Battlegrounds was all about randomness most of the time, but your last update and the addition of the perfect P2W mechanic, it totally disgusted me and Blizz couldn’t have chosen a better way to never pay any money for your games again
If you want someone to pay, don’t make the free to play players just a second category player. Right now Battlegrounds is unplayable unless you pay and the new quests make the whole game a mess, it’s impossible to react and form new strategies because your quests generate such stupid random boosts, and with a totally stupid random condition generator.
It really doesn’t seem fair to me to add +15/+15 to all minions to one player for buying 35 minions and another for 35 friendly minion deaths. Think about the broken nonsense you have released
this reminds me of AI generated MTG cards ^^
Blizzard died a long time ago dude, all that’s left are some greedy people who want to milk the money
Exactly what is this pay to win mechanic they’ve added to BG’s you’re talking about? Aside from paying for the tavern pass to be able to choose from 4 heroes instead of 2…which has ALWAYS been in BG’s btw…literally everything in the shop and from the rewards track is cosmetic. There is absolutely no pay to WIN mechanic anywhere. You don’t want the pretty pictures…don’t buy them. It’s not rocket science
Could previously buy with gold, now have to spend real £££. It’s the definition of a change to a p2w mechanic as you literally now have to pay to have an advantage.
Fair enough but, for a long time, it was a cash only purchase. The option to buy with gold was only added in the last year, so not much has changed in the regard really. My point is, the OP’s massively overreacting in my opinion
Nah it was made available for gold as soon as the perks where originally added.
The OP does have a mixed message going on though: “the game is a mess, unplayable unless you pay”. If you think the game is currently a mess because of the imbalanced quests, then how does having a choice of 2 extra heroes make it more playable?
Got 2 conflicting statements going on, despite 2 legitimate concerns i.e. going p2w will kill the mode by massively cutting the player base and that the quests are broken.
Quests are a nice addition. They give you direction to pursue a certain gameplan for extra value. I also like that they’re randomized. The same quests are being paired with different rewards from what I’ve played
Not sure you understand what pay to win is then. If anything it would be a pay-to-access, as you dont get any guarantee to win, or to get better heroes, you just get more options of heroes to start with. These are all still subject to the same RNG, so a player without the pass can still get better rolls than one with the pass = That is quite literally not pay to win.
This isnt a “pay to win” case, but a personal preference case.
This was bound to happen regardless, heavier monetization of battlegrounds, as many have noticed by now, become one of the more popular modes Hearthstone has to offer, instead of just a tiny part nobody plays.
When this is the case with Battlegrounds, Blizz are bound to take notice and up the income from the mode, when the other modes arent earning as much. That by itself is not greed, but survival of the game in itself.
Now what KIND of system they implement to accomplish this, can in this case be called greedy, but considering Diablo Immortals launch success as well, it wouldnt have been hard to imagine this happening, if anyone had been paying attention to Blizzards at all lately.
Err you pay you get an advantage by getting a higher % chance of getting a hero with a higher win %.
So 50% of the time your picking a weaker hero than you should (oversimplified).
So single game this effect is small. Across a season this is gona cost you a lot of ranking points (depending on how much you play).
If you think clearly gaining an advantage by paying money isn’t pay to win…err well I mean that’s the definition of it.
But spending money does not make you a better Hearthstone player. Advantage has nothing to do with it. If I pick a stronger hero, but make mistakes while playing or don’t optimize my turns, I will lose to players who chose to spend nothing.
I could have access to all the best cards and all the fancy meta-decks, but that doesn’t mean that I know how to pilot them to victory.
Yeah but in equal situations the fact that you’ve paid money means you’ll do better than you would having not paid money.
If you want a ranked equivalent it’s like saying every 3 games you get 1 less card in the mulligan. Of course you can still win but your odds are less.
So for this season of BG you will finish above someone of equal skill if you paid and they didn’t (assuming you’re trying to win/play enough games). It’s a fact not an opinion.
For the record, as a casual BG player who valued 25 packs over the perks this change has done nothing but benefit me as I was fine using 2 heroes already but to not realise/acknowledge that you gain a long term sizeable advantage by paying is delusional.
Well, I’m an average Hearthstone player in all modes, though I’ve been playing since the beginning, and I don’t feel that spending money has made me a better player.
The reason why I choose to spend is because this is the only game with transactions that I want to invest in, and I want to get the most out of a game that I love already.
It’s just an investment choice, nothing more.
We pay for a lot of things in life that we may never maximize or realize their value in full. Insurance and subscriptions of all sorts, taxes that we pay because we have to.
But Hearthstone is just entertainment, pure and simple.
I’ve spent years building up my card collection in Hearthstone.
I’m not getting lured away by cheaper alternatives out there that I may play for a bit and then forget all about because in every game of this sort you need to learn the meta, and invest a lot of time to learn how to play properly.
That is absolutely fine and I’m fully behind paying money to support the game.
It’s just with this change you happen to gain an advantage over people who don’t pay. Which for casual play where winning doesn’t mean much to you is fine tbh.
You 're comparing apples with oranges. We are talking about players with the same skill level and the same level of luck on Recruit and Battle Phase. The one with runestones/money/battle pass will in fact have a better win rate on a macro scale.
You can think about it as:
(battle pass)
x A B y
vs
(no battle pass)
A B
If A or B is considered the ‘best’ hero (given the context of the said game), then it makes no difference, but if both are not, first player has 2 more shots on ‘x’ and ‘y’… which breaks down into 2 cases. Case 1 is that either ‘x’ or ‘y’ is better than A and B. Case 2 is that both ‘x’ and ‘y’ are worse than the the best among A and B, which again would make no difference between pass or no pass.
That extra ‘branch’ (Case 1) is what battle pass offers, which branch is now unlockable only with $$$. So yeah, its clearly p2w, there’s no doubt on that.
uninstalled , bye battlegrounds