A new hero concept - The Spear Of Adun

Spear Of Adun

Description:

The Spear of Adun is a hero that does not play directly on the battlefield. Instead it provides heavy support from orbit. It however cannot attack enemy heroes directly and must rely on his abilities to aid on the battlefield. Because it is in orbit, it cannot be targeted by enemy heroes.

Ability overview:

[D] Trait: Solar core

The Spear of Adun possesses solar energy instead of mana. This regenerates at the rate of 1.5 solar energy per second.
To soak up exp, the spear of adun targets a lane that will automatically absorb exp so long as the spear of adun has vision of the enemy minions.

[Q] Ability 1: Orbital Strike

Just like in the Co-op missions from Starcraft 2, the spear of adun is equipped with an orbital strike weapon.
Once you press the [Q] key the Spear will enter in orbital strike mode. Once in that mode you can start bombarding the enemy with orbital strike, dealing small damage.
This ability has no cooldown, but will consume 10 solar energy per shot. You can deactivate orbital strike at any time once activated.

[W] Ability 2: Temporal Blast

This ability allows the spear of adun to have some crowd control.
After a short delay, a temporal blast will occur in the target location, slowing any enemy hit for a short period of time.

[E] Ability 3: Shield Overcharge

This ability provides some support for the Spear of Adun’s team.
This ability will instantly give shields to any ally within the target location for a short duration, as well as giving them 25 armor as long as the shields are active.

Heroic Abilities:
Heroic 1: Solar Bombardment

After a delay, the spear of adun bombards the target area in random locations within, these shots focus in the center and spread out as the shots go on.
While solar bombardment is active the spear of adun will be unable to use any other abilities until it either cancels the bombardment, or the channel time ends.

Heroic 2: Solar Overdrive

Once activated, this ability will fully refill the energy pool of the spear of adun, and all abilities will cost no solar energy and have reduced cooldowns for a short period of time.
However once solar overdrive ends, the spear of adun will not passively regenerate solarite until it has drained 50 solarite over the span of 30 seconds.

Mount/Hearth:

The Spear of Adun, as it is not physically in battle, does not have a mount nor can hearth.
Instead the hearth/mount is replaced with “Refuel Solar Core”. This starts rapidly regenerating the spear of adun’s energy but all of its abilities are put on a long cooldown.

Overview with stats:

[Q] Ability 1: Orbital Strike

Cost: 10 solarite
Damage: ~150 HP increased by 200% against non-hero units
Time before landing: 0.75 second.
Cooldown: 0.5 between shots, 2 seconds after exiting orbital strike mode

[W] Ability 2: Temporal Blast

Cost: 25 solarite
Effect: 80% AOE slow decaying to 20% over 3s, lasts 3s
Type: Single blast effect
Cooldown: 15 seconds

[E] Ability 3: Shield Overcharge

Cost: 25 solarite
Effect: 500 shields for every ally, AOE
Type: Single blast effect
Cooldown: 15 seconds

[R] Heroic 1: Solar Bombardment

Cost: 100 solarite
Damage: 50 per shot
Amount: 100 shots in total
Duration: 20 sec
AoE: 10 m radius

[R] Heroic 2: Solar Overdrive

Cost: 50 solarite drain after effect wears off over 30 sec
Duration: 10 sec

[Z] Mount/[B] Hearth:

Cooldown: None
Ability downtime: 20 seconds

Talents:

Level 1:
Solar optimisation (Quest): Gather a total of 200 solarite
Reward: Solar core produces 1.5 solar energy per second.

Orbital annihilation (Quest): Hit 50 enemy heroes with orbital strike
Reward: Orbital strike costs 5 solar energy instead of 10

Adaptive shielding (Quest): Shield overcharge provides 0.05% more shields every time it absorbs damage. (Additive)

Level 4:
Observer warp in (Active): Warp in an observer from the core, travels to the nearest fort. The observer is invisible, even to forts and keeps. Once arrived it gives a vision radius of 8 Lasts 25 seconds.

Zealot warp in (Active): Warp in 3 zealots from the core, they will push whichever lane was selected when warped in. (Same stats as melee minions). They last until killed.

Stalker warp in (Active): Warp in 3 stalkers from the core, they will push the selected lane. (Same stat as ranged minions). They last until killed.

All of the above have a 60 second cooldown, can be toggled to autocast on a lane.

Level 7:
Temporal field (W): Temporal blast now lingers for 2 seconds. Enemies slowed by the lingering blast are slowed for 30%.

Shielding enhancements (E): (Active) Shield overcharge shields for an extra 25% of the target’s HP. 25 sec cooldown

Weapons system online [Z]/[B]: Reduces ability downtime by 0.2 seconds for every non-hero unit, and 5 seconds for every hero killed, stacks up to 15 seconds. Resets after use.

Level 10:
(Heroics)

Level 13:
Solarite extraction (Passive): Hero takedowns will instantly grant 20 solarite to the Spear of Adun

Dark shroud (W): Temporal blast now blinds enemies for 2 seconds.

Feedback loop (W): Temporal blast slows for 20% more when hitting 2 or more heroes. (Still decays over the same amount of time.)

Level 16:
Penetrating strike (Q): Orbital strike deals damage equal to 2% maximum health to enemies with armor.

Proton generator (E): Shield Overcharge gains a second charge, cooldown reduced by 5 seconds.

Reconstruction protocol (E): Shield overcharge heals for 20 hp/s as long as the shields are active.

Level 20:

Focused strikes ®: Solar Bombardment is now focused in an area. Can be relocated at will.

Advanced engineering ®: Solar overdrive now only drains 25 solarite over 15 seconds, lasts for 2.5 extra seconds.

Unleash orbital bombardment! (Active): Once activated, you can fire 20 orbital strikes with at no cost with no cooldown in between strikes. 60 second cooldown.

Warp in Reaver (Active): Warp in a reaver in each lane, they will push the lane until killed, these reavers act as catapults and will warp back to core once killed and spawn with the next minion wave.

I hope you guys find the time to read this and think about it.
If you have any suggestions on what could be changed please let me know, thank you!

its a very interesting concept that reminds a lot of Abathur, however if you have no way to clear out all enemy heroes meaning, you have a hero that can always be present to push back enemies, that might be a bit too OP but then maybe have it so if all other allied hero are dead at the same time the spear of adun also dies?

That’s why he has solarite as an energy pool. It regenerates very slowly and he has to use his [z] or [b] ability to quickly regenerate energy effectively putting the spear in a 20 second disabled time.
The spear never dies but due to its low damage output it can’t effectively push back against heroes without using a heroic.
That’s why it’s a support class hero.