New Rare Rogue Spell - Togwaggle's Scheme

Togwaggle’s Scheme
Rogue
1 Mana Spell
"Choose a minion. Shuffle 1 copy of it into your deck.
(Upgrades each turn!)"

Source: https://www.hearthpwn.com/news/6458-rogue-card-reveal-togwaggles-scheme

Get ready to bow before our new overlords: POGO-HOPPERS!!! :rabbit:

So hyped! :smiley:

I’m still not convinced about the Pogo-Hopper dream. Rogue is just a very bad control class and having to hold several dead cards in your hand just makes it worse. I am laughing at all the “omg broken, it’s jades all over again!!!” comments I’ve been seeing as I’m definitely not convinced.

All that said, I can see myself having a lot of fun with this card…not sure how yet but there’s plenty of stupid stuff to try :grinning:

the one i liked the most was the

unstable element -> new chef card making 6 elementals -> Sheme for a few ne chefs in the deck again :smiley:

i mean it sounds silly cool but then the other Chefs dont trigger their battlecrys before the library is empty again :smiley:

Mostly everyone has missed the cards potential in wild mill rogue may be OP.

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Errr……this is entirely untrue…at least at the moment. With access to cards like sap, vanish, walk the plank, assassinate, vilespine slayer (for now), a buffed spectral cutlass (for now), blighnozzle crawler, a multitude of damaging spells etc. etc. on top of various neutral cards usable to control the board rogue is actually quite capable of stalling a game out for a win condition.

But I agree that I’m also not entirely convinced that this card will, by itself, be meta breaking like some people are suggesting, but it does seem to be extremely strong for a 1 cost card. Time will tell I guess.

Generally agree with you,
but there was a short moment 2 season ago, when odd warrior was the BOMB for a week or so. And pogo rogues emerged to battle it with great success. If the new expo pushesh minion tradin oriented matches, pogos will be a thing imo, as most of it cards will stay and with some taunt givers, you can make them viable enough for controll matchups.

Also, pogos are a highroll deck in it’s essence, if they get the draws the game is done before turn 10, thats fast enough to make people play it.

And las, but not least - as were the jades deck - this one has relatively low skill cap.

In wild mill rogue it’s just over kill. Lab recruiter and gang up are just better or enough.

You mention all those tools, yet in the history of HS can you name me a T1/2 control rogue deck? (Hint, there hasn’t been one.)

Most of those cards you mentioned give fantastic tempo, which just suits Rogue but also limits how good at control it can be, as if it’s ever good then tempo rogue is broken.

I beg to differ again, quest rogue was extremely dominant at one point :stuck_out_tongue:

Edit: just realised you said CONTROL rogue :stuck_out_tongue: I didn’t say there have been, I was just pointing out that it has more than enough tools to stall a game for a win condition which mass pogo hoppers would be

The combo cards with cold light oracle shadow step, Togwaggle’s Scheme turn five brings 5 copies and draw as well. The turns beyond 6 the card just gets more value or insane value.

Of course I have to read only the first few words of Rayven’s post to 100% disagree.
The worst control class:
Warrior, mage, priest, warlock, paladin, shaman, druid. Those are top control classes. Hunter now has long term value cards (I even did a Zul’Jin control hunter in wild cause it’s more fun when you actually have cards.)
Rogue.
The worst control class in the game’s hystory.
Never had rogue had anything even close to control.
Saying that Ixnay’s statement was “untrue” is ignorance

Edit: Saw your last reply.
Quest rogue is bad at whatever you call “control” it needed cards like prep vanish and ice shard and wax elemental to survive for a bit to heal back with Sonya+lifesteal rushers latter on and it had infinite Zola value because of Valeera.
Does pogo rogue have healing after turn 5? (When the quest is done)
Congratz, you lost.

Edit again: I personally can’t stand the idea of it. If it’s gonna be good it’s gonna be a problem, if not is something to go “the sky is falling” about when really the deck is “you start on turn 3 BUT you get a 5/5 with no text for that mana”

Firstly I didn’t say quest rogue was a good control deck. I misread his reply thinking he’d asked if rogue had ever had a tier 1/2 deck…that’s why I edited my post.

Secondly I didn’t SAY rogue was a good control class, I said it had decent tools to stall out a game if it needs to.

I swear to god, sometimes I think you just read what you want to read in my posts just so you can argue……

Case in point

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TEspionage rogue is a good example for a control rogue deck ^^

I read this kind of responses then I see that your counter argument is listing cards that aren’t even good

I think if anyone is to get cocky here

it’s not you.

The survivability that rogue has in standard after the rotation (cause that’s when we’re talking) is:
(Backstab) Prep Sap (if prep is added sap can be replaced with Walk The Plank) (Fan of Knives) and Vanish. the better version might be the one that runs all the spells with the Auctioneer as a draw engine and that could actually work, the other might use bad draw engines like Myra’s or Sprint and that might get more popular cause people suck.
In a low tempo deck (you have to spend a lot of cards two make the hoppers grow, it takes enough turns so you depend on prep to keep you alive cause latter on, on turn 6 you want to make a 5/5 and a 7/7)

When things start to look better is when you add Eviscerate (for a tempo deck, you don’t want to trade with it, but you have too and you still die) cheap shot (only good in very late turns when you are already ded) and people prefer to add this cards… :roll_eyes: :man_facepalming:t2:

Serrated Tooth Necrium Blade and Blingnozle Crawler could also do in a more tempo orientated deck though, add in some Applebaums and you got yourself a decent deck, that can actually come back from the tempo loss to play the game plus you can always play the 5 mana rush 5/5 or 7/7 with only 2 cards and the hero power

If we get a control meta I’m gonna **** on people with one of the two tempo decks that I described

The first deck lacks healing and tempo and the second lacks draw and removal whatsoever

BUT STILL WHAT I WANTED TO SHOW is that no matter how you put it rogue can NOT be self sufficient enough to be a control deck or not play the aggressor in the case of tempo/aggro/midrange decks

Like I said…repeatedly, I WASN’T saying rogue is good for playing out a control style of play, but they have tools to stall out games to make things like pogo-hopper work. It’s been evident in rogue decks so far, malygos and that annoying big minion deathrattle rogue deck for example. There is groundwork for it to be viable. That’s my point…nothing more. Don’t understand why this has got so blown out of proportion as if I’m saying “YES, control pogo-hopper is going to be a thing” I even said in my very original post on this topic…

How have I become the bad guy here? :face_with_raised_eyebrow:

read your first post,
Ixnay makes a point
you say she’s wrong (I’m really gonna use she for him from now on)
you list cards
you don’t give any further explanation
but she’s wrong
what she said is totally untrue
which means nothing of what she said is true in the slightest
I believe you choose the wrong words
I might also be late to the party but still…I saw more replies like this one made by you, and as someone who lives with a few specimens of “don’t interrupt me when I speak” -but I was already speaking- “Yes but I’m a girl and you got to respect me” I can’t help but say, please, choose your words with more attention cause to me at least it’s very annoying, and I say that cause I don’t want to speak for no one but me, I do believe though that many misunderstandings could be prevented though

thank you, no hard feelings, and so on, I know if you were already gonna hate me “no hard feelings” will do nothing :slight_smile: but really sorry though

Yeah my apologies if I worded it wrong. Wasn’t trying to offend anyone. I actually have no problem with you at all. I usually find your posts quite good. If anything I was just getting frustrated that people weren’t understanding what I meant, which was probably my fault to begin with :joy:

You’re the only one that I still discus things like the mage DK on the forums without feeling the need to uninstal the game, I thought this could no longer happen after so much time, so I really like you too, though I can’t stand when people that I like (AZRA!!! SPIDEROS!!!) expose themselves to the risk of being mocked, and on these forums hate speech towards other members was way too common for me, so I kinda try to “mock” (if needed anyways) everyone who I …???care about to avoid them being mocked by others

damn…my friends call me momy… :frowning:

If you get it off the mulligan, in which case you’re essentially playing with 1 card less in your hand. If you top deck it, it’s add one card to your deck, so that’s why I think the other 2 cards are better because they’re way more consistent and I think have 6 activators means you have to make the overall build of your deck worse to include them all.