I personally hate playing against Warriors as in most of my games they end up gaining at least 25 armour so the games last easily over 20 minutes.
Aggro Rogue is the most opressive deck ive come across from MSG till date. Funnily I stopped watching them on current bracket, cause the ones who used to play Rogue switched to Warrior to counter Rogue, which lets me play my Hunter freely. Meta shifting at its finest!
Warrior games are pretty boring, some might last up to 30 mins, though they’re definitely beatable. If you trade their minions, you lose, simple as that. They’re destined to outvalue you, you cant win the Control game, so you either tunnel face or if luck is by your side, keep in pace with Zul’Jin and double Dire Frenzy into double Master’s Call.
so you didn’t play for a while I suppose…
quest rogue
razakus
cubelock
insane druid decks that were the most popular decks ever played because of not having a consistent counter
odd paladin
even paladin
how is a deck that is the worst in it’s tier be the most oppressive?
Ehh… no.
- Cubelock counter: Ooze, Silence.
- Razakus counter: Pirate Warrior. Kill them before Reno.
- Odd Paladin and Even Paladin… not sure what you talk about. They were balanced. If Zoolock landed the 5 mana 4/5 Demon, it was over.
- Quest Rogue: any Aggro deck beated them.
About Druids i agree, Innervate at 2 mana still gives me nightmares! /pukes… or Spreading Plague at 5… Sheesh…
Either way, Lackey Rogue comes on the same level, maybe a lil higher. There’s basically no hardcounter to Rogue right now, except Control Warrior. Secret Hunter is too fresh to be counted yet.
Hahaha, we speak again when it isn’t nerfed and hopefully falls out of popularity
Your arguments too are absolute rubish
You’re telling me the 4/5, 5 mana demon was the demize of odd and even paladin yet you say pirate warrior beat priest
Well hear me out, getting leash was winning against pirates, especially when folliwed by horror and dragonfire and Edwin soon enough for victory
And the ooze didn’t do much, they still had the lackey at 5 mana working even better than the skull sometimes (imediate tempo with the pact)
If you mean Spirit Lash, no it wasnt. For the same reason Shadow Word: Horror wasnt either. Most pirates have at least 2 Attack and 1 Health, coining Southsea Captain blocks both spells. Dragonfire? Pirate War had lethal on turn 4-5. Please dont try to correct me on this, I know what im talking about, ive hit Legend with both decks. Anyway, considering your rudeness, ill assume youre on your period, thus ill ignore any future posts of you.
Next please.
it was obvious, though I understand, the lack of arguments drives you towards correcting my spelling and insisting on your rank
Razakus used Lash for healing and removal, the token classes just fell out of it due to it and horror, which, paired with pint sized potion (almost every time) used to guaranteed a clear at the time, also pirate warrior was loosing in popularity around that time (I wonder why) as well as power.
We’re speaking potion of madness doomsayer thalnos lash auchenai circle wild pyro northsire acolyte priest of the feast binding healing, sometimes ran greater healing potion, even ran the two shadow words for special threats, the deck would be top tier now if raza hadn’t been chained
actually the only real threat to the deck was big minions, big many threats and the Dk dealt with that in particular, bonemare was also obligatory because of the other classes on ladder and it, played on curve just died…
anyhow
saying that there was a 5 mana 4/5 that just demolished odd and even paladin is…dude, they had level up on 5 too, the even paladin cards were almost all at 2 hp or more, really just the hero power had problem with that card in particular and you could equip your weapon on 4…
I don’t get how you can say that an underwhelming deck over all that often didn’t even run the 5 mana 4/5 just destroyed the best decks in the game at the time…you have a class that’s tier 2 at best, that loses to most classes and damages itself, that has only one direct counter crossing with their power turn…damn, come at me again with how your rank is higher than mine so you’re better so I need to shut up please, I prefer that over your “arguments”
edit: since calling actual rubbish rubbish and laughing at obvious trolling is rude to you, I flagged your post
Personally it’s Warrior, because my janky snowflakes simply can’t beat them and the dominance over my decks is too much that even if they play bad, I still lose.
This afternoon I was beating up on Rogue players with my miracle mage, not because I had the deck advantage but because at rank 13-14 they’re just not very good at playing the deck. Pretty sure I went unbeaten and every game there were (imo) misplays, some of them nonsensically bad…“your going to waggle pick my face with a cosmic anomaly and Auctioneer on the board? Prepare to die”.
Interesting… so its again Rogues and Warriors pretty much even in the ~R10 bracket. What about Hunters and Big Mages? Saw any? and how does Miracle Mage counter Rogue? Keeping Mirror Image for Waggle Pick turn after jebaiting SI, assumingly?
Saw some big Mages but it was a pretty varied selection.
Like I said it doesn’t, they were just bad players. Don’t even run Mirror Image. It was mostly strategically freezing the right things, timing the shooting stars/arcane explosions and burning them out faster than they could me. Because they typically have no healing you can plan out your turns way ahead and frost bolt their face pre waggle pick at times if you have 2 mana floating and the right combination of cards in hand.
I’m playing mech hunter at the minute so I seem to do really well against warriors, the worst deck for me is murloc shaman, I literally cannot win regardless of what I do.
@Mawds23 absolutely! As long as you SMOrc while trading warrior’s key-minions, ull do great. Against Aggro (f.e. Shaman or Druid), the secret is to steal Tempo. Do value trades, abuse Magnetize, and the nail on the coffin: Missile Launcher into Venomizer. I cant even recall how many games this combo won for me.
Friendly tip: dont expect to do much vs Tempo Rogue. Tempo Rogue absolutely destroys Mech Hunter (basically anything except ResidentSleeper Warrior). Unless you draw Ooze by turn 4, you’re screwed
I have to agree with Sheercold to be honest, Pirate warrior (pre-nerf) is the most ridiculous deck I’ve ever seen, current rogue decks don’t even come close to how stupidly strong that deck was. Doesn’t matter what you played against it, if you had even the slightest touch of bad luck with card draw you literally couldn’t stop it.
I also completely disagree that odd paladin was balanced. Any archetype, particularly a brand new archetype, that can pass through 3 separate expansions and maintain a 55+% winrate, even after it’s been nerfed, is definitely not balanced. The only reason Odd paladin got halted was because Baku got HoF’d a year early. I guarantee, if Baku had not been Hof’d, Odd Pally would still be extremely strong even in this meta
It’s been top of tier 1 in wild now for a while too, and btw, you know it survived multiple nerfs (Creeper and level up), and while it’s been in standard it has always been tier 1, and for a good period of time the top of tier 1, switching back and forth with even paladin sometimes
Exactly my point, an archetype that survives THAT well through the release of several expansions AND goes on to be just as successful in Wild clearly has some power level issues
Mage is pretty awful to play against. Mountain giant along with Khadgar is a nightmare. Managed to get rid of the 8 attack minions but was down to 14 health and lost.