i don’t know whos idea the quests were but this game just turned into solitaire , watching a warlock do warlock things and there is zero interaction, same goes for the mage and warrior quest, havent tried others but i guess theyre just as bad, quit after 5 games. well done, games are over by turn 6-8, priest winrate is abysmal, control decks dont exist agro is still top dog, nice ‘diverse’ meta, also the quest reward minion should be 5/5 not 7/7
I agree with what are you saying but i am happy about the priest player win rate its time they rot for an expansion even tho it wont happen its just day one of the expansion w8 for the meta to settle, if it settles and priest win rate go down even more that is karma
I just wanted to post the EXACT same comment.
Remember the old quest and quest rogue days? Players had the exact same criticism. Now they are back… Including another solitaire deck, Miracle Rogue. Games that are not interactive, games that you win if you are able to draw your cards.
Looks like the HS devs have not learned from the past. From a design perspective, Stormwind is ‘been there, done that’ in its worst form.
On a positive note: I do like the ‘tradeable’ mechanic. It adds to the speed and strategy.