Recent games I played a bit of Jaina again, and I wanted to share some similarities I noticed. With Jaina, we all know how she can combo-wombo with several abilities. Through my handful of games, I noticed, that if I initiated a fight or went in first, I wouldn’t get my stuff off correctly. I had to sit back, let someone else on my team knock on the door and when the enemy then was engaged, had used an ability or two, then make my move. And it worked every single time, except when I dun goofed and missed my skillshots ^^.
I bring this point up of having to wait, because it is the same for KTZ. He is also an ability damage frost-mage(lich) with mainly AoE spells with some component of CC attached to it. He is arguably harder than Jaina, but also need to get his abilities off in the same pattern for maximum effect. He also needs someone else to shake hands with the enemy saying “how do you do”, before he comes in with his bombs.
KTZs power is unlocked after his quest is done, this is alpha and omega priority. If the quest isn’t done, there is no KTZ, empty seat on the cinema row. Focus the quest, then you got the tools.
Then there is the timing of abilities, chaining people into the root, with damage on top. It is almost mandatory to take Glacial Spike active talent to create a hitching post where you want a single target to die at. With multiple enemies, you use them against each other. It is hard skillshots, I’m a terrible KTZ myself, but when you nail someone and get the combo off, oh man it feels good.
Another hard thing to learn is boundaries, this goes for any given hero really. KTZ is weak, easily killed by dive-heroes, so positioning and being around teammembers to protect yourself is key. His damage is indeed very delayed, bound by CDs, and very much is surrounded by the fact you need to catch enemies out of position and blow em up. So patience and look for that good opening where you can do your thing, then you get value out of the hero.
Playing against him is annoying, when you constantly find yourself chained, then rooted and all kinds of damage landing on you, and all the meanwhile hes like safely in his teams backline, out of reach. It feels like having to play around a Mosh Pit, except its just a normal ability kit.