Buff Malthael Damage Please

You die of old age faster than he can deal damage… Simple.

His 1 on 1 healing potential is pathetic, Heals for 49 at level 18 meanwhile charatcers like Raynor can regen almost 50% of their HP, and eve squishys such as Li Ming can heal for 20% (if they kill someone).

Either give him some more self sustain potential because at the moment he is just a poke character with hardly no self sustain and cannot 1 v 1 unless hes against 2-3 “tanky” characters with big health pools.

He is not worthy of Assassin Title, as Assassin implies that they are the high damage dealers of the game not the ones who will kill you over 400 years with a pathetic DoT that does hardly no damage.

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Funny that you say this. I regulary play in a 4-/5-men in TL, where we pick Malthael in 90% of our games. My mate plays him in a classic off-lane role (depushing, camps) as well as a typical bruiser with tank-busting ability (amidst the enemy team after tank engage). We are quite successful with him (hotslogs usually awarding Malt with the highest or second highest numbers), esp. since he never dies if the support is nearby. Coming into heroeslounge we are even afraid that the hero is going to be banned in the 2nd and possibly 3rd game.

He has issues coming into certain lane match-ups (e.g. Lunara or Fenix), but this is more of a inconvenience. And of course, you do not pick Malthael into a squishy, dmg-heavy team. Apart from that he is clearly in a good spot. Not OP, but very effective in the right hands.

He might be slightly viable in a TL environment but as a solo player he is almost unplayable if the enemy has characters such as Hanzo, Chromie, Diablo , Alexstraza and Nazeebo. (There is 1 high HP target and Chromie or Hanzo or even Nazeebo will chew Malthael up and spit him out 1 on 1)

Most healers can outheal his damage easily is what I am saying now I do understand that the game cannot be balanced around QM, but then disable some heroes that are completely unplayable in QM due to the way they work.

I think that his damage output needs to be reworked because I know hes a “tank” killer but at the same time so is Tychus with his Minigun yet he can still output more than Malthael in most 1 on 1 situations.

So my suggestion is to either buff his damage or buff his heal so he can toe to toe with a lot but not all heroes. It,s so funny when you have glass cannons like Kael who can take nearly half your health with 1 living bomb yet the so called “Bringer of Death” tickles you to death over a period of 30 seconds because at 4% per tick it will take about 30 seconds to fully kill someone hardly an Assassin burst right.

Even all the specialists can burst you down faster with the exception of maybe Abathur.

The thing I will agree with is that he is an excellent laner and can kill minions rather effectively but thats more for the specialists (Supposedly), So he either deserves to be labelled a Specialist or a rework.

Rework Idea :
Death Aura : Deals 2% of the Hero HP every 2 seconds they are within the aura range. (Passive)

Death Shroud : Ranged attack which places a debuff on the enemy which deals 5% HP every 1 second for 4 seconds. (10 Sec Cooldown)

These abiities would give malthael a 7% dmg potential instead of the current 4% if someone is silly enough to get into melee range.

The heal could be left as is, Or make his lvl 18 talent of the extra damage the longer the debuff is on someone make it baseline.

Not sure if troll or a bit damaged somewhere but Malthael has not left top 10 winrate champions for months, usually top 5. Maybe if you were smart enough to pick him in the right games (aka vs tanks) then you would realise his potential.

He doesn’t deal 4% dmg per second anymore! When he did, he was overpowered and was nerfed. And he also deals damage with soul rip and basic attacks.

He also heals for 4% of a hero’s health in addition to his normal healing.

just came back to check if Malthael had been changed but alas no he has not, Valeera still jumped me out of stealth and wrecked me before I even barely took any HP from her.

This character is pointless to play in QM as other assassins, bruisers can deal more damage than him in a much shorter time.

He,s excellent at clearing camps and waves but thats it.

The whole DoT system for him is pathetic.

Assassins HP.s are so low so how does he sustain himself in that aspect???, That hero hits you for 500 dmg but you heal for 50? Its pathetic his 1 v 1 in QM is pathetic, as you can get into a enemy group with no tanky characters at all then all you do is die all game because you cannot melee with assasins such as Jaina, Valeera, Buthcer and others and the fact that his heal is poor compared to the damage output of assassins, some specialists and some bruisers/tanks.

You cannot decide what groups you go against in QM, So therefore he might be good in Champions league where a 1 v 1 situation hardly ever happens but in Casual mode he,s useless as a “playable” character.

The thing that cracks me up is that Malthael is supposed to be Death himself but people fear Pyroblast, Jaina or some other assassin/bruiser way before malthael.

For a character that has the impression of Death he is not very powerful.

Pyroblast kills you quicker than Death, Triple tap kills you quicker than Death. even Guldan,s fCorruptions does more damage than Death(I,ve seen it take a characters 50% HP with 1 cast) , even Azmodans dunk can do more damage than Death xD

So what exactly is his purpose to bore his enemy to death whilst he tickles them to death ?

I see now why Malthael was changed from Melee Assassin to Bruiser

As already said – he is played as a solo laner. There is usually a lot of 1v1 on the sidelane and he seems to be doing pretty well there. He is not a lane bully per se, but clears his waves faster than almost every other hero. Most heroes get heavily punished if they try to interrupt his wave clear and Malthael himself is rather good at dodging gank attempts (to a point in the mid game where it is almost impossible to catch him).
He gets countered of course by ranged heroes that are able to dodge his abilities (Raynor & Valla work very well). On the other hand, he sticks to you if you are not able to dodge him and he still has an incredible surviveability if surounded by enemies. I think he is in a very good spot right now, also considering how strong his ultimate is and how quickly camp pressure mounts up with Malt in your team.

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What… If you make him any stronger, he would be totally busted. I just recently fell in love with this hero, he is insanely powerful.

Recent game: i.imgur. com/xDHyhxg.jpg
(btw what is that logic, having the option to hyperlink, but you aren’t allowed to post links? wtf?)

here u go :slight_smile:

and yes he is powerful, but if there is double tank, or tank+bruiser comp with less squishy. If its mostly squishies or ranged. He cannot perform at optimum

well played :slight_smile:

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Only thing they should adjust for him is his mana consumption and skill mana cost. Thats the only problem he has, running out of mana too fast.

They should add baseline quest for him, hit heroes with basic attack that are effected by your dot X amount of times, for every stack reduce mana cost by X amount, at full stacks increase mana regen by X.

Or, just reduce mana cost for Q , considering that he has to spam that often.
Or damaging marked heroes returns mana a bit, even if its 5 mana per hero hit.

To a hero with 1800 hp he deals 156 dps until lvl 4, 181 dps with Die alone at 4, 206 dps with Soul Collector at 16.

All values are scaleable(+4% per lvl).
I consider this values to be on par with an assassin. Try to engage after the tank and not be the target of focus too much.
I want to thank op for making me search for hard stats. I consider Soul Collector at 16 to be mandatory as it increases Malthael’s resilience besides increasing his damage(sth other talents on that level dont). Maybe I would take other talents if the enemy has triple, quadtruple tank ? :laughing: