"Win" type of Quests

Straight to the point: they are the worst idea possible in my opinion.

I’ll explain my motives, of course, and feel free to disagree. I don’t play competitively, i don’t play to win, i just play the game to enjoy the mechanics, the cards and combos, plain and simply the game. I’m a rare player, i know, people here mostly care only about the winning, creating a very cancerous culture that is pure youknowwhat. That said, i found myself not being able to play that much cause of work this week and i still need the wins for the weekly quest. Usually, just playing casually everyday, i would do it without even realizing it, as i suppose it’s intended.

But that is not the result in this case. I find myself having less time to gain the necessary wins and so i said to myself “well, let’s just do it then”. Who reads me on the forums knows that i’m the most casual player, and i found myself actually sitting in the common player shoes. Tonight i played for the wins, for the quest, and lost all games but one, and i will confess: i felt the tip of anger. That is not who i am, i realized it right away and just closed the game for the night, but still i feel that the need to win for the quest is just making most of the playerbase unhappy, angry/cancerous, and in my personal case punished cause i had work to do. And the XP, as a free to play player, is quite important (i think).

I know why it’s “win” and not “play”: you don’t want people to have easy access to a high amount of XP conceding 5 games in a row. Someone correct me if i’m wrong, but in the old system wasn’t there a check for something like this? I vaguely remember conceding in the past and read “the game was too short to be considered” if i was 15 or more HP. I might remember badly, but still, isn’t there a way to put a check on these issues? There must be a code that reads how long or how many turns a game has been going, or how much HP one player has when he clicks concede. This could be used to make sure people play the games even for the ones that don’t already require winning, and that many just concede (i prefer to play the game using the quest as a “why not try this deck/mode tonight?”).

If i don’t manage to get the last wins i need tomorrow no big issue, it’s just a game. But i still wanted to share my opinion, discuss this topic, in the hopes Blizzard actually can do something about it and considers the issue. I think Hearthstone is a great game, and when i see people being angry children i feel bad for them, and today feeling for just a second what a “normal” Hearthstone player might feel (not as amplified, cause they don’t quit but usually tend to keep going on a lose streak) was quite horrible. If there is a way to make players less focused on winning for me it’s just a positive note for the game and the community as a whole.

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Hmm I dunno. I also hate the idea of win quests, but 5 in a week is not really a big ask and it is important that they drive competition to some extent. You could argue that the monthly rewards should be enough for this but for example I played my only “serious” 90 minutes yesterday during a friend’s stream to go from silver 10 to platinum 10 for the 2 packs. So you need a reason the rest of the time.

It might help that I have a 2 and a half hour window on a Tuesday where I focus on the weeklies, apart from the wins but even when playing garbage decks for quests all week I’ve still never got to Saturday needing wins for the 5 win quest.

Maybe build yourself a decent aggro deck that also aims for an achievement (my wild main is odd DH so it has the discover outcast card for that achievement) and then play it whilst multi-tasking if busy. It’s very rare these days that I focus fully on the game outside of the odd game I play on my break at work or the single player content where I’m interested in the lore.

I remember needing to get 5 wins a day for dailies :upside_down_face:

You are right, there was a 15HP or some turns played needed for quests to progress.

This week, I finished that 5 wins quest on Saturday. I think the problem is that it is not rerollable to something else.
Maybe, they should add a quest of a “play 15 games” kind and reintroduce those requirements for progressing the quest and make it rerollable. And then some other so that there are more options :slight_smile:

You know you’d get people complaining about having to play 15 games then :laughing:

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Of course, no way to make everyone happy :slight_smile:

Good point Seppy, never thought of it from that kind of angle, let’s hope Blizzard consider your argument and look into it.

I guess Blizzard are only doing quests aimed at a certain player base and not catering to all players needs but it must be difficult to please everyone.

The mechanism you refer to regarding ensuring players don’t just enter game and quit still exists in Brawl mode so it could easily be brought to Standard/Wild. Me and a friend recently tried to obtain the free pack and could not instantly concede to get the pack, we had to play til one was below 15 health. We did that on the first game and on second just played it through.

Usually weekly quests would be done around Wednesday for me, but as i said i had a lot of work to do and had little time to dedicate to Hearthstone. Still played the game during the week, but again i played casually (and probably didn’t win that much) or played BG and TB more (and they don’t count for that specific quest).
The main issue i had was the feeling i felt for just a second, the rage and anger, cause i dared focus on completing it. It felt like i was another person, like i was losing myself, and as i said it was just a tip of anger what i felt. What i imagine is that people constantly play like this, with the idea they need to win, they have to win, that they are good and that is the main reason for a terrible community and so many empty complaints. I would encourage Blizzard to make the game less focused on winning, and those type of quests, even if doable like it usually happens for me without noticing, might be just an incentive.
But i do understand your competition drive argument. I do play ranked, even if with a casual mindset, with the idea of “well, however it will go, i’ll get something back” but i don’t push or overdrive myself to achieve legend for example. I love people who have the determination, but then i see those who just want that legend so hard they become quite toxic (or stupid with conspiracy theories). There has to be a better way.

Yet again, i hate aggro, but i did play it to get the wins (manage to make them in time, even thou today was a very busy day xD) but still don’t like the idea of forcing me into a mindset or an archetype i don’t enjoy that much. The reroll could be a solution, where you choose willingly to renounce at all that XP, or they should implement a restriction so that games get played and not conceded.
And of course there will always be people complaining, but we do need entertainment right? Haha!

Yes, please stop to add win quests. You should know better, the dev! I hope you have learned lesson. Thanks!

win 3 matches with x class, used to be daily quest. I also found them ridiculous, which was part of why I quit in the past. Add that with a joke of a matchmaking system. But now a weekly of win 5 ranked gives less gold (if you are at the right stage of your progression), gives less gold. This just shows what a scummy company Blizzard has become

At what point does the extra win 5 in a week quest give less gold? The worst it gives is the equivalent of 83.33 if you manage to win 5 games without playing any games.

If i remember correctly, a win 3 with x hero, gave 300 gold. So fewer matches to win and you got more gold

Win 3 with X or Y gave 60 gold.

Source: https://hearthstone.gamepedia.com/Quest#No_longer_available

guess i remembered wrong. I proberly mixed it up with the rewrds from Hots.

I agree with you it should be play 5 games instead of win just for the players who only want to finish the 3000 xp quest and move to battelgrounds asap, now for players who play ladder even if its silver rank even if its legend rank win 5 games shouldnt be a problem, I believe you are matched with players of the same skill and mmr , if your mmr is low then you prolly competing with players that also dont care about winning as you say and play fun decks or good decks wrong. Also depend on how many games you do in ranked every week if you do 20 and have bad luck then ok you might have problem but most ladder players myself included are doing like 100 games each week or even more, also just an idea , you can compelte that in both standard and wild rank and usually at low ranks wins comes easy