Hello everyone and blizzard,
I am making this post to show how unbalanced the game currently is. and the most noticable one is illidan.
in this patch he is by far the WEAKEST melee assassin. purely because of how a twin blade varian plays is quite similar to illidan but if you compare the two a illidan can never beat varian.
just as a startpoint their DPS/HP in several levels.
Varian
Varian lvl 1 hp : 2201
Varian lvl 4 hp : 2476
Varian lvl 10 hp : 3134
Varian lvl 13 hp : 3526
Varian lvl 16 hp : 3966
Varian lvl 20 hp : 4640
DPS
Varian lvl 4 non High kingâs Quest : 335-347
Varian lvl 4 1/3 High kingâs Quest : 352-360
Varian lvl 4 3/3 High kingâs Quest : 495-502
Varian Lvl 10 non High kingâs Quest : 431-438
Varian lvl 10 1/3 High kingâs Quest : 453-459
Varian lvl 10 3/3 High kingâs Quest : 584-595
Varian lvl 20 non High kingâs Quest : 688-696
Varian lvl 20 1/3 High kingâs Quest : 713-726
Varian lvl 20 3/3 High kingâs Quest : 868-878
illidan
Illidan lvl 1 hp : 1717
Illidan lvl 4 hp : 1931
Illidan lvl 10 hp : 2444
Illidan lvl 13 hp : 2749
Illidan lvl 16 hp : 3093
Illidan lvl 20 hp : 3619
DPS
Illidan lvl 4 immolation : 250 -+
Illidan lvl 4 unending hatred : 320-+
Illidan lvl 10 immolation : 351-+
Illidan lvl 10 unending hatred : 383-+
Illidan lvl 20 immolation (META) : 538-+
Illidan lvl 20 unending hatred (META) : 622-+
Now as you can see the diffrences are so extreme that you would handicap yourself if you would choose a illidan over a varian if both options are open. As someone that loves to play illidan it really saddens me that we are at a patch has some heroes just unplayable. illidan is squishy, weak and borderline unviable in ranked play. not to mention he does have a higher skill cap then varian. which makes this even worse.
Hopefully blizzard can make some changes to illidan to make him more viable for ranked play. at the moment he is so weak it pains me that i just canât play ranked without having someone flame me for picking him.
Q: illidan has 2 mobility abilities and a evasion, so why compare illidan with varian?
A: Varian as twin blades is extremely similar to illidan when it comes to his basic attacks. furthermore he has parry which does pretty much the same thing as evasion. Varian can also go for a pseudo escape aswell with his charge on lvl 10.
Q: What changes would you make for illidan?
A: Rework and buffing. iâd like to see a HP buff for illidan or a baseline dmg reduc like maiev had when she was released.
Increases HP from 1717 to 1870.
rework suggestions : Unending hatred baseline. but for balancing purposes 15 / 30 instead of 20 / 40
Talent tree lvl 1 :
Immolation : buffed by 10%.
Battered assault (CHANGED) : extra dmg from 125% to 90%.
(Alternative : When you hit an enemy hero increase extra dmg from 35% to 70%.)
(NEW) No escape : Diving a target deals 30% extra damage and deals damage to enemies nearby.
Lvl 4 :
Rapid chase buff : from 15% to 20% movement speed.
Unbound (CHANGED) : Sweeping strike can go over terrain. Also increases distance by 15%.
Lvl 7 :
Thirsting blade MOVED / CHANGED : Moved to baseline. but instead of 50% to 40%.
Hunterâs onslaught MOVED / CHANGED : moved to baseline. but instead of 25% to 20%. doubled against heroes.
Nimble defender (Moved from level 13, CHANGED) : when sweeping strike hits an enemy(not hero).
Sixth Sense (Moved from level 13)
Lvl 10 :
Metamorphosis (CHANGED) : Transform into a demon at the target location. Granting 10% increased health and 20% attack speed. Lasts for 20 seconds.
Cool reduced to 110 seconds.
The Hunt (CHANGED) : cooldown reduced to 90 seconds. Now also reduces armor by 10%.
Lvl 13 :
Elusive strike REMOVED.
No escape (New talent) : Dive gains a second charge. But reduces damage by 20%.
(Alternative : Dive gains a second charge. But increases cooldown by 2 seconds.)
Elusiveness : while evasion is active reduce the duration of all crowd control abilities by 25%.
Double strikes : Sweeping strike gains a second charge. But reduces damage by 20%.
(Alternative : Sweeping strike gains a second charge. but increases cooldown by 1 second.)
Lvl 16 :
Marked for Death : Buffed by 10%.
Fiery brand (CHANGED) : from every 4th basic attack to every 3rd. from 6% additional damage as health to 4%.
Blades of azzinoth (CHANGED): Activate to increase basic attack damage by 50%. Cooldown 90 seconds (affected by betrayerâs thirst.)
Lvl 20 :
Demonic form (CHANGED) : reduces the duration of stuns, slows and roots by 50%. To : âReduces the duration of all crowd control effects by 40%).
Nowhere to hide (CHANGED) : now increases decreases armor by an additional 10%.
Now it does seem like alot. but this allows for more synergy in between talents and more choices. This does seem a bit overtuned for what illidan would do. can be retweaked to make it more balanced. but this would make everything alot better for illidan and allows for a more viable illidan.
This is a long post. thanks for reading! :).