Aggro paladin got 70% wr in 52k games
Showdown paladin got 70% wr in 6.9k games
Every paladin deck have over 68% wr and they haven’t receive a single nerf, what are the developers waiting to actually nerf this class even the most dumb player can reach legend without even trying playing this class.
We need nerfs and we need it now, im sick and tired of playing against paladin 8 of every 10 games.
Do your job and nerf cards and I know the developers don’t know how to nerf so here are my suggestions:
Sanguine soldier - remove her battlecry and make it 3cost minion
Boogie down - increase cost to 4 or remove the finale
Crusader aura - increase cost to 5
The countess - make the minions from her invite cost half their cost, instead of 0
The garden’s grace - increase cost to 15
That way the deck won’t such a ridiculous curve and the ppl playing would need to use at least half of their braincells
1 Like
Thank that to the mindless developers because they finally managed to kill every other decks by their wrong decisions… thats why most of Paladins switched to aggro… because that is the only play able deck for us now. Minion encounter spells, insane strong and fast aggro, unlimited control, OTK… THESE killed all of the other Paladin decks… so blame the developers for that, not the Paladins. They left us no other option… I hated aggro too… but ALL of them… I always played fair deck, self made and big Dancer Paladin before… but since they added Snake and TNT warrior with blowing up of 9 cards of the enemy slowed deck… I had enough too… I realized there is no other way to Legend for Paladin… just aggro… I was suffering on D1 for months now with my own deck and just couldn’t hit Legend because of this insane unbalance… I had enough… blame the developers because they ruined the game balance… not the Paladins…
1 Like
I heavily agree with you. Paladin is such a massive problem on the ladder. Every paladin I play against is literally a green = go player. They ignore everything you’re doing because of their divine shield and taunt minions, just slapping away at your face. Every game you want to win against them DEMANDS a high roll. It feels so awful to play against, and it is all I play against.
Half their one cost minions need to be two mana to just break synergy with Boogie Down and stop the rush down. Boogie Down curving into Crusader Aura is ridiculous as well, and Crusader Aura basically being the strongest board buff Hearthstone has ever seen for its cost in a deck that has incredibly sticky and easy to reload boards is the match in a powder keg. The insult added to injury is The Countess providing the opportunity for them to completely run away with a game they had no businesses winning if you SOMEHOW managed to out control their shenanigans.
To top all of this off, there are a TON of cool/fun decks that would probably be viable on ladder if it wasn’t for Paladin chewing through them.
1 Like
Try playing Demon Hunter. This deck kills Paladins with ease. Others too.
The Gunslinger legendary is quite underrated. Very strong against decks with slim minions and cripples large ones as well.
Demon Hunter - No Dup
Class: Demon Hunter
Format: Standard
Year of the Wolf
1x (0) Dispose of Evidence
1x (1) Taste of Chaos
1x (2) Astalor Bloodsworn
1x (2) Celestial Projectionist
1x (2) Eye of Shadow
1x (2) Immolation Aura
1x (2) Pocket Sand
1x (2) Saloon Brewmaster
1x (2) Watcher of the Sun
1x (3) Eye Beam
1x (3) Flint Firearm
1x (3) Paparazzi
1x (4) E.T.C., Band Manager
1x (3) Tough Crowd
1x (5) Remixed Rhapsody
1x (6) Midnight Wolf
1x (4) Fan the Hammer
1x (4) Felerin, the Forgotten
1x (4) Ignis, the Eternal Flame
1x (4) Mechagnome Guide
1x (4) Prosecutor Mel’tranix
1x (4) Rhythmdancer Risa
1x (4) Sheriff Barrelbrim
1x (5) Going Down Swinging
1x (5) Gunslinger Kurtrus
1x (5) Topple the Idol
1x (6) Midnight Wolf
1x (7) Argus, the Emerald Star
1x (7) Mythical Terror
1x (7) Xhilag of the Abyss
1x (8) Reno, Lone Ranger
1x (9) Brutal Annihilan
1x (9) Yogg-Saron, Unleashed
AAECAZ+aBh7soAT+vwS+ygSl4gTu7QSSkgWkkgXipAX3wwXMxAX9xAXS5AWt7QWt9QWy9QXl9QXj+AWogAbjgAalgQbYgQbcggaHkAaKkAaLkAahkgaplQbkmAbvmwavqAYAAAEDjukF/cQF8OwF/cQFi5AG/cQFAAA=
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Logged in for first time in years to just post and 100% agree with this. Paladin taking all fun out of playing currently. mindlessly spam minions and face and do a billion damage. Seriously blizz?
Unfortunately if Paladin gets nerfed, you’ll have all the children crying. They don’t play control or anything which requires you to think cause their brain is under developed, it does need nerfing, the 5+5 which is 0 cost is ridiculous and Crusader Aura, -but- we’re stuck with money sucking blizzard who don’t care and have never cared about their communities.
1 Like
getting fed up with paladin decks
devs need a gd hard look on themselves
Hopefully soon Paladin got several versions of the Showdown Pala with over 77% winrate, they sit with a bunch of small variations of Aggro Paladin with between 67-72% winrate. They have a very popular Earthern Paladin deck that sits at 72%. They have a couple of non specific more Midrange style of Paladin decks at 65% and a Highlander deck at 64%.
Main problem is even with several types of decks they have at least 15 or even 20+ cards in common mainly because the Paladin class atm is made up with a bunch of overtuned card that makes for an insanly robust foundation.
The Garden’s Grace should be the first card they consider doing something against.
I have reached high teir challenger quite often, in the 13 years I have played I have never seen
Paladin this strong. 1 cost minima with taunt and divine shields being summoned as 10/10 or higher on turn 5 is crazy. 9.5/10 games played being paladin is crazy. Having to get lucky as a demon hunter or rogue just to
Stand a chance is crazy. They have succeeded in ruining every other class it’s actually
Crazy. Being able to cycle through
Your deck by turn 7 is crazy( rogues struggle to even do this…) there is to many buff cards
In paladins set to even think this season is fair. YOU removed almost all silencers from the game how are we suppose to deal with this! Besides getting extremely lucky! And why has it been over a month and nothing has been nerfed. Priest, warlock,hunter,death knight all useless this meta. Druid is about to be worthless too with upcoming nerds. Are we
Only suppose to play paladin? Add more
Board silences! Or add ways to control a
Potential 40 damage board on turn 5 beside praying you draw into a brawl!
The problem is Etheral Oracle at the moment… it is driving every OTK decks too well…
I don’t understand? So are they real players who play the Paladin? I thought the brave and clever game makers at Blizzard made this as a BOT deck specifically to end their own win rate. Because you CANNOT win against a paladin, no matter what you do
lets not forget the OTK spell with holy wrath into the 100 mana minion ?