Shaman Quest revealed

Erm, the Rogue nerfs were not aimed at Burgle/Thief Rogue specifically. But Tempo Rogue using discounted Raiding Party to get Pirates and Waggle Pick. Cards that Burgle/Thief Rogue did not use, outside of Preparation.

Other than that, yes. True.

But wouldn’t the new Hero Power technically trigger Shudderwock’s Battlecry twice as well, assuming you could play them both on the same turn?

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Yes if say you have the coin and hold onto it to do this combo yes his battlecry would trigger twice, i meant as if you play 1 mad bomber to shuffle a bomb into your opponents deck and use the hero power to shuffle 2 bombs, if shudderwock only had his battlecry activated once he would obly shuffle 1 bomb in, not 2 bombs

Also yes i was wrong with rouge but i mentioned it as example of a class getting something good and i had to mention the nerfs otherwise there was an oppotunity for someone to to use the fact that i didnt mention it as a counter argument to try and invalidate everything i said (i know weird stupid reason but thats the internet for you)

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Ah yes! Okay okay. That was my assumption too.

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Plot Twist: Yep, definitely. I see that I got a bit sidetracked while writing because I originally planned to say that it needs other cards in the deck to make it work.
I’ve read somewhere else that this quest is probably the card that will finally make Plot Twist viable.

Soularium (and Hero Power as mentioned by Toad) help you achieve the goal faster but the point I was making was not about speed but about number of cards left in the deck. To draw 20 cards and still have more than 5 or 6 left requires at least one or two strong shuffle mechanics in the deck (such as, indeed, Plot Twist).

There are currently already decks in Wild that use Brann + Shudderwock. I am 95% sure that Shudderwock repeats each battlecry you played once, even if you originally played it with Brann on board. (Well, except of course when Brann is still alive on the board when you play Shudderwock)

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This is my concern. Also with Grumble you really dont need Bran that much.

You mean Wild is your concern? Well, Wild is Wild. It’s the dumpster ground for cards, so extremely strong combos is to be expected. But even there balance chances can be made, and has been made there in the past if something turns out to be too strong.

And you still can’t play both Shudderwock and the new Hero Power on the same turn even in Wild anyway. Unless you discount Shudderwock with Grumble. That requires quite a bit of a set-up. though.

Oh and feel free to respond to my last response to you, by the way. :slight_smile:

Agreed.
Come, little ones!

Again, like the last time, Wild is not as popular as Standart however there are a considerable amount of players playing it, including me. Apperantly you refuse to see the facts and i dont see any point in answering anymore of your “opinions”. It just turned into a vicious cycle where you state the same things over and over again and im writing the same answers.

It will take me over 20 minutes to write an answer since i need to link some stuff so ignoring your comment will be a lot better from my perspective at this point. Im just lazy.

Edit: ok i changed my mind, lets do it.

For the sake of your Wild handicap i will only link Standart cards.

Legendary · Spell · Saviors of Uldum · Quest: Play 6 Battlecry cards. Reward: Heart of Vir
Lets start with this. What do we have in the current meta that can support this Battlecry meta game? We have Electra who will have a guaranteed board clear with Lightning Storm, and even worse with Hagatha’s Scheme, which is too much considering Shamans has almost as many board clears as Mages do at this point and obviously more efficient. We have Fire Elemental that can deal 6 damage to a minion and provide a 6/5 body on board. We have Swampqueen Hagatha who will provide 2 spells. We have the hero card with 6 damage to all minions when you use the hero power before you use it, yeah, yet another board clear. We have Baleful Banker which will help you put 2 additional Shudderwocks back into your deck, considering your opponent hasnt conceded already. We have MC Tech in case you need an answer against a wide board. We have the double card draw from various neutral cards. We have Lifedrinker, that sweet deal 6 heal 6 mechanic. We have Hecklebot who can annihilate combo decks with this hero power. We have the classic Frostwolf Warlord who will receive double the amount of his buff. We have Arcane Dynamo, get those 2 sweet spell discoveries, more the merrier. Remember Giggling Inventor with 4 Annoy-o-Bots for Rogues? Well they are back now bois! Maybe spice it up a little bit and draw your entire combo for next turn with Jepetto. Malygos Shaman confirmed! And if these announcement are to be the power level of this next expansion, you can expect a lot more of these ridiculous battlecries.

And these were only for Standart. You dont have to worry about Conjurer’s Calling anymore my friend because that was a rank 50 play compared to this quest reward.

Legendary · Minion · The Witchwood · Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly).
Not op enough? Here have another one:
Legendary · Hero · The Witchwood · Battlecry: Deal 3 damage to all minions.
This card is secondary only to Rexxar DK card in terms of the value it generates.
Rare · Spell · Rise of Shadows · Deal 1 damage to all minions. (Upgrades each turn!)
The amount of card draw Shamans have ALMOST guarantees that you will get a massive value out of this. No other class can come close to this amount of consistency in terms of the power level of their board clears.
Legendary · Spell · The Boomsday Project · Transform your minions into random Legendary minions.
Im looking at the Druid legendary spell and then im looking at this non-sense. Do you honestly think that this card belongs to Standart play? At least with Rafaam you actually need to play every single Legendary you transformed unless you high rolled with Talanji.
Rare · Minion · Rise of Shadows · After you play a Murloc, add a random Murloc to your hand.
This card alone removed the awkwardness of the Murloc deck. Before this, it was still a strong agro deck but this made the deck consistent AF.

1- What did warriors get with the exception of Sweeping Strikes on Rise of Shadows that turned CONTROL WARRIOR into a superior deck? Im not talking about Bomb Warrior, which is only a temporary deck because other classes lack the depth of their “assigned” decks for the meta. Im talking about Control Warrior which was around for years now and has always been considered a solid deck.

2- The only thing we agree on about Mages is Mana Cyclone.

Im asking this to all Wild format players who are actively playing between ranks Legend and 10: When was the last time you saw a mage who ran Conjurer’s Calling or Khadgar?

I know i havent. You know why? Because if you give the same amount of tools to other classes, those 2 cards are; 1- way too slow, 2- requires so much preparation to get it done. The only reason that Khadgar and Conjurer’s Calling is still around is because the other classes lack tools to deal with it on Standart format with the exception of Warriors, Hunters and Shamans. Now why is that important? Because meta-defining cards (or OP if you will) usually stick around in Wild even after they rotate out from Standart. DK Hero cards, Quests, Patches, Kazakus, Reno, Brann, Emperor Thaurissian. These cards has always been relevant because they are still that powerful. Conjurer’s Calling is only for this meta, after they rotate out i doubt we will ever see them again on a serious level of gameplay UNLESS they find a way to summon big minions on early turns WITH CONSISTENCY, and by that i mean not depending on card draws unlike Giants.

To give you an example about this paragraph: 1 of the cards that i linked above made Murloc Shaman deck a force to be reckoned with in Wild already after releasing just 2 months ago. That is what you describe as “meta-defining” my friend.

3- We can agree on Priests “receiving shorter end of the stick”, however, as i already wrote on several other topics before, i strongly believe that Priests will have a T1 deck come this december. Maybe even this expansion too but they havent revealed any game changing cards for me to be sure about Priests.

Nope, electra will be unaffected as the battlecry is “cast twice” so the spell will ONLY be casted 2 times.

Sorry being a bit of a grammer police ( i know not correct name but using the other name might get post flagged) but its standard not standart

As for everything else you said your not wrong, aldo remember extra 2 mana will be making the deck slow, may not be a problem in standard but in wild slow decks tend to stuggle majority of the time
Not to say its not a strong deck but it wont be until turn 5 or 6 until the quest gets its usage and in wild 5-6 turns can be all some decks needs to win

Pfft! I love how you say how your opinions are “facts” and my facts are “opinions”, that’s rich. I look at data and, well, reality. You look at feelings. Facts don’t care about your feelings. And even if everything you said was true in Wild, well, good for you I suppose. I don’t care. Because I was talking about Standard. Two entirely different things.

That’s one long post and I am not going to go through every point, so I make this short; no matter how many good Shaman cards you point out the fact of the matter is that Shaman has been one of the least played cards in STANDARD. That is a fact. Warrior, Hunter, Rogue, Mage, Druid, even Warlock was more popular for a very long time before and after Rise of Shadows expansion. It wasn’t until the Rogue card nerfs when Murloc Shaman rose to tier 1.

Corrupt the Waters:
Why are you telling me how powerful this card can be? I already said it looks scary and I can’t see how this card wouldn’t see play. And it’s not even going to be out for a month! So, we’re not really disagreeing with anything here.

Shudderwock:
According to win rates of the decks he’s played in; nope. Not OP enough.

Hagatha the Witch:
But in the terms of overall power level, nope. Bloodreaver Gul’dan, even Frostlich Jaina, were more powerful because they didn’t generate bunch of random stuff that may or may not have been useful to you. Hagatha is a good card. But she is very tamed compared to the death knights.

Hagatha’s Scheme:
Yes, that is a very good card. No one can deny it. But they got it in this expansion when Shamans got other good stuff and became relevant again,

The Storm Bringer:
Whether I think this ‘belongs’ in Standard is irrelevant. It’s there until next rotation. I consider this more as a ‘fun’ card than a powerful win condition for Shaman. Hell, even most Murloc Shaman decks, where you would think this makes the most sense, don’t run it. Plus it’s more RNG. Something Shamans seem to have a lot and which I don’t like.

Underbelly Angler:
I would say that if there is one card that is enabling Murloc Shaman to be as good as it is now it would be this card, yes. And of course the deck is consistent. Name one tier 1-2 deck that is not consistent. You can’t. Because that’s how they’re built: to be consistent.

You can keep listing good Shaman cards all day but the fact still remains that they have been crap, or one of the least played class, in the game for a very long time until just RECENTLY in this expansion. Two of the cards you linked being from Rise of Shadows.

I also love how you asked “What did Warriors get in Rise of Shadows? And no I’m not talking about Bomb Warrior!” Why is Control Warrior suddenly the only deck that matters? How about we DON’T look at only one archetype that fits your narrative and instead all the classes as a whole, m’kay? As for what Control Warriors got in this expansion; Omega Devastator is a pretty sick card, SN1P-SN4P, which came from an event but still, and they got Elysiana. Which is a neutral card, yes, but has been played by Control Warriors almost exclusively. It even had to be nerfed.

And what I love even more is that you dismiss Conjurer’s Calling, and Khadgar but the former is more important, as if its nothing because it’s not as big of a deal in Wild or as powerful as some of the LEGENDARIES from the past (very fair to compare a RARE card to them, by the way). Which is very dishonest thing to say because it IS very powerful currently in Standard that the great majority plays. I doubt that they care how powerful, or weak, it is in Wild. I and they don’t care what you face or don’t face in Wild. Conjurer’s Calling is easily one of the most hated cards currently in Standard. Although personally I think the main problem is Mountain Giant.

This became longer than I intended it to be but there you go. What you said earlier:

Is STILL factually wrong.

Overall, if you’re worried about Wild only then sure. Fair enough. I don’t play it so I don’t know. Everything what I’ve said was with Standard in mind alone. And what you’ve said does not reflect the reality and facts of Standard. That is ultimately my point. I just wish that next time you type a post saying how worried you’re about a card, in order to avoid this:

say that you’re thinking about Wild only, so I know not to argue with you with Standard in mind. Because that’s where our problem lie; we both talk about entirely different modes with their own metas.

He is right, wild is seen by blizzard as a dumpster that benefits from having op cards and combinations of cards as the power level is supposed to be generally higher in order to balance out the fact that there are too many cards in wild. His statement wasn’t meant to harm anyone, it was just harsh reality. However you seem to also be “bringing opinions as facts” here

It is different, mage has stall and good board clears, late game survivability and effects like Ice Block to compensate for the lack of healing, but mage has always been a synergy class, they need two cards to do what others do with one (look at frost nova doomsayer) and their synergies were always a strength

However shaman has much stronger single card effect, but it has always been lacking in draw, healing, and much more actually, the class was supposed to have limited amounts of everything

you know what, I’m not gonna bother, good luck mate

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Even if it did interact with the double battlecry, that would only leave shaman in a VERY precarious position. Double casting double chain lightning? Well done, you’ve cleared to board…now you’ve overloaded so many crystals you can’t do anything for 2 turns :joy:

double casting double Flame Burst?

I assume you mean Lava Shock? Maybe…if you have any viable mana crystals left over to actually cast it :stuck_out_tongue:

Edit: although you could, admittedly, cast them the same turn on turn 10, so fair point

There are some things in your post that make sense so i ll just comment on the things that i dont agree with.

Then why are we arguing here if you didnt care in the first place?

Because that is the deck thats gonna remain relevant for a long time.

Coldlight Oracle, Deathlord, Maelstrom Portal, Defile, Flamewalker are also rares. If you feel it is fair to compare it to other rares.

Again, then why are we even arguing here?

We argued over this on another topic too. Thats why i wanted to explain in full scale why Conjurer’s Calling is not as strong as you believe it is. It is just a temporary threat in Standard, exactly like Control Warlock during Witchwood meta. The only reason why it is such a big deal in Standard right now is because you dont have that many resources available to you because you only have cards from 5 seperate contents (Classic, WW, BP, RR and RoS) rather than 7 which is the full extent of the meta.

Because again; you were talking about Wild, while not being very clear about it at the start, and I went with the assumption you were talking about Standard. I think it’s reasonable to assume that we’re talking about Standard first and foremost unless stated otherwise. If I knew you were talking about Wild specifically, I wouldn’t have replied to you. Because I don’t know, or care, what happens in that dumpster ground of a format. All I know is that people hate Big Priest.

Although your statement about only Hunters and Shamans getting anything useful lately is still factually wrong.

man… Lava Burst
You go that thing for 2, then Electra for 3, then lava burst for 3, which is just 8 mana and deals 20 damage IF it works like crazy

that would be enough burst in an aggro shell not to care about overload and a constant threat really , which is how lethals get crazy famous

Except that’s not how it works.
Twice means twice. It does not mean “once more”. Double-cast of a battlecry that makes something go twice makes it go … well, I guess we could call it “very twice”.

So Lava Burst will still be broken at 10 damage, and not utterly insanely broken at 20.

Mega twice

Cast up to 4 times

Like mega Windfury

I agree, that’d be so lame, making it cast only 3 times, like why am I even trying? 4 times is much more reasonable