Alright, I’ll give it one last shot - just for the hell of it. I’ll ignore the “Gamble Tournament” for now, given that you obviously won’t elaborate further on it.
I might not have caught everything from that original topic, but I can at least comment on the subjects that stand out. Either way, please remember:
Ideas are meant to be improved. Suggestions from others can make them better. Incredibly few ideas are perfect at their first iteration.
With that said, here goes:
Ranked Point bonus based on MVP or other “End of Game” awards.
While these might seem to give an indication of how well you did, it should not affect how much you climb. You should have one focus, and one focus only, during the entire game: Winning.
Your Ranked Points should then purely be based on your own current ranking, combined with those of the remaining 9 players. I mean… sure… there was that thing called “Permance Based Match Making” - and this is related to that - but basing it that closely to those awards are certainly not the way to do it.
Survival Levels giving Ranked Point Bonus.
This is described at the start of the post, but I felt it would make sense to add here instead, given that my reasoning is very closely tied to the above:
Looking at your KDA-ratio is not a definite way to show how good a player you are.
There could easily be a reason where you’d sacrifice yourself in order to ensure an objective, or save one or more of your remaining teammates. It’s impossible to tell, purely from the numbers.
However, you could make a good argument that your rank could vary a bit, based on your Hero and/or Role. Pretty sure I saw that mentioned in the Reddit Q&A, in some way. Could be one of the hidden parameters for the PBMM, when/if it returns.
More Wins per Loses needed per Division
I don’t really see why this is needed? If you’re constantly playing with and against players of your same skill level, the logic goes that if your general win-ratio is above 50%, you’d increase in rank - if it’s lower, you’ll decrease. If it stays at 50%, then you are actually where you should be.
Simple: If you’re consistently at 50% or lower, then you’d need to look into ways of improving - if that’s even possible.
Reward players who Resets their MMR
I’m not sure if I’m reading this right, because it seems rather odd. The times the MMR has been reset, it has lead to an utter chaos, where players are not matched with players of their respective skills, because their numbers are non-existent. Who should the players with a reset Rank be matched with? Everything about “Smurf”-accounts are a perfect example of this being a bad idea.
The Matchmaker should, naturally, be able to detect your increased skill over time, or compensate if you have been away from Ranked for a long time - but I don’t think I’m qualified in defining the details of that.
Either way, if I am understanding it correctly, why would anyone do this - if there were no rewards?
If I misread this point completely, and the real suggestion is to reward people playing on the PTR:
I guess that could be a good thing. As long as the rewards are not exclusive and/or give other unique benefits. It should never be a requirement to play the PTR, ever. It’s optional for a reason, and you already get a benefit of seeing the content properly before it releases.
More Strict Ranked Requirements
They seem unnecessarily rough. Basing it on the Survival Levels will simply lead to bad players not even wanting to try it out - something that should fix itself by placing them in a lower Rank.
Forcing people to play QM and Unranked first seems odd as well. If you feel ready - and have the sufficient Heroes at your available pool, you should be able to play. If you’re “not good enough”, you’ll simply be ranked accordingly. It’s that simple.
Special Ranked Quests
I’d rather simply have a specific Ranked Tutorial. Something like that is severely missing. And no, Unranked isn’t training for Ranked.
Quests that affects your way or playing are a big no-go. You should - as a wrote earlier - only be focusing on one thing: Winning.
Descriptions for Best Talent Builds
There shouldn’t be a need. If some builds are clearly better than others, it means that the Hero has an imbalanced Talent tree, which should be fixed in a Balance Patch.
Sure, some talents have better synergy than others… but that’s kind of the point. It’s simply a way of the player adapting to the situation, the Allies and the Enemies.
I’m a bit curious about the reply for this.