What about turn 4 coin+Luna, turn 5+ Stargazer…spam 1 cost big minions?
I know it wouldn’t happen every game but there is potential there
What about turn 4 coin+Luna, turn 5+ Stargazer…spam 1 cost big minions?
I know it wouldn’t happen every game but there is potential there
Luna still needs to be at least decent in less optimal scenarios.
Otherwise you have a high-roll deck that wins everytime it pulls off the combo and whenever it doesn’t, it’s too slow.
It might still be pretty polarized. Against control the tempo loss might not be that big of an issue, but against token / aggro decks it’s hard to afford at all.
Well, aside from the Necromechanic buff and the ridiculous OTK provided to priests via the new legendary and reckless experimenter I think the buffs are a bold and forward thinking move by blizz to try and inject something more to the meta. Even if it doesn’t work to bring some more diversity, I applaud them for trying something new
2 mana 4/4 in total? for sure it’s possible, play it with Keleseth in wild, double shadowstep, maybe lab re…oh wait :)))) you can have the scheme leeroy package and a versatile build depending on the match-up, if you can’t use the combo you win with hoppers, if you can’t win with hoppers you use the combo
now it can be played in elemental mage, but it’s not even good there…it sure is a buff to my exodia deck that runs glyph
May possibly even revive Big Mage?
Well yeah, with that you don;t need to run trash spells like Fireland’s Portal anymore for the furry AoE and Alanna
An update regarding the Coppertail Imposter + Reckless Experimenter + SN1P SN4P OTK combo:
Reckless Experimenter got nerfed. Now her text says:
“Deathrattle minions you play cost (3) less, but die at end of turn. (Cost can’t be reduced below 1.)”
Although even with this nerf it is still possible to Magnetize Coppertail Imposter with 1 mana SN1P SN4Ps 6 times on turn 6, making Coppertail Imposter 16/22. Still a very strong minion. But at least you won’t die immediately and you can still answer to it on your next turn.
Source:
So that problem’s been taken care of by the looks of it. Just like I thought it will be.
Well that needs both the copper tail and reckless to live.
Ah yeah, that’s true! I just kept thinking that Coppertail Imposter had Stealth ALL the time until it attacked something. Keep forgetting its Stealth ends on its next turn.
Here are some official Blizzard statements on the upcoming June 3rd changes in case some of you are interested:
here’s the original post from the NA forum (the thread is called “RISE OF THE MECH UPDATE: FREQUENTLY ASKED QUESTIONS” and it’s in the community discussion forum):