First off, the new patch is okay-ish. Rally seems pretty cool, even if a bit underwhelming at times for now. Menagerie still isn’t playable, but oh well, that was expected. Couldn’t get into the bounties yet, but they seem fun enough. Let’s see what people do with everything given enough time so I can realise how wrong I was.
But now, let’s get to the good part. The part that made you come to this post in the first place.
Can the absolute unit of a comedian who made the Stomping Stegodon get a raise? He sure is making everyone laugh.
“Yeah, we slowed the scaling so games don’t have 10k/10k immediately.”
– Proceeds to make a Tavern 4 card that can literally scale your board exponentially (more like compounding ?). Not really exponential, but still broken enough to ruin games.
Apologies, my good sir, but why is this card creating 15k/15k stats at turn 10?
I think the most hilarious part is that this was apparently already a thing in early testing, but no one saw a problem with it? I’ve seen some dumbassery in this game mode, but this really takes the whole bakery.
Now that you’ve given us a good April Fools, can we get a playable Battleground?
I’m not saying it is impossible to counter, but if demon isn’t in your game and he attacks first, you are gone my friend. Better pray that you are lucky enough to hit where it hurts.
And I get it, dynamite boy is here and he loves you dearly, but you are then locked out of other comps.
Now, with all the pent-up frustration about a fumbled update in my (albeit very strong and personal) opinion, what’s your experience so far? Am I the only idiot seeing this cutie stompy patootie as a big mess?
PS: Also, delete or fix T7, and fix the duo game mode so that it can actually be enjoyable.
Thanks, and goodbye.