Shaman Quest revealed

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What do You think ?

What I think? What I think does not matter. What my Jade Shaman thinks, on the other hand, now matters a lot. I may have to tweak it a bit, make it less reactive, add more battlecry minions, e.g. Coldlight Oracle instead of Far Sight, but overall, I’m looking forward to play around with this card.

On the other hand… Shudderwock…

Will have to go in my Renowock deck :smile:

Not sure how good it’ll actually be, but my deck currently runs 29 battlecry and Brann so it fits in their.

Typically too many battlecries make a deck bad, fun, but bad.

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Can you post the list maybe? :slight_smile:

I tried to fool around with reno shaman as well but my wild pool is quite limited

So you probably have some cool ideas :wink:

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What do o think? Praise cthun!
I have a shudderwock cthun deck and it is going to be fun boosting cthun or getting more taunt out of twin emperor
The feast of souls begins now
Well actually it begins next month

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I’m always tinkering with it to be honest. Just stuck the new 3 mana dragon legendary in their the other day. It does have the gross stuff in it, but as they’re one ofs, it rarely goes down the infinite loop route.

Never really got on with the Shudderwock + C’Thun combo. Think I just like my Rogue version a lot more :grimacing:

Member the 2 mana 1/1 elemental?
:confused: at least it’s good in elemental evolve decks…

The new hero power is not a permanent / passive. It costs 2 mana and works the rest of the turn only.
So unless you use cost reduction in your deck, it cannot be combined with Shudderwock. Or C’Thun, Yogg-Saron, etc.

(Which I consider a shame from the fun/memes perspective, but a good thing once I start to think about how the large majority of try-hard deck-builders and netdeckers would use it).

Not bad. My biggest concern, however, is the ease at which the quests seem to be completable. 6 battlecries is going to be pretty easy for a shaman to complete, 20 cards drawn is reasonably easy for a warlock to complete and ending 4 turns with at least 1 unspent mana crystal should be a cinch for druids to complete. Given this trend, the quests are likely going to be an auto include in every deck in the next expansion if they are this easy to complete and give pretty powerful rewards.

As such, are we effectively going to end up with each class being pigeon-holed into pretty set archetypes that revolve around the quests? Could this result in huge restriction to deck variation for each class due to different archetypes being completely unviable due to lack of quest synergy?

I hope I’m just being paranoid :stuck_out_tongue:

My Jadewock is drooling. I’ve always had trouble surviving the early period of getting to some beefy golems, but this might just be what I need.

Heck, I might just be able to cut Brann and Murmuring Elemental and put in some survivability or early game battlecry stuff instead. Maybe the new totem…

I agree with you on Shaman. In a Battlecry focused deck it won’t take much time to play 6 battlecry cards. And since both requirement and reward are related to battlecries, there is no real drawback.
We obviously don’t know the full set yet, but for now this appears to be pretty strong.

For Druid, finishing the quest might be easy, if you really want to, you can guarantee to finish by turn 5, or turn 4 if you have the coin. But you do lose a lot of tempo that way.
In a match vs control that should not be a problem and your new heropower should make it easy to get back. But if your opponent is playing aggro, then floating mana each turn simply means you are too far behind, and the quest reward does not have enough of an immediate reward to counter that.

For Warlock, I doubt the quest will see much play, except perhaps in meme decks. In a “normal” deck, you have only 5 or 6 cards left by the time the quest completes. To actually benefit from it, you’ll need to put in cards that replenish your deck. Those tend to be fairly low tempo.
Also, you can only complete the quest fast if you tap each turn. But you can only do that if you play 2 cards each turn, from the remaining mana. Which means you need a lot of cards. And that, in turn, diminishes the value of the hero power. If on the other hand you use a deck with many expensive cards (to benefit more from the hero power), then you’ll take 20 turns to complete the quest.
So unlike the Shaman where quest completion and quest benefit are in perfect synergy, Warlock actually has anti-synergy between fast completing and good benefit.
I think the decks that try to make this quest work will be really interesting to see!

You’re forgetting about the Warlock card Plot Twist, that can easily draw 5-10 of the cards needed

Edit: and Soularium for another 3

And the heropower

And plottwist with the elek which puts more cards into the deck so you can draw more.

And what ever will come next expansion

So far i agree ofc and even ifit gets cool stuff next expansion it still gas to pull stuff of before opponent draws the whole Deck and therefor their winconditions

I think it looks scary. Even better than Unite the Murlocs quest from Un’Goro. Getting old Brann Bronzebeard’s effect from League of Exlporers every turn for two mana is a very strong Hero Power. Lackey Shaman may become a thing.

I don’t see how this card wouldn’t see play.

At least Shudderwock can’t be played on the same turn with it.

Well unfortunately i already pre-ordered :frowning: i guess this is the best time to quit hearthstone because i cant play another shudderwock meta as if we dont have enough ridiculously overpowered Shudderwock plays already…I guess im not gonna feel conflicted about playing both vanilla and HS anymore, after the warlock quest, this card pretty much made the decision for me.

It is also sad to see them cant come up with anything useful for any class other than shaman and hunter.

And I’m pretty sure all the doubled-up Battlecries won’t be triggered by Shudderwock. I could be wrong about that but that’s my assumption. They must have thought of that when designing the quest.

A bit too early to say that, isn’t it? And you honestly think SHAMAN is one of the few classes that has received bunch of useful stuff…? Pffft BHAHAHAHAHAHAH! Good one! :joy:

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Does this look like they think AT ALL?

Is it going to be like the last time when you didnt have any arguments against mine so you started your insults like a 6 year old?

You have to remember that in standard it’s currently extremely hard to play more than 1 Shudderwock in a game, so at worst you’re looking at 1 power turn a game, which with the sped up animations isn’t too bad.

That admittedly does not give a good look of them, yes. It was an obviously hastily made list that practically no one agrees with currently. I wouldn’t be surprised if they fixed that at some point in the future.

Or maybe that’s just their long-term goals for the classes they try to aim towards in future expansions after the next rotation. I don’t know.

But I doubt they made the quest while not even thinking about Shudderwock. Not that they really needed to since the Hero Power costs 2 and Shudderwock 9, so… Unless you saved up your coin all the way to turn 10.

What you said was silly at best. Shaman has been one of the worst, or at least one of the least played classes for a long time. You know why? Because they got mostly crap over the past couple of years. And even if they did get some good cards here and there, they didn’t have enough support for them. Only in this expansion they’ve finally received something good that actually WORKS besides Shudderwock. Murloc Shaman most notably. This Overload Shaman seemed to have also kicked off as well.

But saying:

Is factually wrong.

I guess Warriors haven’t got enough good stuff, not enough removal, in your opinion. Or Rogues even though their cards had to be nerfed. Or Mages. Guess Mana Cyclone and Conjujer’s Callings on Mountain Giants alongside with Khadgar are not powerful enough to you…

The only two classes that have received the shorter end of the stick lately are Paladin, although even they now have a competitive Mech Paladin deck, and Priest (good as far as I’m concerned).

Couple of things to say about this, first off we havent even seen all the cards yet, second have you forgoten about mech warrior/bomb warrior, mage and her cards to get multiple mountain giants or summon 2 6-cost minions, BURGLE ROUGE that was too good and got her nuked with nerfs!?
Besides shudderwock meta isnt as bad anymore since shudder now has a cap on battlecrys and if he removed it self its battlecry stops and this new hero power does not benefit shudderwock at all because triggering a battlecry twice does not cause shudderwock to twigger it twice
Plus in standard its impossible for infinite shudderwock, or at the very least very difficult to the point where you cant base your deck off it