Well, sipmply the above:
Remove the Battlecry-tag from Denathrius and maybe make a category called “Token”, for every minion that is generated by a spell. This category is not a minion.
With this 2 tricks we should have a non-repetable Denathrius, that does a maximum of about 25 damage and heals face for the same. This is more than enough.
You can of course keep it up for a few more weeks and nerf it then, but this would simply be a disgrace. Get over it, and don’t do it again and again and again …
Thank you Blizzard
3 Likes
I genuinely don’t see what this would achieve? He’s a win condition for control decks…that’s pretty much his whole purpose. You nerf that, say goodbye to control decks this meta.
Agreed, that’s exactly what I thought too.
exactly screw going back to 3 years of aggro only
No, druid is alright. It is OTK deck and you have multiple ways to disrupt it. Also, it loses from any aggro from imp to aggro dudu as well.
yea, and you cannot steal it? You have mutanos, the tea guy, and so on. Also, the druid is really bad against everything but mid / control decks. Mech decks, murloc shaman, beast hunt.
Denathrius is an overkill minion and should be removed from game. or take the lifesteal away.
and it is rubbish to say that Rayen, control deck does not need denathrius.
let’s be real here, the card can do a big amount of damage and nuke every thing.
Give it a max of 10 damage spread over the enemy and it is a fair minion.
have had a little bit of it, do you finally manage to put the game to your hand, do you get denathrius for your bowls. turns out your opponent already has that card in his hands from round 1, 40 hp damage to your head.
I agree with both of you, but with one condition, in the same moment quest hunter to be removed and mage to lose the non stop freeze
The OP didn’t say remove him, or nerf him.
he was talking about Removing Battlecry effect from him which is repeatable in many ways. and in wild even more.
i don’t think Denathrius needs a Nerf. but what i do agree with, control decks should never relying on a single card effect to win. actually this would make losing him less catastrophic.
balancing denathrius is basicly very simple…
the effect should be:
Lifesteal: at the end of this turn.
deal xxx damage infused xxx damage.
The endless infuse is the biggest problem.
There should be a max on it.
Take the lifesteal away, as the card is already absurt strong. Or te lifesteal should Only be when the minion attacks and not linked on it’s battle cry.
Removing the battlecry or changing it in any way would make it less powerful and, as such, be a nerf…that’s what nerf means
Well, that’s a problem Blizz needs to sort out. MANY control decks over the last few years have relied on OTK win methods simply because Blizz can’t seem to balance control playstyle properly so it’s very rare that legitimate control decks exist these days that don’t rely on an OTK win condition. Control playstyle is my absolute favourite and it has become more and more frustrating each new expansion how few legitimate control decks there are, and even those that are available are very rarely competitive
1 Like
i don’t see that as a Nerf, its rather a Balance for beinig an overused card.
why do i prefer to use balance not a Nerf?
very simple because the card effects is there, the 10 mana value is there. the 10/10 minion on board is there.
only the combinations with it as a Battlecry card should go whichs why he is now overpowered and best 10 mana minion by far, there plenty of cards can double or repeat his battlecry and getting hits twice with 20 or 30 Lifesteal damage is way too much.
i do agree with that whichs why we need to point that out… less OTK more Control.
Balancing a card consists of one or more of these 3 things; nerfing, buffing and text changing. So by doing one or more of these, you’re attempting to balance the card. So calling those things as separate is not really a good descriptor, there’s a lot of overlap.
Nerfing means to reduce the card’s power level by changing some numbers so they’re worse or removing/changing a keyword. Like reducing Denathrius’ Battlecry damage to 0 or making it not a Battlecry at all, that would be a nerf (The latter being so because it would lose battlecry synergies. But it would be done in order to try and make the card balanced.
Buffing would be the opposite. Changing numbers so they are better. Denathrius’ cost turns to 9? That would be a buff. Card gains Divine Shield? Also a buff.
Text changing usually is done to clarify some vagueness that a card might have had, though occasionally this can be perceived as a buff or a nerf, depending on the circumstances.
For example, let’s take the Flamewaker.

Let’s say that a patch came out where the text was changed from “After” to “Whenever”.
This might seem small, but it would have a huge mechanical difference: The Flamewaker’s effect would go through before the spell’s effect did. This could be seen as a nerf or a buff, depending on the spell you wanted to use (Mass Polymorph? Buff, you might hit face a couple of times before the Flamewaker gets turned into a sheep. Siphon Mana? Nerf, you might hit the enemy minion before the spell goes through and miss out on the Honorable Kill)
My point is, balancing a card is the same as nerfing or buffing or changing a card.
Lol “it’s not a nerf just a balance”. You should work for the HS finance department, they’d love to use that logic to not give full dust for cards 
i appreciate your effort to explain your points, as well as the last line in your Post.
Whichs about Balancing does also mean a Change for something. and that is what i was talking about before.
change it to make him less overused and a Trend. However, do not nerf his value or remove his effect or make him useless by any means.
There is always some area between Black and White, whichs why we do have a Gray in between.
Now i hope you do got my Point about ‘‘Balance’’.
May replace battle-cry of Denathrius on deathrattle?
No , as this would be a huge buff for Deathrattle setups, and it will be even worse than repeating a battlecry.
the amount of deathrattle triggers, deathrattle copy, deathrattle summon and resummon in the game is way too many comparing to their battlecry counterparts.
This is why I barely play hearthstone atm
However i really enjoy playing the sire decks the only time it really sucks is versus druid where they can double it. Jailer seems fun too but nit found a great deck yet
Shadow Warlock is great. I’ve built a deck for the Shadow Waltz achievement. It proves to be very strong.
Shadow
Class: Warlock
Format: Standard
Year of the Hydra
2x (1) Curse of Agony
1x (1) Touch of the Nathrezim
1x (2) Bloodbound Imp
2x (2) Drain Soul
1x (3) Brann Bronzebeard
2x (3) Dragged Below
1x (3) Full-Blown Evil
2x (3) Herald of Shadows
2x (3) Shadowborn
2x (3) Sira’kess Cultist
2x (3) Suffocating Shadows
1x (3) Tamsin Roame
1x (4) Demonic Assault
1x (5) Commander Ulthok
1x (5) Lady Darkvein
2x (5) Shadow Waltz
1x (5) Za’qul
2x (6) Abyssal Wave
1x (6) Dreadlich Tamsin
1x (8) Gigafin
1x (9) Alexstrasza the Life-Binder
AAECAarABAzy7QP9+gOB+wOD+wOwigSwkQTbowTmvQT1xwT3zgSY1ASH6gQJ56AE/KwE/rQE3L0E4r0E5b0E+tgEhOoEpuoEAA==
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Questline Priest is awesome as well, and there are many ways to build it. I also like Paladin with the new cards.
Giant Warrior and Enrage Warrior are cool as well, but they’re less consistent. Ramp/Combo Druid is nice.
Not everything has to revolve around Denathrius and you can beat these decks with other cards.
I think Murder at Castle Nathria is a better expansion than the previous two.There are good archetypes for each class.