What is the state of this game right now?

So what do people like the most , losing to casino rogues from random spells and minions that you cannot predict and play around or losing to 80 or more worth of random spells from mage ?

Honestly stop printing those play random discover , play random cards they are so unhealthy for this game.

The best part of the current state is that the only thing anyone is playing is aggro.
Enjoy your selection of aggro decks like Demon Hunters, Hunters and Shamans.

I normally just play the brawl these days because standard just feels bad. I’m only here because this week’s brawl is a bit boring as well and I wanted to know who else is dissatisfied with HS now. It seems most people only come here when they’re unhappy with the game which is very telling.

How the game state is? Well… it doesn’t matter until the match making is manipulated to make you lose when ever it wants… That is the only explanation for what is happening… I reach Diamond 2 or Diamond 1 with my own deck, not meta… and then get only lose matches to drop back to Diamond 5 zero stars… thats why the Legendary ranks is so hard to get… thats how the game block players to get it… Thats why I do not pay a single cent for this game… because it is manipulated… I have just realized that after created more then 200 decks in 1 year. I played only one class to master it… believe me… I tried everything but the match making just do not let me get Legendary rank… Only D1 and D2 and that can’t be accident… that is controlled… not about skills anymore…

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So it’s rigged to make people not want to spend money?

That is exactly what your saying, that you won’t spend money, because it’s rigged.

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That is correct… the game is rigged because it is analizing your deck and not checking only your rank and win / lose rate like it should. After it has inspected your deck, finding the perfect enemy against you when it wants you to lose… or giving bad card draws… it is simple as that. They do not deserve my money because blocking me and other good players to reach Legendary with an ugly tool like that and making me waiste my time… This has nothing to do with skills… This whole MM and rank system is just an “Illusion…” I reach Diamond 5 in 5-8 days every month and then keeps me there for the whole month… lets me get up to Diamond 3 or 2… and already happened once the Diamond 1 with 2 stars… and then drops me back to D5 zero stars… THATS how the MM works… and THATS why they do not deserve my money… THATS how the game is controlled. I wanted to say that the balance is responsible… or I make too many mistakes… thats why I can’t reach Legendary… but that is not true… If I reach Diamond 2 and 1 with my deck then I can do it for Legendary as well I am sure… the only explanation is the MM which is not letting me get to Legendary because they don’t let more than 0,5% players get it… and THATS why I say it is controlled…

Other explanation is already known, the balance and bad luck. It is really that bad only a few strategies can reach Legendary… But why should we create our own then and the others anyway? Why should we invest our time into deck building when the MM is just finding the perfect encounter to it everytime when it wants us to drop back? Why does the MM think it has a right to block me from Legendary if I manage to win with my own strategy from D5 zero to D2 with 2 stars in one row? What makes it thinks I do not deserve the Legendary for a unique strategy like that? Just because I do not pay money for this game… This can be the only reason… I payed WoW for more than 9 years… that was enough… even from playing and paying it…

I am not even using deck trackers because don’t want to see my decks in the meta… A real master do not teach his secrets and tricks. I keep all my decks which are managed to reach D2 or D1… I could show all of them to you and explain everything why did I put each card into it… They all has their function. But you can see it is no use how many hours do I invested into deck building because the game just not let me get my Legendary. Unfortunately this is the only way I can enjoy the game… I want to feel my rank increasing to my success, and not other’s… that is my only sin in this game… If it is really that big problem… then keep your Legend rank for yourself… dear Blizzard…

stares at his legend card back that I got playing my own deck that became a meta deck 2 days after

Didn’t stop me the one time I tried.

If you plan to continue playing the game, I’d highly recommend you get a deck tracker because at worst it just validates your point of view. It’s not gona suddenly inspire a bunch of copy cats and melt your snowflake.

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So, when you win, it gives you good cards and when you lose, it gives you bad cards.
Okay.

What about Arena? Are people who manage 6+wins immune to such horrid matchmaking?

Or maybe, they’re just really good players, who know which cards to play to contest their opponent’s board?
Something to think about.

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That’s a lot of effort to make for a company in order to achieve … eh, what exactly? Convincing you to stop spending money?

Yeah, right.

And BTW I invite you to check out the Bug Report forum for a while. While there are lots of false reports there as well, there are also very many legitimate reports. Do you really believe a company that cannot push software without those often rather embarrassing bugs would be able to write the very advanced logic needed to do what you claim here?

The game is indeed designed to get you fast back to around the rank where you ended. And it’s pretty transparent about it. It uses bonus stars that are right in your face. No secret at all.
Once you are at the rank where you ended last month, you are probably at the rank that matches your personal skill cap. Where you are matched against players of similar skill. So all of a sudden you win less and lose more. Without Blizzard having to build state of the art software to analyse your deck and find the perfect match to hurt your personal feelings (which somehow never benefits anyone, I never hear complaints that people with a meme deck get opponents below their skill levels to earn them more wins than expected).

Also, do not forget that win streak rewards stop at Diamond 5. At lower ranks you still climb even with a 50% win rate, because random variance means you sometimes gain one extra star due to win streaks. After Diamond 5, 50% win rate just keeps you in place, you need to score better than 50% … against players good enough to reach Diamond 5.

Who chooses the lucky 0.5% in your theory?
Why are they chosen and not you?

The common answer I hear from others who have this same idea that their progression is stopped by - well anything they can think of except their own skill cap - is that the lucky ones are those paying the most money.
Apart from the provable fact that there are FTP players reaching legend … if you honestly believe this then you should not stop spending money, you should spend MORE. I will tell you it will not help. But if you believe, if you honestly believe, that only spending money allow you to reach legend, then put your money where you mouth is and spend money.

Then use pen and paper or build your own tracking mechanism to track games. Or find a deck tracker that does not publish your decks.
Won’t help by the way. Anyone who plays against you in a match that lasts long enough knows most of the cards you have in your deck. If they are impressed by it, they will copy it. If you want to keep your decks secret, build them and then never play them. If you play them, they will become known.

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I can say only just one more thing because I don’t have time to read all this and not even care anymore… if you lose against a certain class and the match making is giving you 3 more of that is not an accident… There are 10 classes in the game total… the chance to get 3 more of the same in one row is zero and still happening… Why? Because that how the MM force you to lose and drop back… The most thing I hate is when some is waisting my time… thank you…

If all 10 classes were being played equally at just below legend, it would be pretty unlikely (1 in 1000 is not zero) but with the popularity of decks changing day to day, rank to rank the odds are much lower. I’m any given climb I would imagine your more likely to face 3 in a row of a class than not so 4 isn’t a stretch.

In the end against any class you should be going 2/5, take the net 1 star lose and climb on your favoured match-ups, rather than using it as an excuse to tilt (if I’ve face the same class 3 in a row and got stomped all 3, I’m taking a break).

You likely play and lose one or two games then get tilted that not rigging thats normal for competitive games

Talking about balance in this it is forever lost - casters can cast any number spells without any mana cost wich is incredibly unfair players like me. Or don’t even get me started mechs. My swarm’f murlocs cant take two 8/8 defenders who kill as passing gift any one unit. If I play risky its 50% chance get swarm on battlefield.

If only the game would be more like you said. Sadly that’s more often not really the case. There are more than enough decks that don’t use as much randomness/discover as their main game plan.

The problem is that there are more competitive people like you but you also have more casual people like me. Now what? Unhealthy for the game? I would say the opposite. See?

For this reason I wish they would implement more social features that competitive and casual people can better “separate” from one another. So each can play more how they actually want to play.

You don’t want to play with that random discover BS? How about a group of people that agree on that and for example ban all those cards or whatever else you may think would be an improvement.

I of course would look forward to even more craziness in a group at the other side of the spectrum. For example Wondrous Wisdomball for everyone. Other treasure cards. More health. Bigger deck. No restrictions. And so much more. :star_struck: