Rise of Shadows announced

The theme and some cards from next expansion has been revealed:

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My boi Kalec’gos is looking fine~
Also really interested about those lackeys. Sad that they’re coming after the quests rotate out (Wanted an excuse to craft Marsh Queen) but hey, Wild is still a thing!

Lastly, I wonder if Boom’s Scheme involves summoning Boom Bots equal to the amount of turns the card has been in your hand… I really hope it is.

Interesting first few cards. My first instinct was about making a Tesspionage deck with Myra’s and that new Chef.

Looks pretty neat! Haven’t seen any cards I personally really liked yet. But Arch-Villain Rafaam and Kalecgos look very good, or at least fun if nothing else.

I love it.

-Forest’s Aid is great for a token treant deck, I hope it’ll be good;
-EVIL Miscreant is looking good in Miracle Rogue;
-Chef Nomi seems… meh. She’s too slow and the minions don’t have an immidiate impact, so odds are you’re already dead when you can activate this card’s effect;
-Kalecgos seems absurdly strong. Immidiate impact to the board, 12 HP makes him hard to kill… I dunno. Seems strong.

Having played a lot of casino mage, I know that Kalecgos’ power in standard might come down to how diluted the Mage spell pool is.

There are some terrible spells rotating which helps but they’ll still be situational awful cards and if you need a powerful spell already in your hand then a free 4/12 when you already have 10 mana available to play out your spells might not be good enough.

But it is at least interesting and it might only take 1 broken combo that wasn’t before possible to make it at least a 4/12 that your opponent has to answer, like Malygos or Ysera.

If Kalecgos lives (and the opponent doesn’t respond with Mojomaster Zihi), you could have a double Pyroblast turn. Remember that part of his ability is to make the first spell of your turns free while he is in play, the Battlecry Discover effect is merely there so you have something. Playing 2 Pyroblasts, 2 Fireballs and Kalecgos in your deck you could cast all of that over 2 turns for 32 damage. T1: K + Pyro, T2: Pyro followed by 2x Fireball. Obviously not an instant kill, but someone is likely to figure out something broken.

In Wild you could use Open the Waygate/Time Walk for an immedate followup “11-20 mana” turn. I have a feeling they made sure to not let the two be available in Standard at the same time.

Overall I’d argue that Kelecgos is already a “Must Answer Now Or Die!” card with just the Basic & Classic sets as they are.

That means you need 5 cards in hand, need your minion to live and your opponent not to heal/kill you.

Yes the burst potential is high but having 3 10 mana cards in your deck for something that might not kill your opponent doesn’t seem great.

I guess my point is yes it might be a “must answer now or die” card, but the deck that uses it in that way currently seems so bad and auto looses to any deck with an answer to the 4/12. If a deck like that does work, I think cutting the 4/12 and just running double pyroblast as your finisher might be better as you could run a card that lets you get there.

Cool cards, i just have a concern with that tech card Spellward Jeweler.

Where’s Benny at?
I still love him don’t TELL me to FORGET him!

No but really now, Kalecgos is a great card, will sure be run by Big Spell Mage and elemental midrange mage much like even shaman runs both tempo and value cards.
It’s not that nice having to spend 7 mana for a 4 dmg AoE, and tyrants are already used for tempo.
Obviously not the standard form of the decks are the ones that I can foresee, but wild decks running firelands and tome.

The other cards are so bad that Ixnay would play them.

I especially hate the 3 mana 3/4 excuse of a solution, although it’s much better than the usual pack filler.

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What I have seen its may be a control meta which does not seem like a good idea. Whats happened to long and complex card games they disappeared or struggled just hope Hearthstone dev team have thought this through. The game needs some form of aggro and control not just all control. It happened once for 1 months and Hearthstone subs suffered. This time round if it suffers the dev team will have the emergency exit sign above their heads Fired.

I’m fairly certain aggro decks aren’t just going to disappear…….hunter and zoolock have been around since the dawn of the game and always withstood the test of time…it’s likely, with lackeys and god knows what else coming in the even newer types of aggro decks will raise their ugly heads. But in my opinion, aggro has dominated for far too long, its about time we had an expansion where control is the more viable of the 2. As for subs suffering…how can subscriptions suffer in a game that doesn’t have subscriptions? :stuck_out_tongue:

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…dude…ever heard of K&C? ever since that time aggro was not very viable, with the exception of some few particular decks that shat on aggro even harder such as the Aggro Odd Rogue and the Aggro Odd Paladin, which were the two major aggro decks, followed by Aggro Healzoo which didn’t thrive as much as the two did. Then we had the many midrange decks like token druid and the hunter decks and shaman in general.
Ah right, the tempo or the midrange or the burn mage decks, I forgot about those jokes in particular.
Miracle Rogue existed too for a few 2 months.

The meta was either control vs control vs token vs a bit of combo and the aggro decks that tried to be fast enough, but only the best aggro players managed to climb with.

Besides, who told Bladesong that the meta is going to be control. The few cards revealed already are trash in control, not even the shaman spell is strong enough to justify anything, and to be honest, only the 3 hero cards that are in the game right now might really support control decks. Of course we’ll get more cards like Healstone and Void Hunky Daddy Lord’o Despair so the meta won’t be that clean (I’m speaking Un’Goro when the best control deck was quest warrior and the most aggro aggro deck was murloc paladin which, compared to odd paldin and odd rogue was hella healthy

Well it depends largely one what you classify was aggro and what you classify as control. Personally I look at it as all decks are divided into the 2 categories and each archetype is a derivatives of these two. i.e A deck is EITHER control or aggro and it’s archetype is a subcategory of these…so OTK decks are still control decks as they have to control the game until they get their OTK…Midrange/temp decks are still aggro decks, just slightly slower.

As for previous meta’s, my point is that there have always been a strong showing of aggro decks in most meta’s, and each expansion has always had an aggro deck in the highest tiers of deck ratings, but the majority of meta’s haven’t always had a strong representative of control decks. Here’s a small list of decks I considered to be strong aggressive decks in previous metas:

Rasakhan - Odd paladin, beast & spell hunter, even & zoo warlock
Boomsday - Odd paladin, deathrattle hunter, even & zoo warlock (again), odd rogue
Kobolds - Kingsbane rogue, secret hunter, Cubelock (yes I know this was originally control but it very quickly became a very strong aggro deck)
KotFT - Highlander Priest, tempo rogue, zoolock (again)
Un’goro - murloc paladin, secret & burn mage, token shaman, quest rogue, token druid
Mean Streets - Pirate warrior…don’t need to mention any other aggro decks in this expansion…enough said
Karazhan - Midrange & aggro shaman…as above, these 2 dominated enough to not need mention any others
Old Gods - Tempo warrior was everywhere
League of Explorers - Midrange druid dominated

Anyway, I’m not saying an expansion should be control focused or aggro focused, there needs to be a good balance between the two but, historically, whenever there has been very strong aggro decks in a meta they tend to dominate. Odd paladin and beast hunter recently have been classic examples of that. They were so strong that it makes up the majority of what you face on the ladder…even more so in these last 2 expansions. We don’t need one or the other, we need a good competitive mix of both

The decks you listed a few are not aggro that’s for sure.

Aggro-deck is a term borrowed from games like Magic the Gathering. It means a deck that intends to play aggressively and kill your opponent as quickly as possible.

An aggro deck in Hearthstone is characterized by the following:

  • Low mana curve (allows you to play many cards quickly)
  • Aggressive creatures (high power relative to toughness) with abilities like charge, battlecry, overload and stealth
  • Direct damage (burn) spells

That can be your classification, but when speaking to anyone else, since you are the only one looking at it this way, you should use the right classification.
An aggro deck is a deck that capitalizes on killing the opponent before turn 6 if possible.
A control deck is a deck that tries to survive until the late game to win with either big tempo plays (Taunt Druid) or grinding resources (Odd Warrior, Jaina Mage)
A combo deck is a deck running tools to win a game in 1-2 turns, often playing cards that build into the condition necessary to win (Mech’Thun, Inner Fire) or building the whole game around it (Exodia Mage, in wild, needs at least 8 tools for the combo, not to mention draw and actually, 10 if you want a version that can always pull off the combo). Due to the many conditions the only Combo decks that play like Control are the Hybrid ones, like Cubelock. Combo decks do not capitalize on controlling the game but staying alive, which means they are more like aggro than midrange and control.
Midrange decks are decks running both control tools (Even Shaman has Hagatta and Kalymos, Hunter has Rexxar) and aggressive cards that provide pressure as this is their main win condition.
Tempo decks are decks similar to the aggro ones, but that run synergies and pressure rather than smorking (look at this 3 cards:Woolfrider, Kirim’Tor Mage and Frothing Berserker)

Now I won’t start trying to explain why Even Warlock is a Hybrid Control deck to you. But I will explain why a meta is not an aggro meta because htere exist a few 2 aggro decks in it.

We call aggro meta a meta in which the aggro decks are the strongest. The last aggro meta was made by the Quest Rogue combo deck, control decks could not afford to pick the grind route so they had to play more like tempo decks, thus hand decks and decks like quest warrior were the control decks now, loosing to aggro decks more often than the decks like quest priest, which lost to quest rogue. So the strongest decks were aggro and midrange.

the next meta was a combo meta as well, but this time the combo deck (razakus priest) was a control hybrid, so while the aggro decks had to be very fast they kept loosing to it, resulting into a combo meta that was also very hard to counter even for aggro. That was not an aggro meta therefor

The last aggro meta was in Un’Goro, and that was also the best meta ever, I think it’d be better if we prayed for metas like those, when a deck counters another at a 50% winrate like in Un’Goro rather than what we’ve had lately.

Good read overall, but I would call Evenlock a Midrange deck than a Control deck. You still play big dudes and smack your opponent with them

I call it Hybrid, Tempo/Midrange vs Combo and some Control decks, while Control vs Aggro. It’s not one style, it’s Hybrid! :smiley:

You can simplify it to aggro and control but only if your talking about deck speed in match-ups and not decks.

aggro vs control: aggro - control
control vs combo/fatigue: aggro - control
aggro vs midrange: aggro - control
midrange vs control: aggro - control
face vs aggro: aggro - control

So really the game is more about where on the speed scale a deck lies to know whether you’re the aggressor or controller. That’s also why the most complex games tend to be when both players are playing the same speed of deck as the dynamic tends to shift from turn to turn. Also why you see the “braindead aggro deck” comments from players who are playing slow control decks. They don’t understand that their roll in that particular game is 50% of the reason as to why the game is typically simpler than those played with the same speed of decks.

But I digress as this has gone WAY off topic, new expansion announced and all that.

no Ixnay, I know you play mainly memes but you are smart enough to make the difference between the aggressor vs the defendant case and the archetype classification

EDIT: It’s like that imperial unitsa joke
ferinheight:“You guys always act like you are better than me”
Kelvin:…
Celsius:…
Literally saying it’s cold/colder/worm/wormer