Straight to the point: they are the worst idea possible in my opinion.
I’ll explain my motives, of course, and feel free to disagree. I don’t play competitively, i don’t play to win, i just play the game to enjoy the mechanics, the cards and combos, plain and simply the game. I’m a rare player, i know, people here mostly care only about the winning, creating a very cancerous culture that is pure youknowwhat. That said, i found myself not being able to play that much cause of work this week and i still need the wins for the weekly quest. Usually, just playing casually everyday, i would do it without even realizing it, as i suppose it’s intended.
But that is not the result in this case. I find myself having less time to gain the necessary wins and so i said to myself “well, let’s just do it then”. Who reads me on the forums knows that i’m the most casual player, and i found myself actually sitting in the common player shoes. Tonight i played for the wins, for the quest, and lost all games but one, and i will confess: i felt the tip of anger. That is not who i am, i realized it right away and just closed the game for the night, but still i feel that the need to win for the quest is just making most of the playerbase unhappy, angry/cancerous, and in my personal case punished cause i had work to do. And the XP, as a free to play player, is quite important (i think).
I know why it’s “win” and not “play”: you don’t want people to have easy access to a high amount of XP conceding 5 games in a row. Someone correct me if i’m wrong, but in the old system wasn’t there a check for something like this? I vaguely remember conceding in the past and read “the game was too short to be considered” if i was 15 or more HP. I might remember badly, but still, isn’t there a way to put a check on these issues? There must be a code that reads how long or how many turns a game has been going, or how much HP one player has when he clicks concede. This could be used to make sure people play the games even for the ones that don’t already require winning, and that many just concede (i prefer to play the game using the quest as a “why not try this deck/mode tonight?”).
If i don’t manage to get the last wins i need tomorrow no big issue, it’s just a game. But i still wanted to share my opinion, discuss this topic, in the hopes Blizzard actually can do something about it and considers the issue. I think Hearthstone is a great game, and when i see people being angry children i feel bad for them, and today feeling for just a second what a “normal” Hearthstone player might feel (not as amplified, cause they don’t quit but usually tend to keep going on a lose streak) was quite horrible. If there is a way to make players less focused on winning for me it’s just a positive note for the game and the community as a whole.