Concept - Succubus Arania

Translated with translator because i have not so much time to do it myself, hope its will enough to basic idea concept.

In most moments, I will not give exact numbers, and the indicated numbers can be rebalanced, there will be just a general concept for mechanics.
The concept will be based on a succubus from Diablo 1 - because Diablo 1 succubus are the best succubi (who will understand) :kissing_heart:.
Of course, they will not make the appearance as in D1 (game 6+, after all, for the smallest ones), but the general concept of the appearance is still the same as in D1, they will add the bra themselves if they want :wink:.
Base skins - 4 colors, from left to right:
Succubus, Snow Witch, Hellfiend, Soul Burner.
[https: //diablo2. diablowiki. net/File: D1-mon-succubi.jpg]
(remove spaces)

The backstory of the hero
When Aidan and the other heroes cleared the dungeons of Tristram on their way to Diablo, almost all succubi were mercilessly slaughtered by them. Only a few survived, including Arania. After Diablo’s final defeat at the Cathedral of Tristram in Sanctuary, it became senseless and dangerous to remain, and fate itself sent her a chance to move to the Nexus.
The endless worlds of the Nexus - endless possibilities to seduce and tempt new souls!

Role is a ranged assassin.
Health reserve / regeneration - comparable to Valla.
There is no mana because succubi use blood magic.
Succubus has no basic auto attacks (completely absent).

Hero Skill - “Charm”
Enemy heroes accumulate up to 5 charges of “Charm”, each charge reduces the damage dealt by this hero to the succubus by 5%.
Heroes lose 1 charge of Charm every 5 seconds.
Passive: Succubus does not wear armor or clothes to seduce opponents, so its base armor is -25 units (takes 25% more damage from all sources).

Ability Q - “Blood Star” (base color is brown-red, like the standard succubus in Diablo 1).
Cooldown 0.5 seconds, cost 3% of maximum health.

The succubus releases a slowly flying ball of energy, using the unholy magic of his blood, the ball flies in a straight line, the flight range is not limited, the flight speed is about 75% of the speed of Tyrande’s owl, deals only 25% of the initial damage to buildings. The ball explodes when it collides with an enemy or an impassable obstacle, inflicting average damage to the hit target (no splash damage, the damage is comparable to Junkrat’s grenades), when hitting the hero, it returns the health expended on the use and imposes 1 Charge of “Charm” on the hero.

Ability W - “Whip”
Recovery 10 seconds, does not require resources

A succubus hits with a whip in a straight line (the mechanics of maintaining and moving the whip are similar to Tassadar’s Q, slightly faster, but shorter in length), dealing small damage to all enemy targets hit, restoring a little health for each target hit (twice as much when defeating heroes) and slowing down targets hit by 25% for 2 seconds. Upon hitting an enemy Hero, inflict 2 Charm charges on them.

Ability E - Succubus Flight
Recovery 15 seconds, does not require resources
After a pause of 0.75 seconds, the succubus flies a short distance (also over obstacles), dealing minor damage at the landing point and slowing down the hit enemies by 30% for 1.5 seconds. The ability can be interrupted like jumping over Hanzo’s wall. Dealing damage to an enemy Hero with this ability applies 2 charges of Charm on them.

Ability R1 - Love Potion
Recovery 60 seconds. cost 10% of maximum health.
A succubus throws a bottle of love potion in a straight line (analogue of a Greyman’s cocktail, the range is slightly higher, the speed is lower). The first enemy hero hit gets 2 charges of “Charm” and the status “Love spell” - imposes on him the effect of silence and forces him to attack the nearest allied target (analogous to provocation, only the closest ally is not attacked, but the closest ally - building, minion or hero). The target loses 1 charge of Charm every 0.5 seconds (2 charges per second), and each charge of Charm again applied to the target during the duration of the ability prolongs its duration. When all charges of Charm are lost, the effect wears off. You can remove from the target with the same abilities of the allies as the provocation (“Purification”, etc.). The maximum duration is 5 seconds.

Ability R2 - “Curse of Bloody Mana”
Cooldown 120 seconds, cost 15% of maximum health
The succubus imposes a curse on all enemy heroes with at least 1 charge of “Charm” for 5 seconds, the range is unlimited. For each charge of Charm, the target loses 5% of their armor (maximum 25%) and when using abilities that consume mana, inflict damage to themselves in the amount of 40% per charge of “Charm” of the spent mana (maximum 200%) (if a hero under 5 charges of “Charm” spends 100 mana, then he will inflict 200 damage to himself, 250 taking into account -25% armor). Heroes not using mana (like Sonya, Junkrat or Hogger) are not damaged by this effect, still lose armor.

Tier 1 talents

  1. Ability Q
    “Ice Blood” (changes the color of the “Blood Star” and the blood of a succubus to blue, analogous to the Snow Witch from Diablo 1)
    Blood Star slows enemies hit by 5% for 3 seconds, stacking up to 5 times. When hitting a hero under 5 charges of “Charm” immobilizes him for 1 second (no more than 1 time in 10 seconds for each hero).

  2. Ability Q
    “Poisonous Blood” (changes the color of the “Blood Star” and the blood of a succubus to acid yellow, analogous to the Soul Burner from Diablo 1)
    Blood Star deals an additional 10 damage over 5 seconds, stacking up to 5 times. Heroes under 5 charges of Charm take 100% more damage from this talent.

  3. Ability Q
    “Unholy Blood” (changes the color of the Blood Star and Succubus blood to bright red, analogue of Hellspawn from Diablo 1)
    Blood Star deals damage in a small radius around the target when it explodes. When hitting a hero with 5 charges of Charm, the radius is increased by 100%. Splash damage only applies 0.5 charges of Charm to heroes hit.

Tier 2 talents

  1. Abilities Q and W
    “Sadistic Temptress”
    When you hit the hero with Blood Star, heals an additional 1% of his maximum health, and the Whip heals 10% more health for each charge of Charm on the target.

  2. Active ability 1
    “Virgo in trouble”
    Recovery 30 seconds
    Imposes the “Protector” effect on an ally within a radius of 10 meters,
    while the ally is within 10 meters of the succubus, he gains 10 armor (sums up with the ally’s armor, but not more than 75%) and intercepts 25% of the damage taken by the succubus (if the succubus should have taken 100 damage, it takes 125 damage (-25% her armor), but in fact she will receive 93.75, since 25% of the damage will be taken by the ally with the “Protector”). The effect is not limited in time, an analogue of Auriel’s crown (it can hang as much as you like, but it works when the target is nearby).

  3. Task
    “Sweet Blood”
    Collecting Regeneration Orbs reduces the cost of Blood Star from 3% of maximum health to 2% for 15 seconds.
    Objective: After picking up 30 orbs of regeneration, the cost of the “Blood Star” is reduced by 0.5% until the end of the match (1.5% after completing the task and under the effect of the sphere).

Tier 3 talents

  1. Ability E
    “Seductive flight”
    Slightly increases the radius of damage, range and damage from “Succubus Flight”, affected heroes receive 3 charges of “Charm” instead of 2, increases the slowdown from “Succubus Flight” to 60% for 1.5 seconds.

  2. Ability W
    “Sadomasochism”
    Heroes hit by the end of the Lash receive 4 charges of Charm instead of 2 and 25% more damage, increasing the slow from 25% to 40%.

  3. Skill
    “Complaining screech”
    Whenever an enemy Hero deals damage to a Succubus within a radius of 5 meters, they gain 1 Charge of “Charm”.

Tier 4 talents - ultimate skills

Tier 5 talents

  1. Skill
    “Cowardly girl”
    Every time a succubus takes damage, its movement speed is increased by 1% for 10 seconds, stacking up to 15%
    Passive: Increases succubus speed by 10% (stacks up to 25% with effect stacks).

  2. Ability E
    “Strong wings”
    Reduces the cooldown of Flying Succubus from 15 seconds to 10 seconds and grants 2 charges to the ability. The ability no longer requires preparation time.

  3. Skill
    “Unearthly beauty”
    Increases the damage reduction effectiveness of Charm from 5% per stack to 8% per stack (40% for 5 charges). Half of the damage reduction effect from “Charm” is now also applied to allied heroes (20% with 5 stacks on the enemy) within a radius of 10 meters from the succubus.

Tier 6 talents

  1. Ability W
    “Elegant whip”
    The whip stuns targets under 5 charges of Charm for 1 second. Reduces the cooldown of Whiplash by 1 second for each hero hit
    (20% more for each charge of “Charm” on the hit target, if the target is under 5 charges = 2 seconds cooldown reduction).
  2. Ability Q
    “Vile beauty”
    “Blood Star” deals 50% more damage for 3 seconds when hitting heroes under the effects of stun, immobilization, silence and slowdown (similar to the Executioner, but since the succubus’s auto attacks are essentially replaced by “Blood Star”, the effect is applied to the ability)
  3. Ability Q
    “The seductive killer”
    Blood Star deals additional damage equal to 0.6% of maximum health to heroes for each charge of Enchant (3% for 5 charges)
  4. Passive
    “Deadly temptation”
    Increases the Ability Power of a Succubus by 2% for each Charge on Heroes. Enemy heroes within a radius of 2 meters from the succubus lose 0.2% of their maximum health per second for each charge of “Charm” on them (1% per second with 5 charges), heals the succubus twice as much health from this damage. This damage doesnt remove sleep effects.

Tier 7 talents

  1. R1 ability
    “Faithful slave”
    Reduces the rate of loss of “Charm” under the “Love spell” by half (from 2 charges \ 1 second to 1 charge \ 1 second) and reduces the cooldown of the ability from 60 to 30 seconds. Increases the maximum duration from 5 to 10 seconds.
  2. R2 abilitty
    “Protect your mistress”
    While Curse of Bloody Mana is active, some of the damage taken by the succubus is redirected to the nearest enemy hero within 10 meters of it, who has at least 1 charge of “Charm”, 10% of the damage taken by the succubus per effect (maximum 50% of the damage taken for 5 charges of “Charm”)
  3. Activation of the skill
    “Sweet dreams”
    Recovery 60 seconds
    Gives the opportunity to activate “Charm”, all enemy heroes under 5 charges of “Charm” receive “Sleep” for 2 seconds
    Passive: Succubus deals 200% more damage to sleeping enemies
  4. Passive
    “Hell Legion Armor”
    Passively increases succubus armor by 55 units until the end of the match (from -25% to 30%), enemy heroes lose their "Charm 5 times faster (1 charge per 1 second instead of 5) (Outwardly changes the naked form of a succubus to an armored one (like succubi in d2 who wear armor))

The general idea of ​​the gameplay for the hero is a stable small poke-damage from a long distance (analogous to Junkrat), as well as various curses, exhausting and debuffs of the enemy team (which is what succubi do) through “Charm” (analogue of Ana’s “Datura”).
Due to low mobility, low HP and -25% armor, the hero is vulnerable to diving (as befits a succubus), so positioning will be very important, despite the large number of protective mechanics, you can focus the succubus very quickly (analogue of Valla or Tracer, glass cannon).

Comments and suggestions are welcome.

P.S. sry for triple topic looks like forum lag