Opponents drafting insane arena decks while the rest of suffer

I just don’t understand Arena anymore. All the decks are much worse than they used to be before which is good. All the decks should be average. However there is still no limitation for when people get extremely lucky in drafts.

I played against a paladin that played 2 Tirions , Shivalla and the undatakah. He was not a great player but still won eventually after playing game changing legendary after game changing legendary. How is there no limit to how many of these game changing cards that people can draft. I am sure most of you are lucky if you draft a violet wyrm.

I am playing like everyone else with a crap deck full of average minions yet some people get a free 8-12 wins because they are so lucky in the draft.

Most decks are just bad in arena but that makes the op decks way too easy to win with. Legends don’t win games alone but 2 tirions and shivalla + undatakah is a little ridiculous for someone to draft. (He also had equality and clears, removal and draw all making Shivalla free) I could win some games with that deck on the standard ladder.

If you gonna make all the decks bad/ average in arena then make sure someone cannot get their hands on multiple super insane cards. This may be an extremely isolated case but I have a feeling that there are more of these decks out there.

Arena is in a much better state than it used to be but I feel that certain decks are far too strong considering everyone is playing crap decks.

Anyone else playing against something in arena close to a crafted deck?

These things happen. The same person you played against, will draft a very bad deck. Probably worse than you have ever drafted. And get crushed. Thats RNG.

And i wouldnt claim you cannot draft. But there isnt really a big difference between legendary cards, and a few insane common/rare/epics. Warrior got Dragon Roar. On average an insane card. Warlock got a few aswell. Demonbolt and the Omega card. The omega card is a better card on turn 10 then a shivalla or a Tirion. Priests mind control can win you a game, if the opponent play a Tirion. There are plenty of good cards, that doesnt have the “Legendary” stamp. Dont get to hung up on them, and rather focus on your own drafts. You might be picking the wrong cards from time to time. Iknow i am.

What was that - a 20 turns game? More?
I rarely play arena, exactly because RNG makes bad players draw good cards in their draft. And it’s extremely salt inducing to loose from someone who struggles to calculate a single didgit lethal.

Yet I know this - in Arena as in any mode - as long the game goes - more options your opponent has to win. So I try to close a game as fast as possible. Taking power turns, instead of value one. Arena got structured around minion stats, so if you play a tempo game, you can start killing your enemy, while stull taking value trades, and in most cases by turn 6 or 7 he should be facing ~20-25 stats.

What i’m trying to say is that you’ve build a deck that goes into a longer game and complain about someone who’ve built a similar deck killed you with his big, costy, flashy minions. Classic Timmy VS Timmy matchup. What you have to do is to change your playstile, to pray on such players (a lot in arena) and be more agressive both on your draft nad plays. All my 12 wins runs were done with a dominant 3 drops draft, centered around the mid game, with a handfull of late game options.

Also - try to define what a win condition is for the class/cards you’ve picked. if your deck can board controll and have a wave of minions - maybe pick something like bloodlust to finish enemy off. If you play mage, and pick 2 fireballs in your first 10 cards - go full agro + car draw in your next 20 so you can start chipping away hp, and by turn 8 to have high chance your enemy has suffered 18 dmg and is rdy to get killed.

Arena is a dual bladed knife. On one hand seems easier then constructed, on the other to have consistnetly good results, you’ll have to have a pretty good idea of it’s meta, counter plays, what your class could offer, what you have drafted and draft and lay accordingly.

Start with not searching for excuses why you’ve lost, but working on your skill to win. You didn’t loose because he played end game minions late on, you’ve lost because you were iddle most of the game and let him do it. Ppl who draft so many big minions, rarely last more then 6 turns vs experienced players. Also I’ve done it - one of my worst runs as the moment you mulligan and get 3 5+ mana cards, and 2 more till turn 3, while your enemy allready has 7/7 stats on the board is automatic loose.

GL.

This, times 100.
Now, to be fair, Hearthstone is a game with an element of RNG. Sometimes the answer to “why did I lose” is simply “bad luck”. But not always!

So look at your game. Look at what made you lose. Then look a level deeper.
Perhaps you lost because you had bad draw? Then look at your deck, How many good draw vs how many bad draw cards do you have?

Perhaps you lost because an RNG effect turned out bad? Then look at what you played, what you hoped for, and what the risk was. Mad Bomber is NOT a good play if you have a few low-health minions.

Perhaps you lost because your opponent had answers to all of your threats? Then consider how hard you tried to bate them. When playing vs mage on turn 7, the last thing you want is to spam the board with low health minions. Flamestrike is a card. Play just enough to bate your opponent to play Flamestrike, then fill the board with your actual threats.

Perhaps you lost because your opponent played a threat you could not deal with? Then review what you did before. Did you use removal on a less threatening card that you perhaps should have saved? The corrolary to trying to bate out removal from your opponent is, your opponent does the same - so try to be smart and hold on to your removals if you suspect your opponent is bating. Also be aware of how many removals you still have in the deck.

And specific for Arena, do you have a terrible draft? Reveiw your choices. Did you pick a card early in the hope of getting synergies while passing on a more generic use strong card? Were you too greedy? Did you pick too many cheap cards, too many expensive cards, too many taunts, heals, spells, etc. A good way to check is to look at all the 3 x 30 cards you were offered and ponder whether your early choices would have been the same if you had known what you’d get later. If the answer is yes, then perhaps you were just unlucky … or perhaps you took too much of a risk.

Bottom line - yes, sometimes a bad draft, or a lost game, is just RNG. But if you blame more than 25% of your games and/or more then 25% of your drafts on RNG, then you are not being sufficiently critical of yourself. (Which BTW is a good thing - it means that you have lots of rooms to improve once you learn to self-criticise better).

Sadly most ppl just install a 3rd party software that rates card and pick the highest number, not taking into account what they have picked so far and how the new card will fit their deck so far. Then come here and blame rng, enemy luck or whatever