Queued up to play with my friend who is new at the game. Our team is Imperius, Mal’Ganis, Genji, Kharazim, Medivh. Enemy team is Tyrande, Varian, Abathur, Jaina, Li Ming.
As you may be able to tell, the enemy team has a lot more waveclear and is a better comp for this map overall. They have the kind of comp that my team needs to hard outplay to get anything done. Even if we outplay, we still would struggle to accomplish a win.
I see these scenarios a lot in Quick Match, where one team directly counters the other. I understand that matchups like this may be due to abathur having a high pick rate in quick match, or maybe even due to queue time reduction.
However, it’s not fun for the countered team. Also, the Tyrande was an obvious smurf (spraying, B-stepping, hitting owls from across the map with little to no vision at player level 30) but that’s beside the point.
Please fix or tweak the quick match match-making system. I see these scenarios way too often and it creates a culture of being a slave to the match-making system, because that will ultimately decide (or help decide) who wins the game. At least provide both teams with solid waveclear and solid teamfight and map presence. If you can’t, then take both of those things from both teams.
Thanks.