Who else is getting sick of pirate warrior in legend?

How about some nerfs? Maybe change questline a bit? Maybe, just maybe, nerf the charge pirate to a battlecry? At least that way it has to get played, instead of just summoned. Pirate nerfs in general, please? I mean it’s like day 3-4 and nothing has changed from 5 days ago. Warrior is dominating all brackets for the past 2 months, and everyone is just doing the “yeah, this is fine” meme. At least face hunter got hit by the rotation a bit, right?

4 Likes

Im sick of this whole game.

3 Likes

I copy/paste this until they fix this:

Most spells should not go face.
Curses should all be: at the start of your turn put a curse in enemy hand, this turn only.
Get rid of any OP cards in Dicover pool.
Quest Warrior - two bomb or random pirate or a random weapon, not all three.
Mr.Smite - Charge should change to Rush.
Pufferfist - raise cost or lower health.
Defias Cannoneer - random enemy “MINION” twice.
Giga. The Tectonic - should gets removed from discover pool.
Mecha-Shark - Playing a mech instead of summoning. also should cost 4 or more.
Security Atomation - should be 3mana or 1/1 and should not go more than 5/5.
Sunken Mooncatcher - Summon another Mooncatcher not a copy.
Moonlit Guidance - Discover a copy of a spell instead of card.
Alexstrasza the Life-Binder - remove the battlecry, deal 8 damage or heal for 8.
Bless - Give two health and two attack.
Filletfighter - deal one damage to a minion instead of enemy.
Swordfish - must be a 1/2 weapon.
Quest Hunter - hero power should be 1 instead of 0.
Piercing Shot - should deal 4 damage instead of 6.
Dreadprison Glaive - damage to all enemy minions instead of hero.
Multi-Strike - and most fel spells should add can’t attack enemy hero. other wise brann and fel legendary = unlimited damage.
Bru’kan of the Elements - remove 6 damage to enemy hero from hero powers.
Mordresh Fire Eye - deal 10 damage to all enemy minions or 20.
Warlock Quest - fatigue damage should not apply to enemy hero.
Ignite - should not be unlimited, either it’s always 2 damage or turns to 4 damage card and burns.
Chum Bucket - buffs only murlocs in your hands.
Coldlight Seer - give two health to a murloc, not all.
Sunken Scavenger - random murloc not all.
Gorloc Ravager - should be a 2/1.
Counterfeit Blade - should be a 2/1 and cost 5.
Smokescreen - cost 10 and 3 draws.
Humongous Owl - 8 damage to a MINION.
Mothership - summon two random minion that cost 3 or less.

STOP printing card draws for aggro decks, they are supposed to run out of fuel, not having unlimited fuel.

They are some OP beast hunter cards but right now no one plays them, some of them should change.

2 Likes

I’m my opinion pirate Warrior is awesome, I played this archetype in a previous expansion before the quest nerf, now it seems to be even stronger.

In my case I just need to create the quest.
What makes me sick is the constant nerfs, that sometimes are needed but can make our investments useless.

I still remember galakrond shaman, and awesome archetype dusted to the ground.

me. this deck is mega cringe and has no weakness
endless draw, a lot of battlecrys and effects that aoe ur board

1 Like

I’ll copy it to spread the word. make this meta…BETTA.

2 Likes

100% the warrior quest is simply overpowered, they complete it too easy, battlecries and charge legendary is insane, and the juggernaut is STUPID and FRUSTRATING to play against, because it obv produces infinite value, on top of an already overpowered tempo deck… which never runs out of fuel???
1 solution may be, is to give an opponent at least an opportunity to remove the juggernaut, through some “counter quest” that a non quest opponent would automatically get at start, when facing quest opponent.
2 solution is to severely increase the cost for quest completion for the juggernaut.

Sick of this meta, once again this exp could be fun, if Blizzard didn’t once again show absolute disregard and incompetence towards balancing quest. Which was a huge problem before, now the problem just escalated.

2 Likes

Where are all the paladin nerfs? Also, every rogue suggestion you have made is terrible, especially the smokescreen one lmfao.

Came up with one and i will add to the list, instead of whining like a little ****.

Well all your Rogue suggestions are terrible. If anything Rogue should be buffed since it lacks the tempo to keep up with Mech Mage/Naga Mage/Mech Paladin/Quest Warrior.

  • Filletfighter to 2/2 instead of 3/1
  • Cutlass Courier to “if you played a pirate last turn draw 3 cards”

Basicly the only thing you got right are the Warrior nerfs and Mecha-shark (but apparently completely forgot about Seafloor Gateway which is the enabler). For some reason you also forgot the necessary nerfs to paladin (gee I wonder what class and archetype you play).

  • Cariel cost upped to 9 mana, weapon now is a 2/3 and lose durability with every swing
  • Shimmering sunfish to “if you hold a holy spell chose to give it either divine shield or taunt”, stats reduced to 2/4
  • Radar Detection “Scan the bottom 3 cards instead of 5”

my dog could play quest pirate warrior deck because its totally easy at all, u no need to be Einstein to play RANDOM LOW MANA PIRATE one by one rofl, its sad that not wise person can easy destroy someone who is much more wiser just because of randomly throwing card one by one without tactics

I agree . The game just isn’t fun anymore.- i’m out.

Deathrattle rogue can do 32 damage directly to the face on trun 8. They shouldn’t be buffed.

completely forgot about Seafloor Gateway which is the enabler

it’s not just that but nerffing mecha is enough.

Cariel cost upped to 9 mana, weapon now is a 2/3 and lose durability with every swing

lol no, it’s a defensive card, should stay as it is, maybe a nerf to the weapon, 0/5 instead of 2/5 and hero power gives +2 instead of 4.

Shimmering sunfish

lol no.

Radar Detection

I Agree.

And the deck is a meme that isn’t consistent, has no tempo and lose to every deck that has either armor gain or healing and is complete garbage vs every aggro deck. Basicly complete garbage in the current meta. Using any deathrattle deck as an argument that Rogue doesn’t need buffs is hilarious haha.

1 Like

lets say they nerf a bunch of aggro decks, what will be the next cancer ? Rogue!

Probably. Hunter aswell.

That would be Control “insert random Warrior/Priest/Paladin”/ the Mage archetypes/ Mech Paladin that are all better than Rogue at Tempo/Value. If and when they properly nerf Quest Warrior/Aggro DH any Rogue archetype isn’t even in the top 5 of decks that could become oppressive.

1 Like

thief and hooktusk rogue deffinetly

I returned to the game after 4 years only to find it’s worse than I left it. Things you can’t interact with should not exist… like the pirate quest reward. Quests and hero cards was a mistake. The game is all about who can cheese the opponent faster. Tactics, strategy, critical thinking… control decks in general are dead.

Game unistalled again.