Since my ticket was asked to be moved to the forums, I’ll repost it there, hoping that it will be seen.
Please, do not let it go unnoticed, you may say that wild is not played by many people, but that’s probably mostly because of this very issue.
So, here it is.
Hello
I am a wild mode player and it’s been months since priest players started abusing the “shadow essence” card.
The idea is simple, they use illuminate and palm reading then drop shadow essence (or even idol of y’shaarj sometimes) turn 3, summoning either blood of ghuun (thats repeats the scheme) or neptulon the tidehunter.
As if it was not enough, they often use gift of luminance as well as resurrection spells to worsen the situation.
This issue has been going for several months, sunken city, nathria, lich king, festival and probably will continue during Titans.
Please, a tiny nerf would mean so much for us, wild players, be it by preventing shadow essence from summoning anything above X mana crystals (preferably 5-6 at best, we don’t want to trade neptulon for ragnaros) or by changing the effect altogether.
This situation is not resolving by itself and no card yet allowed to stop this disaster.
People are growing more and more tired of this and some even stopped playing wild or even the game for this precise reason.
If this issue is left unsolved, shadow essence will continue poisoning the playerbase and wild will be ruined for everyone.
Please, do something, anything done to stop the infinite blood of ghuun/neptulon summonings will make the game way more healthy.
As a sidenote, there is also “Floop’s glorious gloop” that allows, paired with"gadjetzan auctionneers" a turn 6 OTK with Tony.
And lastly, there is a few mages using rommath paired with the “open the portal” quest and a bunch of other spells to clone their rommath endlessly while freezing the opponent and effectively achieving nearly infinite turns.
These three decks, ESPECIALLY the priest one, aren’t just about “meta”, they’re loopholes, there is no fun playing against them , unlike kingsbane or pirate rogue by example that is fun and counterable with strategy.
In hope that you will help us, because meeting
nearly always three types of loophole decks every single game is definitely ruining the experience.
Thanks you.