Wild secret mage

please nerf this deck to the ground, it has been so long since it started plaguing the game, never under top tier 2 and played so much its disgusting.

after nerfing it please repeat to yourself: MANA CHEATING ISN’T FUN OR FAIR OR GOOD FOR THE GAME x3 times

BUILD A DECK TO COUNTER IT ------> spoiler alert--------> there isn’t anything that beats his nut draws, you could play RENO TAUNT WARRIOR and still lose.

I played hadronox, filled my board with minions that had 8 health and taunt, he cleared the board with double 3/2 and 2 0 mana secrets LOL that deck isn’t fair.

It makes the game unplayable for almost all decks, wild has so much potential but it can’t be unleashed until you destroy that unbalanced mess.

the 0 mana 5/5 should be discounted only while in hand, like every other similar card, the 5 mana 4/4 fireball minion should only damage minions and not be able to go face, explosive rune shouldn’t do that much damage for 3 mana (for 0 mana is more likely HEHE XD), the 2 mana spell that draws a secret should discount the secret only the turn it draws it, flameward shouldn’t damage all minions and so on.

Just blast it to the ground its so unfun I would prefer to concede every game i see mage instead of playing, even before being sure its secret mage.

Is it just mage ? There are a few more. Unneeded mech paladin, new beauty DH :slight_smile:
Wild mode, like the Titanic…
PS: Secret mage so so, mech paladin, quest mage, jade druid & DH much more annoying.

Secret mage is not so op. It is only what deck you play.
I play secret mage right now cuz I’m boring odd DH and there is big problem vs druid (a lot of armor) vs odd warrior, sometimes vs Reno (if he have Reno in hand and play it in righ time, you can not deal another 30 dmg), mech paladin, odd paladin, sometime even shaman.
So imho it is not so op deck. It’s just about luck what you got to hand and what got your opponent.

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