I am sure about it because that is not natural… when I have two certain minions in my hand it is 80% chance that it will get the 4/4 stat instead of any other which has benefit from it… (I won’t name them here) and even multipple times… The game is just not letting me take use of my hero card power… always giving the stat bonus to the only minion in my hand which has no use of it at all… Why did you create such hero power if it is manipulated like this? Disgusting and pathetic… Or is this happening only above Diamond? I am getting sick of this… change this Hero power to be RANDOM fully!
Change this hero power to be random really, or change it to let paladin give the stat to the minion with the highest or lowest minion in hand by chose one because this is insane… Why the hell do I waiste 2 mana on my hero power every turn if it not helps me at all while the other’s do?
blad buy more HS packs then they’ll give you better RNG serious. blizzard give better RNG to players who pay more.
It’s random for everyone else, so I guess they have just decided to single you out.
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I don’t care if you believe it or not… it is controlled random… There is no way that when you have 5 or more minions in hand only that one gets it even in multipple times… No matter how many turns I try to wait in 80% of the cases it gives the 4/4 for that minion… which is absolutely not fair… and not random. Do something about this because it is making me mad already! I have more than 2500 Paladin wins with my own decks, not meta… so I know what I am talking about… and the same case happens almoast every time… when this minion is in my hand, the 4/4 lands on it to make my hero power useless for the match.
I like it so much when people validate their nonsense based on how many wins they have as they “claim” to be.
Cariel is fine as it is and even is open to a nerf , like the weapon spends durability if you attack
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I like it when some one is talking about something he doesn’t use… It is a bug or controlled… but this minion is just attracting the 4/4 and makes the hero power useless… I have created more than 200 decks since returned 1 year ago so I know what I am talking about. From now on I won’t count on it… will use it only when at the end I have 2 mana left. If an official person will ask me, I will tell the name of these minions so they can investigate it… This is a possible bug. I have nothing more to say about this… Now everyone live happily ever after.
This sounds like a bunch of confirmation bias to me.
+4/4, 2 mana, not fair?! Ahahah.
Honestly?
I think the Paladin’s hero card is the strongest in the game after Guff.
I do think it needs a change. I don’t understand, for one, why the weapon has 5 durability when it doesn’t lose any after attacking.