Theory about game being rigged

its just occurred to me many people like myself think the MMR is rigged and the card draw is rigged to , i dont understand enough about the algorithm blizz uses for HS but it does make you wonder how losing streaks seem to happen in a game supposedly designed to be totally random and here my thought

what if the people your playing are bots , as in hard mode adventure level bots ???

think about it , if you have ever played mill rogue you need your murloc and shadow step how many games can you remember starting with both , yet every time you face one they always have both on curve ? or same for cavern rogue , or shudder decks with shudder or grumble being in the last 5 cards more times than can be random

i think ranking up eventually puts you against a bot program designed to halt you progress and bounce you back down a few levels

of course this cant be proven ,but equally it cant be disproven either , we cant talk to each other during a game only emote , and they can be automated like in adventure ,

1 Like

I mean get a deck tracker and that will disprove the rigged card draw.

Also disproves the bot theory as they would have been seen on HSReplay billions of tracked games.

1 Like

how so ? if what im suggesting is correct AI’s would act as a choke point to stop too many players flooding the higher levels , why would such a thing ever show up on HSReplay and to be honest how could you even tell in the 1st place
its also a decent reason why Blizz Jumps on Broken decks so quickly go back to the tiller priest , it was unbeatable and Blizz killed it faster than any other deck ever to receive the nerfbat treatment . WHY ??? easy if you think about it that deck had no hard counter .

The only truly broken deck, I feel was DemonSeed Warlock in Wild back when United in Stormwind was released. It took them a while to nerf it.

You could only hope to beat it by playing a mirror match, and even then, it was just up to whoever completed the Questline faster.

blizzard are using bots to stop me from reaching legend. stuck at diamond 5 every season cos i’m too pro. they don’t want serious pro’s at legend.

Because HSReplay shows both opponents so after billions of games you’d see these bottle neck bots with higher win rates than everyone else yet apparently not climbing (or millions of opponents only appearing once if you believe they change the name every time).

1 Like

Matchmaking is limiting your ranking up thats for sure… I would not say the bot theory is true… there would be too intelligent bots if you pay attention to players on higher levels. Just 2 examples for the matchmaking limiting: Today I won against a Paladin, then 2 more Paladins came and I lost both… Changed one key important card in my deck and after that… I faced a Priest… defeated it and then 2 more Priests came… lost both in hopeless battle… Thats how the matchmaking works… If it is want to block you… then it will… It is simple as that… If it would not be limiting players then good players could reach Legend in no time… I can understand and accept that… but I am sick of it when lose against a class in hopeless battle… and then the Matchmaking gives me 2 more of the same class… Making me mad so thats when I stop playing for the day… because it is just a waiste of my precious time and my hand…

like i said i cant prove it or disprove it but considering how some of the AI operate in solo adventure, getting cards on a perfect curve and then thinking back to what an average losing streak looks like on ladder they feel very similar

1 Like

Actually, the AI in Solo adventures is often scripted whether to provide more of a challenge or just because matches in Solo Adventures are puzzles of sorts, so many of them won’t work with random card draw.

Seed lock sucks to play against the fatigue counting is beyond stupid

Questline Warlock in Standard is actually a deck that requires skill to play well. You have to know when to play heals, you have to be careful so as not to overdraw or burn key cards, etc, and it can lose to a variety of decks like Questline Rogue.

It was the Demonseed Warlock in Wild that was totally busted. Like completely.It was a low curve deck with only cards that progress the quest or help you draw new ones, with 1-mana mass removal spells like Plague of Flames. It was nonsense.

donate 80$ and u will get legend in 5 minutes

1 Like

where do I donate it too??? srs. please tell me.

EDIT:
anyone got some good decks to reach legend??? Prefer 80% win rate.

I am not even trying or aiming for legend. I only want to have fun with my own decks. And hoping for nice loot from packs.

I had a break for 6 months. For a free deck. And yes it’s 4 months. I hoped I would win a sunken expansion giveaway. But disappointed I didn’t win one.
But after 2 days I already got frustrated. 90% are loser enemy mages. Looks like only mage are able to bypass mmr to win more then other classes.

And I get way too less legendarys.
Nearly all of my nice cards I had for hunter are out of rotation.
The shop is too expensive. Because it’s gamble.

I don’t know how long I stay in this game. In the beginning the reward track is fast and easy loot. But after a week or 2 you won’t loot so much anymore.