In wild, I now had 2x 3 mech rogues in a row, with 1 normal person inbetween.
The biggest problem in my opinion is that sparkbots can have windfury. If only the windfury sparkbot was removed, it would be a lot more balanced already.
Wild players would have to use flying machine instead. (3 mana 1/4, windfury)
Here’s some other ideas I had for mech rogue nerfs:
- Pit Stop (+1 +1 rather than +2 +1)
- coppertail snoop (2/2 rather than 3/2)
- sp-3y3-d3r (3/2 rather than 3/4)