Soul Fragments!

You can heal how many times you want with that card. Nice job, the devs!

Do not missunderstand… I hate dirty tricks too… but what about Ignite? How many times can you do damage with it and it is even bigger everytime you use it…

Yes, yes there are million cards so I am talking about Soul fragment now!

I wonder why you play this game, all you do is complain, lol.

Well, firstly, you can’t “heal as many times as you want” as you claim. There are only a finite amount of cards that put soul stones in your deck and if you put too many of those cards in your deck you’re likely to get smashed. Secondly, they heal for 2 health and are random draws so it’s not like it’s an insta-full health scam, in fact I’ve lost games purely because I didn’t get a couple of soul fragments when I desperately needed them. And, thirdly, there are far more annoying healing systems that are/have been in place in the past, Infinite Reno’s being one of them and permanent lifesteal Kingsbane before they changed the lifesteal poison.

I’m sorry but there is no way you can claim soul fragments are overpowered or should be banned, or whatever it is you think should be done to them, without complaining about every other healing mechanic in the game because, quite frankly, is one of the most average powered and unpredictable healing mechanics there is.

2 Likes

What even is this post. The soul fragment mechanic is one of the most balanced in the game. It’s not like you heal instantly, you have to draw them first and they’re very limited.

To be specific, there’s only a maximum of 16 Soul Fragments you can put in a deck through other cards, assuming no shenanigans with Brann Bronzebeard or card copying. If you made a deck specifically for creating soul fragments (That’d be neat for completing the daily to draw a bunch of cards though, hmm…) you could possibly get 40 or more in a deck but you’d not be doing much else.