Please nerf Captain Eudora

Hi Everybody! Is it only me who percieves that Captain Eudora in HS BG is a little bit overpowered? I have the feeling that this character has above 25% win rate. If it is there she basically ends in top 2 all the time. Needless to say that Eudora is always selected (I feel 9 out of 10) and getting beaten by her is a bit frustrating. What do you think? Hooktusk was nerfed and now she is a pretty mediocre character. I think something like this should happen to Eudora as well in order to achieve better balance in the game. Any reactions?

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Greetings everyone!
First, I would like to say that i wanted to create similar topic concerning this issue, because lets face it, It has become such a disgustingly overpowered hero, that even my willingness to play more than a couple of rounds every day has completely gone. Until some changes are made I don’t see myself spending time on this game mode any longer.
have a nice day!

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Eudora has a 90% pickrate and a medium of 3.4 as placement. I don’t think the problem is that she’s very strong, but the highrolls she can give and be totally unbeatable and unfair. So many people tavern up fast to get more access to strong minions in gold, and considering the discovery effect if you get a good one you’re doing great. Get a great one like Baron and you probably already won the game.
I like the hero, but i don’t like how she can swing so easily to victory just for getting a really good card. If there should be a nerf in the future for her, i should suggest something like making her obtain a golden card from the tavern tier below her. It would still be good, you could still get a tavern 2 or 3 minion, still maintaining the discovery effect that is the important part. And it would kill the strategy of just taverning up, hoping to get something good tier 4, and then just relax most of the time.
The flavor is good, the randomness not so much. But as of now she’s the most picked and strong hero indeed and surely Blizzard will address it. They seem, at least with BG, always target the most picked/strong hero every patch or so, while introducing new heroes and rotating others.

You throw out 3.4 and think power isn’t the problem? The next best is over 4 and the next 14 heroes have a smaller range than the gap from Eudora to 2nd place.

The nerf will come, probably 5 digs which will put it way down the order but I don’t really see a compromise that isn’t overly complicated.

What i mean is that her power comes from the double randomness effect her hero powers gives. The chance of giving her a free golden minion from the tavern tier she’s at, or even just a really good one, and then the discovery effect that is where her true power really is. Worst case scenario, she just gets a tier 1 minion and a discovery effect, and that is still good, but then there are mostly good golden minions and then the discovery effect as a plus.
As my full message should make it clear, i do believe she needs the nerf and not pleased with her either, and that the high roll potential is too strong with her. Probably didn’t express myself properly, but i do concur with all of you saying she needs the nerf and she is way too strong.

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Murlocs are the underlying cause of Eudora’s high stats cause they rely on ‘Discoveries’ for Sheer, Brann, Megasaur, etc. She digs and eventually discovers 3 to 4 times per game which has extreme synergy with them. Does that mean she’s problematic? Ofcourse not. In a Mech, Pirate, Dragon or Menagerie Meta, where you stick to a few minions and buff them steadily, Eudora would be trash Tier. Aranna would be amazing for that but didnt have the chance to shine yet. Does she need a second buff? No, just a Meta shift.

Also, how can you be so sure Eudora is op, when you dont have statistical data at all from non-Murloc Metas to compare between the 2? If the future-to-be average is relatively close to 3.5, then it’s Meta (and possibly MMR) independant thus she might need a nerf, otherwise it proves the point she’s circumstantially favored. Average is just a lazy metric to capture information, and for that reason it can be interpreted in a million ways.

Eudora is fine. She’s highrolly AFC and has some pretty clunky turns, and after top 3 or 4, you wont even have enough time to dig. Murlocs need the nerfhammer. Eudora happens to be at the wrong place the wrong time.

There’s no easy way around it. We need more data to conclude Eudora is nerf-worthy, but we have enough to conclude Murlocs do.

You must literally believe Eudora wins every game that has Murlocs in it, because to have an average of 3.4 when 1 in 6 of your games you’re a “trash tier hero” is actually insane.

Her 1st-8th position curve shows exponential growth, she is the only hero to have this, meaning that she is actually the most consistent hero out of all of them because she is so OP that she is expected to win and then it trickles off depending on how many of her opponents high roll, she doesn’t need to.

There is a reason she does better in Murloc games, but it’s actually not the reason you’ve put. It’s the fact that there’s an extra token in the 1 pool that allows her to dig turn 1 and have her power spike a turn earlier, without falling behind in health/economy. She is the best hero to pick no matter what the minion composite, but you really want her when you have both Murlocs and Beasts in the pool, just to give you that curve into level to 3 > dig which is where her power actually lies.

The fact that dig is still great in teh late game, usually after the other late game heroes have all been killed by all teh tempo heroes is a bonus, which is highlighted by the murloc end game issue, which your’re not wrong about. But the actual hero to show that murlocs are the actual high roll and not Eudora is Funaglmancer Flurgl, who 1st-8th curve looks like the nike tick. Either you high-roll and come 1st or your exponentially more likely to do worse (not quite true, the high-roll trickle down means you’re marginally more likely to come 2nd than 3rd).

tldr: the comparison between Eudora and Flurgl’s graphs show that murlocs are the high roll, Eudora is always OP regardless.

Do you expect symmetry on ‘wins per archetype’ eventhough you know Eudora favors Murlocs just cause there’s 6 tribes in-game? Assuming even distributions is nonsensical, considering its the most improbable state of a system regardless the data. You could measure ‘differences’ on wr% between heroes, then again, those may as well be pretty probable too (as a distribution themselves). Would you expect a maximum variation off a certain, abritrarily set, average? If you want to talk about numbers, be my guest, but i will reasonably expect you to define how a healthy meta would look like, number wise.

I dont see either why ‘growth’ would mean anything, too. It’s a temporary disruption of data that’ll eventually stabilize (assuming no patches). Even if they stabilize, it’s not sufficient to conclude Eudora is op, cause as i said it may as well be circumstantial due to MMR, Meta, stream trends, you name it, which proves data are always open to interpretation (assuming reasoning). I dont understand either why you 're so attached to numbers. We use them to describe reality, not to determine it.

About the rest, if you mean playing the economy game through Alleycat or Tidehunter, from my pov its for now the most efficient move to do for curving but they still can’t trade most Tier 2 minions. Can’t talk bout Flurgl, i think he’s showed up roughly 5 times in my pool in total.

I also wonder where you get your data from and also how large and representative your sample is over time, patches, and MMR. Lets plug some variables baby!

https://hsreplay.net/battlegrounds/heroes/

So I’m taking my analysis from 1,800,000 games in the last 7 days played by players with an mmr of 6200+

I tend to get attached to the numbers because I know as a single player, my personal view is bias and could easily be skewed from the truth, especially when talking about the here and now.

I brought up Flurgl as he’s the Murloc hero and his results described EXACTLY what you believe is the results of Eudora. If it wasn’t for that I wouldn’t have, but you believed that end game Murloc high-roll that fueled Eudora’s impressively high average placement, when that just isn’t the case at all.

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Well through enough darts and I’m bound to get 1 spot on :smile:

5 digs it is :slight_smile:

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