It feels great when your opponent discovers 3 x Leviathan from gorillabot, etc etc. Please stop letting RNG determine the outcome of a game.
Well before the discover mechanic, it was the âadd a random cardâ era so actually discover lowered the rng.
Could always try classic as that is definitely the lowest rng mode but even back then armoursmith always wins brawls, Rag always goes face and itâs always Huffer
My favorite deck is Questline Casino Mage Iâve made in Wild.
You win some, you lose some, but I always find it fun, with variable outcomes and hilarious results. Itâs not a deck thatâs built to overwhelm the opponent, but to outlast them in value.
Key card: Clumsy Courier. When in doubt about what to do, put one on board, and watch particles fly.
In one memorable game a few days ago, Iâve killed a Boar Priest with Eye for an Eye.
Wild Questline
Class: Mage
Format: Wild
1x (1) Sorcererâs Gambit
1x (2) Ancient Mysteries
2x (2) Frostbolt
2x (2) Ignite
1x (2) Primordial Glyph
2x (2) Runed Orb
1x (3) Build a Snowman
1x (3) Flame Ward
2x (3) Forgotten Torch
2x (3) Ice Barrier
1x (3) Ice Block
2x (4) Fireball
1x (5) Deck of Wonders
1x (5) Refreshing Spring Water
2x (7) Clumsy Courier
2x (7) Mask of CâThun
1x (9) Rune of the Archmage
1x (10) CâThun, the Shattered
2x (10) Puzzle Box of Yogg-Saron
1x (10) The Amazing Reno
1x (10) Yogg-Saron, Master of Fate
AAEBAdDwBAzAAZjEAqDTAr+kA/SrA4y2A53YA7/gA9HsA+j3A/WiBPuiBAmWBboWwqED+90D0OwDsfcDsvcD/Z4E6J8EAA==
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
As the meme says: âWell, yes, but actually noâ⊠Youâre correct that it is less random, but the OPs complaint was about the RNG determining the outcome of the game. By not factoring in the choice given to the player with the Discover mechanic youâre overlooking the impact the RNG can have.
Also, another way of looking at is it that the player doing the discover is unlikely not to choose the ridiculously good card they get offered, so they now get 3x the chance to get the ridiculous game-winning card out of the blue, versus 1 chance with âadd a random cardâ.
I wasnât really. My post was more along the lines of âbe careful what you wish forâ in that discover was a way to lower rng by making it more consistent i.e. as you pointed out, more powerful.
Currently weâre at the smallest discover pool per cycle, so itâs at its most powerful i.e. the least rng. What you actually want is more rng so the good cards come up less.
Thatâs why Discover cards are quite exciting in Wild- so many sets to choose from.
I just used that leviathan as an example, when I say remove discover im talking about for all classes. Maybe people like it, but personally I hate when people play discover cards and get the perfect answer feels like losing to luck because you cant affect the outcome of the cards you get to choose, itâs random.
I personally hate Zephrs (sp?) more and thatâs next to no rng, just gives you an answer.
Legend player here for years. I think having discover in a game like hearthstone is absolutely idiotic. To have people win games off of pure rng as part of a competitive meta is just stupid. The only rng there should be in a card game is what cards you draw to start, mulligan, and draw per turn. For example I just lost a game where I baited out a quest warrior to play enough pirates to get his cap. Rekora in hand, then I Played mutanous to devour his captain. Then the only possible way I could lose the game was for him to draw capn Smitey or discover captain Smitey. He gets amalgam, discovers Smitey, free win as given from blizzard. Skill, anticipation, experience, and counter play should be what determines a winner. Not pay to win, rng, or broken cards/decks.