Why is this card 4 mana?
I mean it summons a 4 cost minion and the weapon you equip is not badder than “Marrowslicer” for Demon Hunter which is 4 mana but no life steal and no minion.
It just takes so much control on the board away from my games when he can summon a minion plus kill my minion in turn 4.
It should be 5 mana.
I mean most paladin cards seems lowest cost for most value. Even Goody Two-Shields a 3 mana minion 4/2 with divine shield and spell burst another divine shield. That’s 12 damage to face if you want to kill it.
It is very strong, but you have to severally hurt your deck to run it. So whilst yeah pure paladin will have a stronger turn 4, if they’ve drawn the card, they’ll have many much weaker turns than they would otherwise have by not being able to run the strongest neutrals.
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yeah i could win those matches with my Ace Hunter Kreen card with Demon Hunter against pure Paladin if i got lucky with the draw, for example I got Felsophy to copy the lowest cost demon in my hand and give both +1/1 and get more minions on the board. Of course he can just kill Kreen with his 4 attack weapon and summon a 4 cost minion but if i save it until i have like 3-4 minions on the board and he summons his 8/8 divine shield i can basically suprise him throw out Kreen and take out the big minion and win the game after that.
But when he regains HIS board control with Lightforged Zealot on turn 4 it seems impossible. I have 1 minion on board waiting to cast out 2 minions more on turn 5 then he gets a weapon can kill my minion and the 4/2 stands until the next round, or i kill it with a weapon myself but then i cannot afford the board units i need to take out the 8/8 divine shield that is coming on turn 6.
Pure Paladin that is, seems to be really hard and that’s mostly because of Lightforged Zealot on 4 mana and not 5 mana.
blud its fine if anything paladin needs buff…cuz