This card should be a legendary.
Does anyone think they created this on just as a answer to make control shaman viable ?
i never seen such a overpowered common been introduced before.
i know its a bit late but at the introduction of the card i had the same thought on it.
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5/5 Horsey that gibs 4/4 and taunt for 7 mana (18 stats for 7 mana)
5/5 dragn that gibs 3 attack (13 stats for 5 mana)
yeah, card is strong, but in verry specific matchups and arena
not that great right now, because of the mana cost
really strong vs smaller minions, and if you over commit to finish off a shaman, leaving hit at 3-4 hp, and he plays it - yeah it can ruin your game. But overcomitting without actual lethal is bad anyway.
Yeah bonemare was such a card that received a nerf after it was almost played in every deck.
Maybe they did not want to have the same expierence and made it a shaman only card , but i think its even better then ragnaros.
this one just feels a bit out of proportion.
in arena its the must pick card even with its current card bucket the rest are most times obsolete unless you have already 2 of those running.
My guess is that during the alpha testing the shaman needed a card like this to make the control version viable otherwise it wouldnt see any play in rise of shadows.
It’s definitely up there power wise but currently it’s ok as it doesn’t particularly have any broken synergies. If control shaman gets a few more tools or if any real synergy gets added (which is very limited as it’s default 8 mana), then it might need a look at.
It’s kinda like spike ridge stead. That card was bonkers but because control was paladin was never top tier, it never needed changing.
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Defensivly it is
Look, game needs strong commons. I mean - commonst that are concieved to be strong from the begining, not the one suddenly becoming super strong ebcause of some meta condition. That way, you assure that anyone has access to some cheap but effective weapon and the game doesn’t really turns into a p2w.
I guess that mentality is behind keeping Savanah Highmane as a regular, and not a leg card.
besides, despite serving a specific role into a specific deck, higher tier cards, rarely corespond their strenght to their rarity.
Yup, since KOTFT there was not one viable controll shaman deck, and having one, that uses both Hagathas and can spar with both warrior and mage is pretty nice. Yet I still can’t figure out a way to beat mage in late game, unless he burns some specific spells.
I do agree somewhat with it being very strong, especially combined with deathrattle rez…….but with shaman losing healing rain as well as a lot of it’s other survival tools and gaining very little in the way of self-healing in the new expansion, I find it hard to argue against it’s creation to be quite honest