So... this Underbelly Angler

You know that ugly little mrrgler that goes by the name of Underbelly Angler? Just played a fella that was able to play 34 cards and still had 3 in hand and 14 left in his deck. I actually counted the cards he played on deck tracker but the reason why he played 34 was simple… I dealt with one Angler and he actually killed the second because he wanted room in hand for lackeys.

I’m not complaining… I actually won the game and with Quest Druid! But I want to hear your thoughts on this card considering the aggressive synergy that murlocs allow and their usually low mana cost, which, combined with draw cost make this a high value card because this isn’t draw from deck, which I think wouldn’t be so bad, but draw out of thin hair.

Underbelly angler a 2/3 murloc for 2…can easily be cleared…has awesome value…overall a good card…I personally never had trouble against it but its a good card…no need to make an entire post about it
PS : its the reason murloc shaman still exists currently cuz without it the archetype is too weak and too reliant on bloodlust

It’s great that cards like this are printed for aggro, in a world where druid has Malfurion and priest gets tools like spirit lash aggro needs a way to keep up, in a murloc heavy deck this is basically late game refill or early pressure if you get lucky but what I like the most about this is how I saw a 3 murlocs package in grandmasters (quest shaman with hungry crab as a tech for paladin and murloc shaman) actually impacting the game, it’s so good that cards you can play early on can be as important as cards like Dr. Boom Mad Genius especially since those require more thinking in terms of when and how you use them and especially what and how much you want to get from them.

Thematically it’s a great card: murlocs need their numbers to be strong, so it makes sense that he keeps calling new murlocs to the fight.
Value-wise he’s probably the most powerful murloc in Standard: vanilla stats and an infinite murloc generator for 2 mana. Most murlocs have weaker stats, but make up for it by flooding the board and buffing eachother. This guy has normal stats, but also the ability to fill the board/your hand. Right now, Shaman needs that power in order to keep murlocs relevant. So he may seem very powerful (especially when he can discover another Angler), but murloc Shaman is dead in the water without it.

I run double hungry crab, they taste great :stuck_out_tongue:

Delicious. :smile:
Finally some good fuccing food. :plate_with_cutlery:

Hides Murloc Shaman behind back
Yeah, Delicious…

Me too. Hungry Crab is awesome. If I’m playing against Shaman or Paladin, I’ll hard mulligan for it. The game sees me doing this and shoves them to the bottom of my deck.

Meanwhile, in other matchups, I’ll get the crab in my mulligan, toss it back and draw the other.

I hate Prismatic Lens + Tip the Scales.

Buy more card packs.

Reminds me of Warlock Murloc waaay back in the day. First 3 turns spam Murlocs > every turn afterwards press hero power, draw a murloc, play it. Its worse than that though because Angler can generate way more than 1-2 Murlocs a turn. Edit: No idea what my point is, just sharing random thoughts, LOL.

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I played murloc warloc pre and post rotation for one season.

Im thinking on going back to that

Seriously? I just faced a Murloc Warlock today!

The deck was decent but rotation costed it plenty but its still doable i think.

My only issue with this card isn’t actually an issue specifically WITH this card but that this card is symptomatic of everything that is wrong with Hearthstone at the minute…it single-handedly makes the difference between murloc shaman being viable and not being viable. As it makes it viable, murloc shaman is now, as it has been in the past, and extremely strong deck…to the point where all other shaman archetypes aren’t worth bothering with.

Dr Boom did exactly this to warriors before it got nerfed and the DK hero cards did exactly the same over the last year.

Classes are often being pigeon-holed into being one thing or another based on linchpin cards and it is suffocating the variety that I used to love about the game

Well that’s not really true as quest shaman is definitely a genuine deck. I had the grandmasters stream on most of Sunday and the majority had brought quest shaman. Ranked is different from tournament but it’s still very viable.

Actually, you kinda proved his point. The quest card is what makes the difference in that deck.

I think Murloc Shaman can beat anything on turn 5~6 with the right draws. I’ve done this to Control Warriors, Combo Priests, Quest Shamans or literally any decks with so many removals and taunts. The thing is that most of the time, You just don’t get the right draw. Still enough juice to survive throughout the game and finally swing the game in the last moment.
Gotta say Underbelly Angler is actually really strong, Given that you could generate a full board of murlocs from and completely empty hand. The thing however is that the game is full of single target removals for really low mana costs. If anything, I hope it doesn’t really get nerfed or something, Cuz that would mean Murloc pally will be the literal king of the meta.

Well there was 2 points made:

1: classes have only 1 choice

I think every class current has at least 2 archetypes that are within a few % points win wise.

2: the strongest card in each deck is too strong

That’s where you have to hope the HS team are on point with their nerfs. It’s incredibly hard to make cards that are exactly right power wise, especially in HS where often times it’s impossible i.e. changing 1 health/attack/mana is the difference between in every deck and not played. So it’s no surprise you end up with cards that are the undisputed best card and you just hope they get a reasonable nerf that keeps them playable. So with Angler for instance, does changing it to a 1/3, 2/2 or 3 mana kill off Murloc shaman?

i think the Quests are a different category as it’s literally impossible to play a quest deck without the quest. You can believe that they’re a bad idea, as they force you to build your deck a certain way and should never be viable and only played for memes. I would argue that any deck in constructed works like that though, in that you have to play x cards that synergize if you’re going to have any chance of winning. Even if it’s as simple a synergy as “these cards are aggressive”, any good deck will have a plan and has to use cards that fits that plan. The Quests just announces “this is my plan!”.