells target this if possible.

Neutral minion - 5/1 - Cost (5)
Rush
Deathrattle: Swap the top 3 cards of
your deck with your opponent’s.

Neutral minion - 3/1 - Cost (3)
Deathrattle: Each player draws a card.
Discard any weapon drawn.

Paladin minion - 2/3 - Cost (3)
Taunt
Divine Shield
Battlecry: Remove a Casts When Drawn card in both players
decks and gain +2/+1 for each card removed.

Legendary Neutral minion - 1/3 - Cost (3)
Battlecry: Swap the Casts When Drawn cards in your deck
with the Casts When Drawn cards in your opponents your deck.
Then draw 2 cards.

Update Sep 19: Reduced the number of “Cards When Drawn” removed to 1. Changed the slow 9/9 Deathrattle card into a more playable card. Reduced the cost of the Paladin Reborn card and gave it Taunt. Changed the “draw 3 cards” to “draw a card” . Thanks for the feedback!

  1. Seems really bad, but also pretty interesting. Could be 6 mana, maybe even 5 as it’s a class card.

  2. Fine meme card, too slow to actually be used.

  3. Too dangerous for mill decks. Obviously not fast like coldlight, but still problematic. I wonder if both players discover a card from their deck - discard any weapons shown is something they’d print.

  4. Super niche tech card, but sure why not.

  5. Again niche but a legendary that’s 3 mana 1/3 draw 2, with a niche upside upside seems fine.

Seems like you’ve got a deck in mind for these cards :smile:

RIP soul fragments, Darkness, Ysera etc

1- I really like the effect! Not competitive thou, but i love the idea it has. I would probably make it cost less.
2- This convinces me less, never been a fan of exchanging cards. But since other cards like this exist, it still feels consistent with the game. Big minions don’t usually work that much, maybe in Big Warrior?
3- Interesting, a possible counter for heavy weapon decks, very cool. Maybe 3 cards is too much? Or maybe it should aim at draw 1 weapon if in the deck and make it a sure hit if any, otherwise it draws.
4- Very strong card. I like the effect, but i think it needs some tuning. I would make it max 2 cards, 3 is really a lot in my opinion. You counter too hard decks like Dragon Druid or the new Soul Shard, will make many people unhappy xD
5- This is interesting, and it’s more fitting on a legendary, but still very punishing. Not terrible thou, seems still very strong.

But in general i like these cards, the ideas are very cool. I’m always on board with cards with cool effects even if not competitive or strong. In fact the first card is my favorite cause of the text that even if it makes it not that great it’s new and interesting.

I want to make my own deathrattle card. 10 cost legendary.
Inherits a previous deathrattle and (plague) spreads it to minions nearby.
Plague… (Death rattles spawn to nearby minions when it dies)

blad dat card is bear overpowered