Seems the only way hunters can win games in standard is by playing this (rather op) legendary hunter hero card (just an observation!)
Or they can just go face
the best hunter deck currently (mech/bomb) doesnât even run zuljinâŚ
also, from my experience with secret hunter, zuljin is a nice swing turn, but you can well win without him.
Hunters already seem to have a ton of stuff as it is thatâs true. Would think that would be enough for them to win games without having to use zulâjin as well
Funnily enough Hunters want to win matches preferably before turn 10. Zulâjin is just a back-up plan. And the strongest Hunter deck according to HSReplay, Mech Hunter, although Secret Hunter is right behind it, doesnât even play Zulâjin in it.
Canât really call the card ârather OPâ, now can you?
I can beat mech hunters simply because they donât use zulâjin
you could beat mech/bomb hunters even if they played zuljin
Can you make a wild guess why? Because Mech Hunters run next to no spells. Only Bomb Tosses, Trackings and maybe Unleash the Hounds at best. You would win even if they had Zulâjin in their deck!
Of the 3 games vs hunters so far today, I won against the mech hunter and lost the 2 games vs hunters where they had zulâjin
edited because I misjudged OP. donât wanna be an *** to a new player (even if it wasnât directed at him).
@WildWolf, maybe Secret Hunter is a counter to your deck. What are you playing?
I play paladin. played against 3 other paladins so far today and won all 3 (around rank 20/19)
Edit: actually may have lost 1, so 2 out of 3. Think the one i lost against had that legendary 6/6 paladin card towards end of game which gives the 5/3 ashbringer and which I couldnât counter.
I drag games out too long thats the problem. Gives players chance to make full use of cards like Zulâjin and such
Iâm currently quite successfully playing secret hunter due to a lack of a better option and I can totally confirm this. I probably get Zulâjin out in about 1 in 5 games I win at most. Itâs a swing card, nothing more
itâs an âI winâ card is what it is
How is it an I win card if 80% games I win I donât play it?
Edit: Further to this, itâs isnât actually that much of an offensive card, itâs more a regain control card. When you play the card the damage done by Kill Command and Baited Shot is random and can hit anyone so itâs just as likely to hit the hunter as you. Deadly shot and Marked shot only target minions so no damage to face there and Animal Companion have a 1 in 3 chance to summon the charge minion so a BEST youâll get 1 4 dmg to face minion if youâve played both. The wyverns only rush so canât damage face that turn and you should already know what all the replayed secrets are so you can play around them. You canât even use the hero power on the same turn because of the cost of the card and the hero card, unlike hagatha and dr boom provide NO ongoing benefit after being played. Itâs not even CLOSE to an âI winâ card.
hearthstone is very much like a rock/paper/scissors game.
after having had a look at mech paladin (which I assume you play, please correct me if Iâm wrong), I can see why zuljin is such a bad card for you. you need to get board control to execute your game plan and zuljin takes board control away from you and afterwards makes it extremely hard for you to regain it (because heâs got some 5/5s then).
the thing is this though: assessing the strength of a card or deck in one specific matchup gives you a misleading result. a card/deck can be extremely good in one matchup, but terrible in all the others.
zuljin is not that extreme of an example of course. against your deck, zuljin is really good and makes a big difference. across the whole meta, zuljin is pretty nice, but doesnât make that huge of a difference. and heâs certainly not a requirement for secret hunter to win games.
so if you think that hunters simply need to add zuljin to their decks and then enjoy their free wins, youâre assuming this from the perspective of a deck that does very poorly against zuljin. youâre not doing it from the perspective of the whole meta.
and a last comment:
you didnât win against the mech hunter because he didnât have zuljin. youâd have won that game if he had zuljin. youâd actually would have won far more easily if he had zuljin because playing zuljin in mech hunter would mean to pay 10 mana to at best draw 1 card, discard 2 cards, deal 2 damage, get a 0/2 bomb and get 0-7 dogs with charge. this is extremely little value for 10 mana, which is the reason why mech hunters donât play zuljin.
edit: changed âmost matchupsâ into âwhole metaâ, which was what I meant by it, but âmost matchupsâ doesnât exactly mean that.
It is a game winning card, it gives hunter a huge tempo turn that against aggro decks sets up lethal most of the times and wins the board and gets you out of range, against control it is a tempo swing that allows you to negate some of the AoE that the opponent had, which by me is perfectly fine
I do hate how people just go âZulâJin isnât a big dealâ thatâsâŚever told yourself âhow do I play? well Iâll bet on that he doesnât have ZulâJin cause if he does I always looseâ
Indeed. After playing Zulâjin the hunter has most likely cleared the other players board, filled their own board up with 5/5 wyverns, devilsaurs and other beasts with increased stats courtesy of dire frenzy, reset all their secrets and set themselves up for the win.
Khisana no I donât have mech paladin or secrets paladin either (currently not a single mech or secret in the deck)
This is exactly why I disagree that itâs an I win card. An âI Winâ card is a card that pretty much GUARANTEES you victory after you play it. Zulâjin doesnât do that. The damaging spells are randomly targeting and quite often hit them minions ZulâJin has just summoned for you. It does very little direct face damageâŚ.if any some times and the majority of minions you summon, with the exception of Huffer if youâre lucky enough to get him, canât go face, and it leaves you WIDE open if your opponent can clear the board youâve just generated on their next turn and generates NO benefit to you after the turn youâve played it. It isnât an âI Winâ card at all for me. Itâs a tempo swing at best and thatâs not the same thing
Would you share your deck? Im curious.
Also what you discribed happens⌠but not all the time. I had zul hurt me more then just a few times.
All the dmg spells can go for your creatures as well
I know that the current midrange hunter version maxes out the probability that this doesnt happen easily but its not always that perfect