Shouldn’t it take some effort or a lot of money to make very strong decks so early?
Some of these decks take next to nothing to make and also take not much brain power.
Should this be fixed in expansions?
Shouldn’t it take some effort or a lot of money to make very strong decks so early?
Some of these decks take next to nothing to make and also take not much brain power.
Should this be fixed in expansions?
Stop complaining and play the game or find something else to do that u can be good at.
Mir seems u feel in this game like in home, empty brain is happy because of those easy decks that can just throwing cards randomly and pressing end turn asap while brain is not even active, go keep spamming random cards what is unfun for people who still having NOT corrupted brains nab
I’ll be honest, the idea that “strong decks require a lot of money early in an expansion” sounds dumb to me. Zoo Warlock back in the start of Hearthstone didn’t require much at all, it was very much a budget deck that still did really well. Secret Mage in Kobolds & Catacombs, Aggro Taunt Druid in Knights of the Frozen Throne, Face Hunter in almost every expansion, there’s tons of examples of good decks also being cheap.
As for the brain power part… Have you ran it yourself?
Does it feel like you don’t have tough choices to make or moves to predict?
I think it takes a bit of skill to pilot the deck.
I laughed very hard on this comment
So you are telling me imp warlock is a deck that requires skill…I have climbed with that deck, but got bored of doing the same thing over and over again. It was “so hard” slamming implosion and Librarian with Fiendish Circle and top that with a Vile library to get myself a 6/6 imp in turn.
Everybody is entitled to play whatever deck they want, but for some it takes the fun seeing the same class over and over and not being able to try and climb with something else because you are dead by turn 5.
I do not agree with OP that a strong deck should cost a lot, but I also do not agree with the fact that you can obliterate enemies with 6/6 imps by turn 5 or 6.
OMG, I am so tired of plebs complaining. Imp lock is very strong but it is heavily countered by shaman and curse warlock. Aggro hunter and murloc shamans are even too. I am quite sure that when warlock gets nerf next week same plebs like the one above with the skills will come and complain about druid being too strong and bla bla bla.
The fact that you got bored with it just means that the deck type is not something you enjoy playing. And that’s fine, some people don’t enjoy swarmy aggro decks. You can just find something else to play that fits your playstyle.
And Implocks are getting a nerf, maybe even a couple, along with other deck changes that might just make the other deck types just as viable. So be patient, there’s gonna be a shakeup coming real soon.
Curselock?
Every single metric I’ve read says ImpLock beats it at every rank, let alone it being a heavy counter.
Control Shaman is the only counter and even that is worse than 60/40 (there are a few even matchups).
Totally agree with you that is not my style and that is why I got bored. I was just stating the fact that some other decks in the meta have to work to get to a result. so hear me out a bit.
Spooky Mage - has to generate skeletons to get value out of KT, or they need to nuke you do with hero power
Ramp Druid - as their name states they need to ramp up their resources before managing to pull something on you. I had tons of games where I just had to wait for Guff, or Nourish or Growth
Control Shaman - as their name suggest they need to control the board and the game in order for the deck to be viable (and you know you are screwed against Implock if you don’t draw Primordial Wave or Snowfall Guardian)
Quest Hunter - I one found great success against Implock with Quest Hunter, but to a moderate amount of using my spells on removing the imps
When it comes to Implock, everything they have in hand generates gaps of power towards creating the perfect gymbro imp, unlike the other decks that need to plan the use of their resources.
I saw the one nerf that Library will get in the next patch. Hopefully this will shift the meta in a direction where you can see more decks when climbing, not just implocks.
This is not true. You need specific cards and need to be careful how to manage your resources. You must think for board clearance as well so sometimes must prolonged imps for using them with the card for drawing.
And control shaman is a more brainless deck than imp lock. generating cards, abusing 10 mana gnuul to evolve it into something else.
And for ramp druids, actually, your logic is retarded btw, imp lock also should wait to draw the buffers. And if they came after turn 5 it is a loss. I play Guff very often on turn 3/4 with innervate or wild growth. How is that more complex or balanced?
About the skeletons - it is very tough to generate them since there are no spells to generate skeletons and gain armor. Sometimes people try to be smarter than they actually are. Generate skeletons - if I did not know I shall think something complex must be done.
People will alwyas complain about the strongest deck even if its 1% better. Then the rest
Agree. I just smashed couple imp warlocks with control quest priest. They literally quit on turn 6 after bombing rafaam. The problem of the most people is that they do not understand how the deck works - same was with cube lock or druid decks (despite that druid was really hard to counter). Imp lock requires removals. Priest has plenty:
Warlock feels hopeless most of the time. Moreover, with the new card, you get a taunt from his minion and then steal health from all ( that literally kill most of the imps).
been playing this last few days suprisingly itsd decent and fun
They should just nerf locks. Every third game I play is vs warlock, and lose in 5th turn.
Imp Warlock,Volatile skeleton Mage or Druids only coming for me all the time
Edit : oh and those damn druids everyone goes for 20 mana and spamming spells to get big taunt minions on board