The ressurrection Priest deck in wild needs a very big nerve…
From turn 5 it keeps resurrecting several 8-10 mana minions each turn over and over again. Because of the lifesteal dragon it heals the hero as well.
Unless you build a deck completely aimed to counter that deck, you can better leave at start.
Cards should have different costs in wild games, it’s either join the cancer and copy that deck or leave
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well a good number of players demanded that and its probably true
in fact i personally dont see how it isnt nerfed so far.
You can try infiltration Warrior
thats a Controll Warrior Deck which gives the opponent a good amount of small creatures like the 1/1 raptors and keeps on removing them.
Big priest does basicly nothing when you wreck up their res pool with many poor little minions.
sadly i dont have a wild list tbh. i just tried it out last year in standard and it really worked well 
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I personally don’t think that it needs a nerf in the traditional sense (making it weaker) because overall it ain’t that OP. but I do think it needs a change that makes the deck less polarized and also less frustrating to lose against. for example given the pool of resurrection spells, Vargoth is just a plain dumb card in my opinion.
anyway, I disagree with this:
you don’t even need to tech in any counters to beat big priest. you just need a deck that can build up pressure very early and maintain it from then on out. in that case big priest becomes a relatively easy target (hence its non-OP overall win rate).
so any fast deck should have an easy time. even a jade druid with very good draws has a very good chance.
but as I said early, I don’t think the power level of the deck is the problem with it.