Since queing with the wrong Deck isnt a Bug .... Hack the System Reno Warrior

The amount of games I’ve won playing this style of deck because of Grom is surprisingly high. The weapons are a natural set-up, plus just using him as spot removal that leaves a 10 attack minion on board can be enough.

Let’s be honest, this is a weird deck to start with, you’ve got the quest/reno - value, weapons/rush - tempo, Leeroy combo - burst. Because of that you’re not gona be killing your opponent pre-turn 8, so I’d be adding Grom, even if it’s just from my own personal experience through the years. He’s not in my standard version but that’s a different deck and also, I’ve not really refined it to try and win :grin:

1 Like

I liked it because you called it wiered :smiley:

The point is that reno allows you to face trade.
And you got the Swiss army knife zephyr

I will test it more but do far there wasnt a situation where i thought… "da amn f as rosh would be cool . …

But hey … so far only 3 games

But i will continue my epic journey of wild “gack the reno” Warrior

I may try out both versions do far i never missed grom so let me play more to vome to a conclusion

I said already, it’s not the killing that stops you from running 8 drops, but the dying, and I also said playing a 5 mana weapon that swings for 10 and allows you to hero power twice is a better way of spending 8 mana(+1 but the same thing) at once

Hmm…so, so far in this topic you’ve suggested that the deck has too many weapons, that it should add a weapon, you can’t run high mana cards as you die but using 2 turns trying to kill your opponent rather than 1 is better.

Ok Toad, now you know what to do :grin:

1 Like

After the 5th beer i totally dont know

:face_with_raised_eyebrow:

Dont confuse me on Alcohol

So far Ixnay suggested cards because they are “some of the best” (most popular) and because he likes playing them in OTHER DECKS, this man, if you can even trust him with that, has proven how little knowledge he has with building decks.
The man who runs Azure Drake cause it was good in beta, forgetting how Chillwind Yeti was considered good back then. This man didn’t come here to tone a deck, but to change it into whatever he likes, that’s why he went with a method used for creating decks, picking good cards and hoping they make the deck worth it, instead of a method of toning the deck: removing counterproductive cards to add more synergy and to build into your win condition.

What you need to do is to, as I said, optimize the amout of weapons you have in the early game and replace them with ones that are good both for completing the quests and for finishing the opponent, you also need to find a way to use less resources for pressure, so having a lower curve with cards like 5 mana 5/2 weapon for finisher is better than having an 8 mana 10 atk charger that you have to build up for on turn 7, giving away your plan and spending 4 mana to maybe facetank, my suggestion is also better when you don’t quite have leyhal, as for only 1 more mana you can get 8/6 worth of stats on the turn it’s played and 8/6 for 4 on the following turn which is great pressure

honestly sometimes you seem to be at least 2 different people …

i mean i agree wiht you but the kind of response or better the way you respond to ixnay is like a politican responds to his oponent in a debate hes allready about to loose.

honestly ill dont put grom into the deck until i have the feeling i need him in at least a couple of games and so far i didnt even play a couple of games with it but i will later on tomorrow

the only thing i get from that “debate” is that technically ixnay is right but maybe not in this situation.

i will do it my way which is more tending to your way, sheercold but ixnay provided a good option which i will concider as soon as i need another way to win the game

im really happy for botzh of your suggestions but in the end i will make the call by myself even if it is with your help. I may try both versions but so far im pretty happy concidering i made the deck myself

ill keep you updated when im playing it again :slight_smile:

cheers and xoxo

1 Like

We have literally said the same thing apart from disagreeing on 1 card and do you wana know the irony? Grom in 16.5% of decks, Arcanite Reaper 19%, your suggestion is the “more popular” choice. Every aggro warrior is currently running Grom, some are running reapers. Quest Warrior, no-one is running either :grin:

I ran Azure Drake in my DRAGON decks right up until Rastakhan’s Rumble, where they finally released enough good dragons/synergy cards to push them out. Currently not in a single one of my 11 wild decks (1 dragon).

The funny thing is, I know you might well be right and Toad should try both out as there’s quiet a lot of different things to take into consideration e.g. having another weapon already equipped, how often is Grom as a clear better than the face tank against aggro, how often do you need 1 turn burst over 1 value turn (deal 5 damage + playing 2 4/3’s for 1 card) > 1 massive tempo + value turn (you don’t get tempo from a weapons first swing but every subsequent swing). I think we’re both equally good deck builders, but I’m just a better arguer than you, to the point where you end up going down off topic rabbit holes…let me change your mind?

Sooo…my reply had this:

In it and you took it serious?
Of course I sound like a politician, I’m making fun of their debate styles.
Damn man…I figured if Ixnay can start joking I can too, but I guess when I do I “run the rabbit hole” maybe I’m just too stuborn so seeing it coming from me makes it look bad.

I justyfied my choice purely based on synergy and gameplay, you justyfied yours based on popularty as well as other factors, I can see the irony but I don’t think it has to do with me

My justification had literally nothing to do with popularity, it was the opposite in fact, in that I said “from my own experience from playing those style of decks” which is the equivalent of saying “I think the popular opinion is wrong”. Plus Grom has plenty of synergy in the deck, hence me suggesting him, just don’t know if the highlander nature means it’s quite enough to run him or not. You see Grom purely as a finisher, where I see him also as an anti-aggro tool, sometimes in the case where you have to have Grom connect on turns 8 and 9 to kill your opponent faster than they can kill you as playing the value/tempo game means your way ahead on turn 10 but you died on their turn 9 so it doesn’t matter.

I think everyone should take a deep breath and calm down a little.

Then buy more card packs.

@Ixnay sorry then

looking at the deck in the deck builder and the match ups based on the first tier list I found I figured:

MAGE You should beat mages, exodia, quest aggro, and secret, BSM/Reno/Elemental is not common enough to think of it too much but I guess you could beat them with the quest reward alone when they run out of tools, BSM should be your hardest mage match up, the aggro quest can be hard too if they get the apprentice flamewalker combo on 5-6, which is what they mulligan for but not that common to happen, but they should be mulliganing for control warrior with whom they get real greedy to beat

Warlock has zoo which you can deal with very well, even which should be a good match up, mechthun which you should be able to corner, darkest hour which can be hard to beat reno and cube which wreck you, reno warlock isn’t even on the tier list and darkest hour and cube are tier 2 so maybe not so common

ROGUE kingsbane rogue and odd rogue should be based on draw, I think you beat odd rogue and get beaten by kingsbane

PALADIN has anyfin which you can dismantle if you optimize tempo (turn 1 N’Zoth attack the 1/1 Tirion wannabe, turn 2 quest kill the 1/1+Cryer so on) and odd which you have tools to beat if you can get ahead on tempo around turn 4, keep the recruits dead btw so he can’t buff 2-3 of them them with the 5 mana 2/5 until turn 7, then there is aggro paladin which has a few high rolls but I think you should beat it if you can get some better tempo

Priest big priest wrecks you every time, unless your sentry kills them single handedly, GL, I won’t put myself through this pain, against burst priest you want to go face as much as possible, to get the sentry and to kill the barnes, GL, with Inner fire you need those weapon charges to remove threats, they don’t have many and this one is mostly an anti-aggro deck so you should win

Hunter pretty uncommon, secret hunter has too much tempo for you, midrange beat hunter has too many tokens for you to have it easy, GL I don’t like countering hunter

DRUID only has jades, remove their threats with the weapon and small minions and try to make multiple medium sized threats like 2 Frothings and the 3/3, you should rush them down but I don’t think you can

Warrior has odd, whioch counters you to the end but maybe going for the late game win would be possible if DR. Boom wasn’t OP, pirate is too aggressive for you not to try to rush them, but they have better optimized tempo

Shaman is where I wanted to get to, even shaman is a hard match up as you’ll only be able to clear their boards 1 turn after they made them (2 mana 3/4 you can only clear on 4 if you add death’s bite) and shudderwok is one you can beat if you snowball them from early on, against both I think you should play like against odd paladin, but heavier on the face when you afford to against shuddy

while thinking of those match ups I figured you’d remove battle rage, waraxe, shield block, Darius and rampage
and add acolyte, death’s bite, corsair, Zilliax and blood to ichor

I was only keeping rampage as Toad wanted the full Leeroy combo (Leeroy > inner rage > rampage > Bloodsworn). I think getting a Lackey is better than getting a 2/2, so I’d recommend Improve morale over blood to ichor, but that’s off my own very small sample size of using it.

Forgot rampage was for that, and forgot improve morale was a thing, go for it

So i was sick today so i couldnt play as many games as i would have liked to

I lost 2 Games

1 against big priest…

Turn 5 barnes into yog or what the pull minion out of deck is called into the deathrattle destroy enemy minion into res into second yog… turn 6 thank you gg

But i kinda expected that

Second game i lost was against murloc shaman wich won because i made a few wrong predictions. And i forgot that the dinosaur exists… nvm

I won against secret quest mage and steamrolled an aggro shaman After i played the quest Ast turn 5. I needed to get rid of the early preassure and when he had only 2 cards i dropped the quest snd not even finley who gave him the warloc hp could make up for the tempo :slight_smile:

Btw does zephyr NEVER give you flare?

He gave me the si7 agant a number of times and he won me the game against the mage killing his iceblock but he had a second secret so it was 50:50