Why animation overwrites the turns time?

Happy birthday Hearthstone, all the best wished to the team and to the Community.
i have a question, a very old one but still relevant to this date.
why animation overwrites the turns time allowance ?
back when miracle rogue was a thing, or any draw free spells and play decks were meta. we could understand that the game engine perhaps overwhelmed whichs why you got On trun kill decks thats unfairly can play their cards in one go over 5 - 10 min if not longer.
now after 10 year why this still an issue? why some builds still having 5 -10 -15 min turns? and able to play all their cards despite the initial time we all allowed to have per trun ?
this is like most abused bug the gaming industy ever seen.
10 years has past and some decks still can overwrite the game designer rules?
any explanations please?

1 Like

The reason is that they don’t care about the problems that cause such imbalance.

The cards were all played in the timer. It just takes longer for the animations to play through so it seems like the opponent has much longer. Simples

1 Like

We all know this, and thats not the issue. if all cards are been played within the timer, why the game doesn’t skip their animation in other player turn? instead of taking the time to play animations and making the players unable to play their cards in their own turn. This is a bug or a design failure, and it has been abused since release. don’t oversimplify it.

I suspect it has something to do with the limited history bar on the left. It only shows so many card-related actions. If it showed the full history of the skipped animations in a single box, I could see them adding something like that as an option.

Hell, I would want it.