@Ixnay sorry then
looking at the deck in the deck builder and the match ups based on the first tier list I found I figured:
MAGE You should beat mages, exodia, quest aggro, and secret, BSM/Reno/Elemental is not common enough to think of it too much but I guess you could beat them with the quest reward alone when they run out of tools, BSM should be your hardest mage match up, the aggro quest can be hard too if they get the apprentice flamewalker combo on 5-6, which is what they mulligan for but not that common to happen, but they should be mulliganing for control warrior with whom they get real greedy to beat
Warlock has zoo which you can deal with very well, even which should be a good match up, mechthun which you should be able to corner, darkest hour which can be hard to beat reno and cube which wreck you, reno warlock isn’t even on the tier list and darkest hour and cube are tier 2 so maybe not so common
ROGUE kingsbane rogue and odd rogue should be based on draw, I think you beat odd rogue and get beaten by kingsbane
PALADIN has anyfin which you can dismantle if you optimize tempo (turn 1 N’Zoth attack the 1/1 Tirion wannabe, turn 2 quest kill the 1/1+Cryer so on) and odd which you have tools to beat if you can get ahead on tempo around turn 4, keep the recruits dead btw so he can’t buff 2-3 of them them with the 5 mana 2/5 until turn 7, then there is aggro paladin which has a few high rolls but I think you should beat it if you can get some better tempo
Priest big priest wrecks you every time, unless your sentry kills them single handedly, GL, I won’t put myself through this pain, against burst priest you want to go face as much as possible, to get the sentry and to kill the barnes, GL, with Inner fire you need those weapon charges to remove threats, they don’t have many and this one is mostly an anti-aggro deck so you should win
Hunter pretty uncommon, secret hunter has too much tempo for you, midrange beat hunter has too many tokens for you to have it easy, GL I don’t like countering hunter
DRUID only has jades, remove their threats with the weapon and small minions and try to make multiple medium sized threats like 2 Frothings and the 3/3, you should rush them down but I don’t think you can
Warrior has odd, whioch counters you to the end but maybe going for the late game win would be possible if DR. Boom wasn’t OP, pirate is too aggressive for you not to try to rush them, but they have better optimized tempo
Shaman is where I wanted to get to, even shaman is a hard match up as you’ll only be able to clear their boards 1 turn after they made them (2 mana 3/4 you can only clear on 4 if you add death’s bite) and shudderwok is one you can beat if you snowball them from early on, against both I think you should play like against odd paladin, but heavier on the face when you afford to against shuddy
while thinking of those match ups I figured you’d remove battle rage, waraxe, shield block, Darius and rampage
and add acolyte, death’s bite, corsair, Zilliax and blood to ichor