Disclaimer, dis gunna be long!
So, many times here on the forums and in reddit ppl were asking why tehy can’t trade cards. Between their own accounts, regions and between themselves. The most common answer is - because nothing will stop them, to abuse it, creating multiple accounts, getting the free legs, and boosting one acc with full colection and dust, but there is so much behind that. So, why not being able to trade cards is awesome:
Short answer: Because of Diablo AH and the The Power Nine
The Power Nine were/are set of 9 cards in MTG, that pretty much define “broken” and “OP” in card games. Like 0 mana - add 3 mana, 2 mana take another turn, 1 mana draw 3, 3 mana reshuffle your hand and graveyard into your deck and draw 7 cards etc. Probably the most famous of them is the black Lotus. A mint condition, never played one, sells for up to 64 000 USD on ebay, and you can check it yourself - there are ppl bidding on it.
In a set where everyone can trade their cards, they can also sell them. But here comes an interesting story. After ppl grasped what treasure is to have any of those they started pooring money into MTG. And at some point (i believe it was after the beta reprints) someone thought - w8, if they start reprinting all those valuable cards, they will stop being so rare, so my investment will be bad, an started making lawsuits against the MTG publisher Wizards of the Coast. In respond they had to settle with a reprint rule, that will guarantee people will have their investment protected.
Right now a booster box of the 2nd reprint of the original MTG set (306 cards) the Beta, containing 36 booster packs (360 cards in totall) sells for literaly hundreds of thousands of dollars, 76 000 being the lowest that puts a single unsealed booster at 2191 usd, or 220 dollars per card. the chance to get any of the power nine is from 0 to 10 cards in it. So you are looking to loose 100k or win half a mill.
And thats only the tip of it. Counterfeits is a thing, resealing packs is a thing, scams are a thing, 3rd party resselers and gambling sites too. People trade cards in huge quantities, as now they are perceived as investment, like stocks or bitcoin, and whenever a new set is predicted to rise in value, actually those traders can lock out whole regions (continents, not countries) out of stock as they buyout everything, leaving casual and even pro players to w8 for weeks before they can even open a single booster from that set.
This is going to happen and is happening to any didgital game, that has item trade economy. Best examples being skins traded for CS and Doto.
And after the fail that Diablo 3 real money AH was, I’m sure Blizz or any game dev wants to have anything to do with such implications (at best you’re looking at pissed crowd, at worst - wave of lawsuits). Pretty much part of Artifact failing so gloriously bad is exactly because they made it a TCG, and not a CCG.
So, let’s see what would be the implications if by any chance, blizz would have made it a TCG.
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Double, probably quintiple price on packs. (keep in mind, a pack of MTG, containing 10 cards, 4 of which lands (mana) is ~4 to 5 euros each, current set)
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Removing the option to earn gold and buy packs with it.
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removing the promotions and bundle discounts
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furious watchdoging over the market as each transition has to bring a percent.
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wave of bans for scammers, and those who bought from them, taking many innocent with it (GTA 5 still suffers from trolls, who hack in currency, put it in ppl inventory and laugh as they and their targets gets banned for cheating)
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Removing all free cards, the pitty timer, the free legendaries, and the rule of legendary dupes (go back to having 4 millhouses in a 150 packs)
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gap will be created between whales and casuals. Even if you open a strong card, you will probably never play with it, as it will be much more worthy to resell it as a mint condition one for couple of hundreds/thousands or more. And tournaments and T1, probably T2 decks as well will be locked to 1% of the players who can afford to expand their collection. If you play for years and have talent in trading, you’ll probably be able to craft 1 t3 - t4 deck in a year, after trowing no less then 150 euros/m.
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real p2w. Consider that - your turn 2 is play a 3/2, his turn 2 is playing 4 cards, costing 240k giving him 12 mana, and blasting your face with an OTK. Yeah, you feel bad for having only 2 legs in your deck? Imagine how would you feel if your enemy deck, costs as much as 5 times your country lifetime average salary?
and that’s again - the tip of it.
Underneath will be all the bad practices of scammers, hacking, counterfeiting, 3rd party sites, etc that are plaguing the doto/lol/cs skin markets. The only difference being, that those games you can pick and play and try to not care about the fancy stuff (been there, tried it, failed miserably, Doto costed me as much as a 2nd hand Audi Quatro 2012 in a 5 years period)
So, as you can see, HS being a CCG, instead of a tradable card game is one of the most awesome parts of it.
